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https://github.com/Nan1t/NanoLimbo.git
synced 2025-07-09 03:30:12 +02:00
Fixed spelling
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@ -7,7 +7,7 @@ bind:
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ip: 'localhost'
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port: 65535
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# Max amount of players can join to server
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# Max number of players can join to server
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# Set -1 to make it infinite
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maxPlayers: 100
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@ -16,7 +16,7 @@ ping:
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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# Return static protocol version number in ping result
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# By default, its -1 to return the client version, if it supported
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# By default, its -1 to return the client version if it supported
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# https://wiki.vg/Protocol_version_numbers
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protocol: -1
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@ -24,7 +24,7 @@ ping:
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dimension: THE_END
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# Whether to display the player in the player list
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# For 1.16.5 clients, player list will be sent even if disabled, to avoid crash
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# For 1.16.5 clients, the player list will be sent even if disabled, to avoid crash
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playerList:
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enable: false
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username: 'NanoLimbo'
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@ -50,12 +50,12 @@ brandName:
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enable: true
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content: 'NanoLimbo'
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# Message sends when player join to server
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# Message sends when player joins to the server
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joinMessage:
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enable: true
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text: '{"text": "&eWelcome to the Limbo!"}'
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# BossBar displays when player join to server
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# BossBar displays when player joins to the server
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# For 1.9+ clients
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bossBar:
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enable: true
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@ -87,7 +87,7 @@ title:
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# - LEGACY
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# - MODERN
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# - BUNGEE_GUARD
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# Don't use secret if you not use MODERN type
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# Don't use secret if you do not use MODERN type
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infoForwarding:
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type: NONE
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secret: '<YOUR_SECRET_HERE>'
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@ -105,9 +105,9 @@ readTimeout: 30000
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# 3 - Display errors, warnings, info, debug
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debugLevel: 2
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# Warning! Do not touch params of this block, if you not completely sure what is this!
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# Warning! Do not touch params of this block if you are not completely sure what is this!
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netty:
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# Use Linux native transport type, if it possible
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# Use a Linux native transport type, if it possible
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useEpoll: true
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# EventLoopGroup threads count
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threads:
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@ -115,9 +115,9 @@ netty:
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workerGroup: 4
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# Options to check incoming traffic and kick potentially malicious connections.
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# Take into account that player can send many small packets, for example just moving mouse.
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# Take into account that player can send many small packets, for example, just moving mouse.
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traffic:
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# If true, then additional handler will be added to channel pipeline
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# If true, then additional handler will be added to the channel pipeline
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enable: true
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# Max packet size in bytes
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# Unlimited if -1
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@ -127,7 +127,7 @@ traffic:
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# Raising this value will allow higher peak packet rates, which will help with people who have poor connections
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# Ignored if -1.0
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interval: 7.0
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# The maximum maximum packets per second for players
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# The maximum packets per second for players
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# It is measured over the configured interval
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# Ignored if -1.0
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maxPacketRate: 500.0
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