# # NanoLimbo configuration # # Server's host address and port. Set ip empty to use public address bind: ip: 'localhost' port: 65535 # Max number of players can join to server # Set -1 to make it infinite maxPlayers: 100 # Server's data in servers list ping: description: '{"text": "&9NanoLimbo"}' version: 'NanoLimbo' # Return static protocol version number in ping result # By default, its -1 to return the client version if it supported # https://wiki.vg/Protocol_version_numbers protocol: -1 # Available dimensions: OVERWORLD, NETHER, THE_END dimension: THE_END # Whether to display the player in the player list # For 1.16.5 clients, the player list will be sent even if disabled, to avoid crash playerList: enable: false username: 'NanoLimbo' # Whether to display header and footer in player list # For 1.8+ clients headerAndFooter: enable: false header: '{"text": "&eWelcome!"}' footer: '{"text": "&9NanoLimbo"}' # Setup player's game mode # 0 - Survival # 1 - Creative (hide HP and food bar) # 2 - Adventure # 3 - Spectator (hide all UI bars) # Spectator works on 1.8+ clients gameMode: 3 # Server name which is shown under F3 # For 1.13+ clients brandName: enable: true content: 'NanoLimbo' # Message sends when player joins to the server joinMessage: enable: true text: '{"text": "&eWelcome to the Limbo!"}' # BossBar displays when player joins to the server # For 1.9+ clients bossBar: enable: true text: '{"text": "Welcome to the Limbo!"}' health: 1.0 # Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE color: PINK # Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20 division: SOLID # Display title and subtitle # For 1.8+ clients title: enable: true # Set title text value empty, if you need only subtitle title: '{"text": "&9&lWelcome!"}' # Set subtitle text value empty, if you need only title subtitle: '{"text": "&6NanoLimbo"}' # Fade in time in ticks (1 sec = 20 ticks) fadeIn: 10 # Stay time in ticks stay: 100 # Fade out time in ticks fadeOut: 10 # Player info forwarding support. # Available types: # - NONE # - LEGACY # - MODERN # - BUNGEE_GUARD # Don't use secret if you do not use MODERN type infoForwarding: type: NONE secret: '' tokens: - '' # Read timeout for connections in milliseconds readTimeout: 30000 # Define log level. For production, I'd recommend to use level 2 # Log levels: # 0 - Display only errors # 1 - Display errors, warnings # 2 - Display errors, warnings, info # 3 - Display errors, warnings, info, debug debugLevel: 2 # Warning! Do not touch params of this block if you are not completely sure what is this! netty: # Use a Linux native transport type, if it possible useEpoll: true # EventLoopGroup threads count threads: bossGroup: 1 workerGroup: 4 # Options to check incoming traffic and kick potentially malicious connections. # Take into account that player can send many small packets, for example, just moving mouse. traffic: # If true, then additional handler will be added to the channel pipeline enable: true # Max packet size in bytes # Unlimited if -1 maxPacketSize: 8192 # The interval to measure packets over # Lowering this value will limit peak packets from players which would target people with bad connections # Raising this value will allow higher peak packet rates, which will help with people who have poor connections # Ignored if -1.0 interval: 7.0 # The maximum packets per second for players # It is measured over the configured interval # Ignored if -1.0 maxPacketRate: 500.0