import logging from django.contrib.auth.models import User from django.db.models import Q from django.db.models.signals import m2m_changed, post_delete, post_save, pre_delete, pre_save from django.dispatch import Signal, receiver from esi.models import Token from allianceauth.eveonline.models import EveCharacter from .models import CharacterOwnership, OwnershipRecord, State, UserProfile, get_guest_state logger = logging.getLogger(__name__) state_changed = Signal() def trigger_state_check(state): # evaluate all current members to ensure they still have access for profile in state.userprofile_set.all(): profile.assign_state() # we may now be available to others with lower states check_states = State.objects.filter(priority__lt=state.priority) for profile in UserProfile.objects.filter(state__in=check_states): if state.available_to_user(profile.user): profile.assign_state(state) @receiver(m2m_changed, sender=State.member_characters.through) def state_member_characters_changed(sender, instance, action, *args, **kwargs): if action.startswith('post_'): logger.debug(f'State {instance} member characters changed. Re-evaluating membership.') trigger_state_check(instance) @receiver(m2m_changed, sender=State.member_corporations.through) def state_member_corporations_changed(sender, instance, action, *args, **kwargs): if action.startswith('post_'): logger.debug(f'State {instance} member corporations changed. Re-evaluating membership.') trigger_state_check(instance) @receiver(m2m_changed, sender=State.member_alliances.through) def state_member_alliances_changed(sender, instance, action, *args, **kwargs): if action.startswith('post_'): logger.debug(f'State {instance} member alliances changed. Re-evaluating membership.') trigger_state_check(instance) @receiver(m2m_changed, sender=State.member_factions.through) def state_member_factions_changed(sender, instance, action, *args, **kwargs): if action.startswith('post_'): logger.debug(f'State {instance} member factions changed. Re-evaluating membership.') trigger_state_check(instance) @receiver(post_save, sender=State) def state_saved(sender, instance, *args, **kwargs): logger.debug(f'State {instance} saved. Re-evaluating membership.') trigger_state_check(instance) # Is there a smarter way to intercept pre_save with a diff main_character or state? @receiver(post_save, sender=UserProfile) def reassess_on_profile_save(sender, instance, created, *args, **kwargs): # catches post_save from profiles to trigger necessary service and state checks if not created: update_fields = kwargs.pop('update_fields', []) or [] if 'state' not in update_fields: logger.debug(f'Profile for {instance.user} saved without state change. Re-evaluating state.') instance.assign_state() @receiver(post_save, sender=User) def create_required_models(sender, instance, created, *args, **kwargs): # ensure all users have our Sub-Models if created: logger.debug(f'User {instance} created. Creating default UserProfile.') UserProfile.objects.get_or_create(user=instance) @receiver(post_save, sender=Token) def record_character_ownership(sender, instance, created, *args, **kwargs): if created: logger.debug(f'New token for {instance.user} character {instance.character_name} saved. Evaluating ownership.') if instance.user: query = Q(owner_hash=instance.character_owner_hash) & Q(user=instance.user) else: query = Q(owner_hash=instance.character_owner_hash) # purge ownership records if the hash or auth user account has changed CharacterOwnership.objects.filter(character__character_id=instance.character_id).exclude(query).delete() # create character if needed if EveCharacter.objects.filter(character_id=instance.character_id).exists() is False: logger.debug(f'Token is for a new character. Creating model for {instance.character_name} ({instance.character_id})') EveCharacter.objects.create_character(instance.character_id) char = EveCharacter.objects.get(character_id=instance.character_id) # check if we need to create ownership if instance.user and not CharacterOwnership.objects.filter( character__character_id=instance.character_id).exists(): logger.debug(f"Character {instance.character_name} is not yet owned. Assigning ownership to {instance.user}") CharacterOwnership.objects.update_or_create(character=char, defaults={'owner_hash': instance.character_owner_hash, 'user': instance.user}) @receiver(pre_delete, sender=CharacterOwnership) def validate_main_character(sender, instance, *args, **kwargs): try: if instance.user.profile.main_character == instance.character: logger.info(f"Ownership of a main character {instance.character} has been revoked. Resetting {instance.user} main character.") # clear main character as user no longer owns them instance.user.profile.main_character = None instance.user.profile.save() except UserProfile.DoesNotExist: # a user is being deleted pass @receiver(post_delete, sender=Token) def validate_ownership(sender, instance, *args, **kwargs): if not Token.objects.filter(character_owner_hash=instance.character_owner_hash).filter(refresh_token__isnull=False).exists(): logger.info(f"No remaining tokens to validate ownership of character {instance.character_name}. Revoking ownership.") CharacterOwnership.objects.filter(owner_hash=instance.character_owner_hash).delete() @receiver(pre_save, sender=User) def assign_state_on_active_change(sender, instance, *args, **kwargs): # set to guest state if inactive, assign proper state if reactivated if instance.pk: old_instance = User.objects.get(pk=instance.pk) if old_instance.is_active != instance.is_active: if instance.is_active: logger.debug(f"User {instance} has been activated. Assigning state.") instance.profile.assign_state() else: logger.debug( f"User {instance} has been deactivated. Revoking state and assigning to guest state.") instance.profile.state = get_guest_state() instance.profile.save(update_fields=['state']) @receiver(post_save, sender=EveCharacter) def check_state_on_character_update(sender, instance, *args, **kwargs): # if this is a main character updating, check that user's state try: logger.debug(f"Character {instance} has been saved. Assessing owner's state for changes.") instance.userprofile.assign_state() except UserProfile.DoesNotExist: logger.debug(f"Character {instance} is not a main character. No state assessment required.") pass @receiver(post_save, sender=CharacterOwnership) def ownership_record_creation(sender, instance, created, *args, **kwargs): if created: records = OwnershipRecord.objects.filter(owner_hash=instance.owner_hash).filter(character=instance.character) if records.exists(): if records[0].user == instance.user: # most recent record is sorted first logger.debug(f"Already have ownership record of {instance.character} by user {instance.user}") return logger.info(f"Character {instance.character} has a new owner {instance.user}. Creating ownership record.") OwnershipRecord.objects.create(user=instance.user, character=instance.character, owner_hash=instance.owner_hash)