mirror of
https://github.com/Nan1t/NanoLimbo.git
synced 2025-07-18 06:50:17 +02:00
Moved refs to encoder and decoder to connection to speed up access
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574261ef1e
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@ -24,13 +24,16 @@ public class ClientChannelInitializer extends ChannelInitializer<Channel> {
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protected void initChannel(Channel channel) {
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protected void initChannel(Channel channel) {
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ChannelPipeline pipeline = channel.pipeline();
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ChannelPipeline pipeline = channel.pipeline();
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PacketDecoder decoder = new PacketDecoder();
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PacketEncoder encoder = new PacketEncoder();
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pipeline.addLast("timeout", new ReadTimeoutHandler(server.getConfig().getReadTimeout(),
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pipeline.addLast("timeout", new ReadTimeoutHandler(server.getConfig().getReadTimeout(),
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TimeUnit.MILLISECONDS));
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TimeUnit.MILLISECONDS));
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pipeline.addLast("frame_decoder", new VarIntFrameDecoder());
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pipeline.addLast("frame_decoder", new VarIntFrameDecoder());
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pipeline.addLast("frame_encoder", new VarIntLengthEncoder());
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pipeline.addLast("frame_encoder", new VarIntLengthEncoder());
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pipeline.addLast("decoder", new PacketDecoder());
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pipeline.addLast("decoder", decoder);
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pipeline.addLast("encoder", new PacketEncoder());
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pipeline.addLast("encoder", encoder);
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pipeline.addLast("handler", new ClientConnection(channel, server));
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pipeline.addLast("handler", new ClientConnection(channel, server, decoder, encoder));
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}
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}
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}
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}
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@ -47,15 +47,20 @@ public class ClientConnection extends ChannelInboundHandlerAdapter {
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private final Channel channel;
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private final Channel channel;
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private final GameProfile gameProfile;
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private final GameProfile gameProfile;
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private final PacketDecoder decoder;
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private final PacketEncoder encoder;
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private State state;
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private State state;
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private Version clientVersion;
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private Version clientVersion;
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private SocketAddress address;
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private SocketAddress address;
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private int velocityLoginMessageId = -1;
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private int velocityLoginMessageId = -1;
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public ClientConnection(Channel channel, LimboServer server) {
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public ClientConnection(Channel channel, LimboServer server, PacketDecoder decoder, PacketEncoder encoder) {
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this.server = server;
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this.server = server;
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this.channel = channel;
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this.channel = channel;
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this.decoder = decoder;
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this.encoder = encoder;
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this.address = channel.remoteAddress();
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this.address = channel.remoteAddress();
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this.gameProfile = new GameProfile();
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this.gameProfile = new GameProfile();
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}
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}
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@ -244,18 +249,12 @@ public class ClientConnection extends ChannelInboundHandlerAdapter {
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private void setPlayState() {
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private void setPlayState() {
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this.state = State.PLAY;
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this.state = State.PLAY;
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channel.pipeline().get(PacketDecoder.class)
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decoder.updateState(this.state);
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.updateState(this.state);
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encoder.updateState(this.state);
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channel.pipeline().get(PacketEncoder.class)
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.updateState(this.state);
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}
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}
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public void updateStateAndVersion(State state, Version version){
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public void updateStateAndVersion(State state, Version version) {
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this.state = state;
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this.state = state;
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PacketDecoder decoder = channel.pipeline().get(PacketDecoder.class);
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PacketEncoder encoder = channel.pipeline().get(PacketEncoder.class);
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decoder.updateVersion(version);
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decoder.updateVersion(version);
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decoder.updateState(state);
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decoder.updateState(state);
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encoder.updateVersion(version);
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encoder.updateVersion(version);
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