Adarnof 13b0dbc960 Restructure settings.py.example
Add help text to State model
Remove navbar group headings
Fix registration email pluralization
Group memberships on state admin page
Attempt to prevent resetting of state if set on profile admin manually
Embed readthedocs on help page
Rename CorpStats API Index to Registration Index
Default corputils view to main character's corp if available
Correct Application characters listing
Correct string coercion of optimers
Improve readability of SRP values with intcomma
Beautify tables by embeding in panels
Replace slugify with py3-friendly python-slugify
2017-03-25 16:28:26 -04:00

92 lines
3.5 KiB
Python
Executable File

from __future__ import unicode_literals
from django.utils.encoding import python_2_unicode_compatible
from django.db import models
from django.contrib.auth.models import User, Permission
from authentication.managers import CharacterOwnershipManager, StateManager
from eveonline.models import EveCharacter, EveCorporationInfo, EveAllianceInfo
from notifications import notify
from django.utils.translation import ugettext_lazy as _
import logging
logger = logging.getLogger(__name__)
@python_2_unicode_compatible
class State(models.Model):
name = models.CharField(max_length=20, unique=True)
permissions = models.ManyToManyField(Permission, blank=True)
priority = models.IntegerField(unique=True,
help_text="Users get assigned the state with the highest priority available to them.")
member_characters = models.ManyToManyField(EveCharacter, blank=True,
help_text="Characters to which this state is available.")
member_corporations = models.ManyToManyField(EveCorporationInfo, blank=True,
help_text="Corporations to whose members this state is available.")
member_alliances = models.ManyToManyField(EveAllianceInfo, blank=True,
help_text="Alliances to whose members this state is available.")
public = models.BooleanField(default=False, help_text="Make this state available to any character.")
objects = StateManager()
class Meta:
ordering = ['-priority']
def __str__(self):
return self.name
def available_to_character(self, character):
return self in State.objects.available_to_character(character)
def available_to_user(self, user):
return self in State.objects.available_to_user(user)
def get_guest_state():
try:
return State.objects.get(name='Guest')
except State.DoesNotExist:
return State.objects.create(name='Guest', priority=0, public=True)
def get_guest_state_pk():
return get_guest_state().pk
@python_2_unicode_compatible
class UserProfile(models.Model):
class Meta:
default_permissions = ('change',)
user = models.OneToOneField(User, related_name='profile', on_delete=models.CASCADE)
main_character = models.OneToOneField(EveCharacter, blank=True, null=True, on_delete=models.SET_NULL)
state = models.ForeignKey(State, on_delete=models.SET(get_guest_state), default=get_guest_state_pk)
def assign_state(self, commit=True):
state = State.objects.get_for_user(self.user)
if self.state != state:
self.state = state
if commit:
logger.info('Updating {} state to {}'.format(self.user, self.state))
self.save(update_fields=['state'])
notify(self.user, _('State Changed'),
_('Your user state has been changed to %(state)s') % ({'state': state}),
'info')
def __str__(self):
return str(self.user)
@python_2_unicode_compatible
class CharacterOwnership(models.Model):
class Meta:
default_permissions = ('change', 'delete')
character = models.OneToOneField(EveCharacter, on_delete=models.CASCADE, related_name='character_ownership')
owner_hash = models.CharField(max_length=28, unique=True)
user = models.ForeignKey(User, on_delete=models.CASCADE, related_name='character_ownerships')
objects = CharacterOwnershipManager()
def __str__(self):
return "%s: %s" % (self.user, self.character)