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Added gamemode switching in config. Sending player abilities packet to disable flying in spectator mode
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@@ -0,0 +1,31 @@
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package ru.nanit.limbo.protocol.packets.play;
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import ru.nanit.limbo.protocol.ByteMessage;
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import ru.nanit.limbo.protocol.PacketOut;
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public class PacketPlayerAbilities implements PacketOut {
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private int flags = 0x02;
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private float flyingSpeed = 0.0F;
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private float fieldOfView = 0.1F;
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public void setFlags(int flags) {
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this.flags = flags;
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}
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public void setFlyingSpeed(float flyingSpeed) {
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this.flyingSpeed = flyingSpeed;
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}
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public void setFieldOfView(float fieldOfView) {
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this.fieldOfView = fieldOfView;
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}
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@Override
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public void encode(ByteMessage msg) {
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msg.writeByte(flags);
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msg.writeFloat(flyingSpeed);
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msg.writeFloat(fieldOfView);
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}
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}
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@@ -40,6 +40,7 @@ public enum State {
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{
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serverBound.register(0x10, PacketKeepAlive::new);
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clientBound.register(0x24, PacketJoinGame::new);
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clientBound.register(0x30, PacketPlayerAbilities::new);
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clientBound.register(0x34, PacketPlayerPositionAndLook::new);
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clientBound.register(0x1F, PacketKeepAlive::new);
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clientBound.register(0x0E, PacketChatMessage::new);
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