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Add top/left offset support to overlayWith operation (#473)
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committed by
Lovell Fuller
parent
a5d85b8a54
commit
278273b5c3
@@ -277,6 +277,40 @@ namespace sharp {
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return std::make_tuple(left, top);
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}
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/*
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Calculate the (left, top) coordinates of the output image
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within the input image, applying the given x and y offsets.
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*/
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std::tuple<int, int> CalculateCrop(int const inWidth, int const inHeight,
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int const outWidth, int const outHeight, int const x, int const y) {
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// default values
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int left = 0;
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int top = 0;
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// assign only if valid
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if(x >= 0 && x < (inWidth - outWidth)) {
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left = x;
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} else if(x >= (inWidth - outWidth)) {
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left = inWidth - outWidth;
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}
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if(y >= 0 && y < (inHeight - outHeight)) {
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top = y;
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} else if(x >= (inHeight - outHeight)) {
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top = inHeight - outHeight;
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}
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// the resulting left and top could have been outside the image after calculation from bottom/right edges
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if(left < 0) {
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left = 0;
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}
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if(top < 0) {
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top = 0;
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}
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return std::make_tuple(left, top);
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}
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/*
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Return the image alpha maximum. Useful for combining alpha bands. scRGB
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images are 0 - 1 for image data, but the alpha is 0 - 255.
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