Adarnof 8360371ab7 Enforce unique AuthServicesInfo (#618)
Alter user field to OneToOneField
Migration to enforce uniqueness pre-change
Migration to ensure all users have an AuthServicesInfo
Receiver to automatically create one upon user creation
Replace AuthServicesInfo.get_or_create with get
Prevent deletion of AuthServicesInfo from admin site
Remove add and delete permissions from model.

Get character names in chunks on corpstats update to prevent HTTP400 when requesting >350(ish) names

Include corpstats docs.
Update settings docs.
2017-01-11 21:48:20 -05:00

167 lines
7.4 KiB
Python

from __future__ import unicode_literals
from services.tasks import validate_services
from django.contrib.auth.models import Group
from authentication.models import AuthServicesInfo
from authentication.states import MEMBER_STATE, BLUE_STATE, NONE_STATE
from eveonline.models import EveCharacter, EveCorporationInfo
from notifications import notify
from django.conf import settings
import logging
logger = logging.getLogger(__name__)
def generate_corp_group_name(corpname):
return 'Corp_' + corpname.replace(' ', '_')
def generate_alliance_group_name(alliancename):
return 'Alliance_' + alliancename.replace(' ', '_')
def disable_member(user):
logger.debug("Disabling member %s" % user)
if user.user_permissions.all().exists():
logger.info("Clearning user %s permission to deactivate user." % user)
user.user_permissions.clear()
if user.groups.all().exists():
logger.info("Clearing user %s groups to deactivate user." % user)
user.groups.clear()
validate_services(user, None)
def make_member(auth):
logger.debug("Ensuring user %s has member permissions and groups." % auth.user)
# ensure member is not blue right now
blue_group, c = Group.objects.get_or_create(name=settings.DEFAULT_BLUE_GROUP)
if blue_group in auth.user.groups.all():
logger.info("Removing user %s blue group" % auth.user)
auth.user.groups.remove(blue_group)
# make member
member_group, c = Group.objects.get_or_create(name=settings.DEFAULT_AUTH_GROUP)
if member_group not in auth.user.groups.all():
logger.info("Adding user %s to member group" % auth.user)
auth.user.groups.add(member_group)
assign_corp_group(auth)
assign_alliance_group(auth)
def make_blue(auth):
logger.debug("Ensuring user %s has blue permissions and groups." % auth.user)
# ensure user is not a member
member_group, c = Group.objects.get_or_create(name=settings.DEFAULT_AUTH_GROUP)
if member_group in auth.user.groups.all():
logger.info("Removing user %s member group" % auth.user)
auth.user.groups.remove(member_group)
# make blue
blue_group, c = Group.objects.get_or_create(name=settings.DEFAULT_BLUE_GROUP)
if blue_group not in auth.user.groups.all():
logger.info("Adding user %s to blue group" % auth.user)
auth.user.groups.add(blue_group)
assign_corp_group(auth)
assign_alliance_group(auth)
def determine_membership_by_character(char):
if str(char.corporation_id) in settings.STR_CORP_IDS:
logger.debug("Character %s in member corp id %s" % (char, char.corporation_id))
return MEMBER_STATE
elif str(char.alliance_id) in settings.STR_ALLIANCE_IDS:
logger.debug("Character %s in member alliance id %s" % (char, char.alliance_id))
return MEMBER_STATE
elif not EveCorporationInfo.objects.filter(corporation_id=char.corporation_id).exists():
logger.debug("No corp model for character %s corp id %s. Unable to check standings. Non-member." % (
char, char.corporation_id))
return NONE_STATE
else:
corp = EveCorporationInfo.objects.get(corporation_id=char.corporation_id)
if corp.is_blue:
logger.debug("Character %s member of blue corp %s" % (char, corp))
return BLUE_STATE
else:
logger.debug("Character %s member of non-blue corp %s. Non-member." % (char, corp))
return NONE_STATE
def determine_membership_by_user(user):
logger.debug("Determining membership of user %s" % user)
auth = AuthServicesInfo.objects.get(user=user)
if auth.main_char_id:
if EveCharacter.objects.filter(character_id=auth.main_char_id).exists():
char = EveCharacter.objects.get(character_id=auth.main_char_id)
return determine_membership_by_character(char)
else:
logger.debug("Character model matching user %s main character id %s does not exist. Non-member." % (
user, auth.main_char_id))
return NONE_STATE
else:
logger.debug("User %s has no main character set. Non-member." % user)
return NONE_STATE
def set_state(user):
if user.is_active:
state = determine_membership_by_user(user)
else:
state = NONE_STATE
logger.debug("Assigning user %s to state %s" % (user, state))
auth = AuthServicesInfo.objects.get(user=user)
if auth.state != state:
auth.state = state
auth.save()
notify(user, "Membership State Change", message="You membership state has been changed to %s" % state)
def assign_corp_group(auth):
corp_group = None
if auth.main_char_id:
if EveCharacter.objects.filter(character_id=auth.main_char_id).exists():
char = EveCharacter.objects.get(character_id=auth.main_char_id)
corpname = generate_corp_group_name(char.corporation_name)
if auth.state == BLUE_STATE and settings.BLUE_CORP_GROUPS:
logger.debug("Validating blue user %s has corp group assigned." % auth.user)
corp_group, c = Group.objects.get_or_create(name=corpname)
elif auth.state == MEMBER_STATE and settings.MEMBER_CORP_GROUPS:
logger.debug("Validating member %s has corp group assigned." % auth.user)
corp_group, c = Group.objects.get_or_create(name=corpname)
else:
logger.debug("Ensuring %s has no corp groups assigned." % auth.user)
if corp_group:
if corp_group not in auth.user.groups.all():
logger.info("Adding user %s to corp group %s" % (auth.user, corp_group))
auth.user.groups.add(corp_group)
for g in auth.user.groups.all():
if str.startswith(str(g.name), "Corp_"):
if g != corp_group:
logger.info("Removing user %s from old corpgroup %s" % (auth.user, g))
auth.user.groups.remove(g)
def assign_alliance_group(auth):
alliance_group = None
if auth.main_char_id:
if EveCharacter.objects.filter(character_id=auth.main_char_id).exists():
char = EveCharacter.objects.get(character_id=auth.main_char_id)
if char.alliance_name:
alliancename = generate_alliance_group_name(char.alliance_name)
if auth.state == BLUE_STATE and settings.BLUE_ALLIANCE_GROUPS:
logger.debug("Validating blue user %s has alliance group assigned." % auth.user)
alliance_group, c = Group.objects.get_or_create(name=alliancename)
elif auth.state == MEMBER_STATE and settings.MEMBER_ALLIANCE_GROUPS:
logger.debug("Validating member %s has alliance group assigned." % auth.user)
alliance_group, c = Group.objects.get_or_create(name=alliancename)
else:
logger.debug("Ensuring %s has no alliance groups assigned." % auth.user)
else:
logger.debug("User %s main character %s not in an alliance. Ensuring no alliance group assigned." % (
auth.user, char))
if alliance_group:
if alliance_group not in auth.user.groups.all():
logger.info("Adding user %s to alliance group %s" % (auth.user, alliance_group))
auth.user.groups.add(alliance_group)
for g in auth.user.groups.all():
if str.startswith(str(g.name), "Alliance_"):
if g != alliance_group:
logger.info("Removing user %s from old alliance group %s" % (auth.user, g))
auth.user.groups.remove(g)