Fixed spelling

This commit is contained in:
Nan1t 2024-05-02 14:01:45 +03:00
parent f36f8dac6c
commit 6bbde1f578

View File

@ -7,7 +7,7 @@ bind:
ip: 'localhost' ip: 'localhost'
port: 65535 port: 65535
# Max amount of players can join to server # Max number of players can join to server
# Set -1 to make it infinite # Set -1 to make it infinite
maxPlayers: 100 maxPlayers: 100
@ -16,7 +16,7 @@ ping:
description: '{"text": "&9NanoLimbo"}' description: '{"text": "&9NanoLimbo"}'
version: 'NanoLimbo' version: 'NanoLimbo'
# Return static protocol version number in ping result # Return static protocol version number in ping result
# By default, its -1 to return the client version, if it supported # By default, its -1 to return the client version if it supported
# https://wiki.vg/Protocol_version_numbers # https://wiki.vg/Protocol_version_numbers
protocol: -1 protocol: -1
@ -24,7 +24,7 @@ ping:
dimension: THE_END dimension: THE_END
# Whether to display the player in the player list # Whether to display the player in the player list
# For 1.16.5 clients, player list will be sent even if disabled, to avoid crash # For 1.16.5 clients, the player list will be sent even if disabled, to avoid crash
playerList: playerList:
enable: false enable: false
username: 'NanoLimbo' username: 'NanoLimbo'
@ -50,12 +50,12 @@ brandName:
enable: true enable: true
content: 'NanoLimbo' content: 'NanoLimbo'
# Message sends when player join to server # Message sends when player joins to the server
joinMessage: joinMessage:
enable: true enable: true
text: '{"text": "&eWelcome to the Limbo!"}' text: '{"text": "&eWelcome to the Limbo!"}'
# BossBar displays when player join to server # BossBar displays when player joins to the server
# For 1.9+ clients # For 1.9+ clients
bossBar: bossBar:
enable: true enable: true
@ -87,7 +87,7 @@ title:
# - LEGACY # - LEGACY
# - MODERN # - MODERN
# - BUNGEE_GUARD # - BUNGEE_GUARD
# Don't use secret if you not use MODERN type # Don't use secret if you do not use MODERN type
infoForwarding: infoForwarding:
type: NONE type: NONE
secret: '<YOUR_SECRET_HERE>' secret: '<YOUR_SECRET_HERE>'
@ -105,9 +105,9 @@ readTimeout: 30000
# 3 - Display errors, warnings, info, debug # 3 - Display errors, warnings, info, debug
debugLevel: 2 debugLevel: 2
# Warning! Do not touch params of this block, if you not completely sure what is this! # Warning! Do not touch params of this block if you are not completely sure what is this!
netty: netty:
# Use Linux native transport type, if it possible # Use a Linux native transport type, if it possible
useEpoll: true useEpoll: true
# EventLoopGroup threads count # EventLoopGroup threads count
threads: threads:
@ -115,9 +115,9 @@ netty:
workerGroup: 4 workerGroup: 4
# Options to check incoming traffic and kick potentially malicious connections. # Options to check incoming traffic and kick potentially malicious connections.
# Take into account that player can send many small packets, for example just moving mouse. # Take into account that player can send many small packets, for example, just moving mouse.
traffic: traffic:
# If true, then additional handler will be added to channel pipeline # If true, then additional handler will be added to the channel pipeline
enable: true enable: true
# Max packet size in bytes # Max packet size in bytes
# Unlimited if -1 # Unlimited if -1
@ -127,7 +127,7 @@ traffic:
# Raising this value will allow higher peak packet rates, which will help with people who have poor connections # Raising this value will allow higher peak packet rates, which will help with people who have poor connections
# Ignored if -1.0 # Ignored if -1.0
interval: 7.0 interval: 7.0
# The maximum maximum packets per second for players # The maximum packets per second for players
# It is measured over the configured interval # It is measured over the configured interval
# Ignored if -1.0 # Ignored if -1.0
maxPacketRate: 500.0 maxPacketRate: 500.0