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Temporaly commentet world-related code
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@ -82,7 +82,7 @@ public final class LimboConfig {
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address = conf.node("bind").get(SocketAddress.class);
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address = conf.node("bind").get(SocketAddress.class);
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maxPlayers = conf.node("maxPlayers").getInt();
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maxPlayers = conf.node("maxPlayers").getInt();
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pingData = conf.node("ping").get(PingData.class);
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pingData = conf.node("ping").get(PingData.class);
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useSchematic = conf.node("world", "enable").getBoolean(false);
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//useSchematic = conf.node("world", "enable").getBoolean(false);
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dimensionType = conf.node("dimension").getString();
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dimensionType = conf.node("dimension").getString();
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spawnPosition = conf.node("spawnPosition").get(Location.class);
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spawnPosition = conf.node("spawnPosition").get(Location.class);
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gameMode = conf.node("gameMode").getInt();
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gameMode = conf.node("gameMode").getInt();
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@ -91,8 +91,8 @@ public final class LimboConfig {
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useBossBar = conf.node("bossBar", "enable").getBoolean();
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useBossBar = conf.node("bossBar", "enable").getBoolean();
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useTitle = conf.node("title", "enable").getBoolean();
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useTitle = conf.node("title", "enable").getBoolean();
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if (useSchematic)
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/*if (useSchematic)
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schematicPath = Paths.get(conf.node("world", "path").getString("./spawn.schem"));
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schematicPath = Paths.get(conf.node("world", "path").getString("./spawn.schem"));*/
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if(useBrandName)
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if(useBrandName)
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brandName = conf.node("brandName", "content").getString();
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brandName = conf.node("brandName", "content").getString();
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@ -16,14 +16,6 @@ ping:
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description: '{"text": "&9NanoLimbo"}'
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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version: 'NanoLimbo'
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# World settings
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world:
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# Enable schematic loading.
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# If false, then player will be spawned in the void
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enable: false
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# Relative path to schematic file
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path: "./spawn.schem"
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# Available dimensions: OVERWORLD, NETHER, THE_END
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# Available dimensions: OVERWORLD, NETHER, THE_END
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dimension: THE_END
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dimension: THE_END
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