mirror of
https://github.com/Nan1t/NanoLimbo.git
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60 lines
1.4 KiB
YAML
60 lines
1.4 KiB
YAML
#
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# NanoLimbo configuration
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#
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# Server's host address and port. Set ip empty to use public address
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bind:
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ip: 'localhost'
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port: 65535
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# Max amount of players can join to server
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maxPlayers: 100
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# Server's data in servers list
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ping:
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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# Available dimensions: OVERWORLD, NETHER, THE_END
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dimension: THE_END
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# Spawn position in the world
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spawnPosition:
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x: 0.0
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y: 64.0
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z: 0.0
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yaw: 0.0
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pitch: 0.0
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# Message sends when player join to server
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joinMessage:
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enable: true
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text: '{"text": "&eWelcome to the Limbo!"}'
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# Bossbar sends when player join to server
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bossBar:
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enable: true
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text: '{"text": "Welcome to the Limbo!"}'
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health: 1.0
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# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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color: PINK
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# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
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division: SOLID
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# Player info forwarding support. Available types: NONE, LEGACY, MODERN
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# Don't use secret if you not use MODERN type
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infoForwarding:
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type: LEGACY
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secret: '<YOUR_SECRET_HERE>'
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# Read timeout for connections in milliseconds
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readTimeout: 30000
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# Define debug level. On release, i recommend to use 0 level, since
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# there are many useless for release information about ping, received packets, etc.
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# Levels:
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# 0 - Display only useful info
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# 1 - Display info and some debug
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# 2 - Display info and warnings
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# 3 - Display info, warnings, errors
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debugLevel: 3 |