Adarnof c1547cab8b Fix that state deletion bug. Thanks @basraah
Also sets state to guest on inactivation, and reassesses on reactivation. With a unit test to boot!
2017-09-06 23:00:12 -04:00

102 lines
4.0 KiB
Python
Executable File

from __future__ import unicode_literals
from django.utils.encoding import python_2_unicode_compatible
from django.db import models, transaction
from django.contrib.auth.models import User, Permission
from authentication.managers import CharacterOwnershipManager, StateManager
from eveonline.models import EveCharacter, EveCorporationInfo, EveAllianceInfo
from notifications import notify
from django.utils.translation import ugettext_lazy as _
import logging
logger = logging.getLogger(__name__)
@python_2_unicode_compatible
class State(models.Model):
name = models.CharField(max_length=20, unique=True)
permissions = models.ManyToManyField(Permission, blank=True)
priority = models.IntegerField(unique=True,
help_text="Users get assigned the state with the highest priority available to them.")
member_characters = models.ManyToManyField(EveCharacter, blank=True,
help_text="Characters to which this state is available.")
member_corporations = models.ManyToManyField(EveCorporationInfo, blank=True,
help_text="Corporations to whose members this state is available.")
member_alliances = models.ManyToManyField(EveAllianceInfo, blank=True,
help_text="Alliances to whose members this state is available.")
public = models.BooleanField(default=False, help_text="Make this state available to any character.")
objects = StateManager()
class Meta:
ordering = ['-priority']
def __str__(self):
return self.name
def available_to_character(self, character):
return self in State.objects.available_to_character(character)
def available_to_user(self, user):
return self in State.objects.available_to_user(user)
def delete(self, **kwargs):
with transaction.atomic():
for profile in self.userprofile_set.all():
profile.assign_state(state=State.objects.exclude(pk=self.pk).get_for_user(profile.user))
super(State, self).delete(**kwargs)
def get_guest_state():
try:
return State.objects.get(name='Guest')
except State.DoesNotExist:
return State.objects.create(name='Guest', priority=0, public=True)
def get_guest_state_pk():
return get_guest_state().pk
@python_2_unicode_compatible
class UserProfile(models.Model):
class Meta:
default_permissions = ('change',)
user = models.OneToOneField(User, related_name='profile', on_delete=models.CASCADE)
main_character = models.OneToOneField(EveCharacter, blank=True, null=True, on_delete=models.SET_NULL)
state = models.ForeignKey(State, on_delete=models.SET_DEFAULT, default=get_guest_state_pk)
def assign_state(self, state=None, commit=True):
if not state:
state = State.objects.get_for_user(self.user)
if self.state != state:
self.state = state
if commit:
logger.info('Updating {} state to {}'.format(self.user, self.state))
self.save(update_fields=['state'])
notify(self.user, _('State Changed'),
_('Your user state has been changed to %(state)s') % ({'state': state}),
'info')
from authentication.signals import state_changed
state_changed.send(sender=self.__class__, user=self.user, state=self.state)
def __str__(self):
return str(self.user)
@python_2_unicode_compatible
class CharacterOwnership(models.Model):
class Meta:
default_permissions = ('change', 'delete')
ordering = ['user', 'character__character_name']
character = models.OneToOneField(EveCharacter, on_delete=models.CASCADE, related_name='character_ownership')
owner_hash = models.CharField(max_length=28, unique=True)
user = models.ForeignKey(User, on_delete=models.CASCADE, related_name='character_ownerships')
objects = CharacterOwnershipManager()
def __str__(self):
return "%s: %s" % (self.user, self.character)