# # NanoLimbo configuration # # Server's host address and port. Set ip empty to use public address bind: ip: 'localhost' port: 65535 # Max amount of players can join to server maxPlayers: 100 # Server's data in servers list ping: description: '{"text": "&9NanoLimbo"}' version: 'NanoLimbo' # Available dimensions: OVERWORLD, NETHER, THE_END dimension: THE_END # Spawn position in the world spawnPosition: x: 0.0 y: 64.0 z: 0.0 yaw: 0.0 pitch: 0.0 # Message sends when player join to server joinMessage: enable: true text: '{"text": "&eWelcome to the Limbo!"}' # Bossbar sends when player join to server bossBar: enable: true text: '{"text": "Welcome to the Limbo!"}' health: 1.0 # Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE color: PINK # Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20 division: SOLID # Player info forwarding support. Available types: NONE, LEGACY, MODERN # Don't use secret if you not use MODERN type infoForwarding: type: LEGACY secret: '' # Read timeout for connections in milliseconds readTimeout: 30000 # Define debug level. On release, i recommend to use 0 level, since # there are many useless for release information about ping, received packets, etc. # Levels: # 0 - Display only useful info # 1 - Display info and some debug # 2 - Display info and warnings # 3 - Display info, warnings, errors debugLevel: 3