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Add composite op, supporting multiple images and blend modes #728
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@@ -50,130 +50,6 @@ namespace sharp {
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return image;
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}
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/*
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Composite overlayImage over image at given position
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Assumes alpha channels are already premultiplied and will be unpremultiplied after
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*/
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VImage Composite(VImage image, VImage overlayImage, int const left, int const top) {
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if (HasAlpha(overlayImage)) {
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// Alpha composite
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if (overlayImage.width() < image.width() || overlayImage.height() < image.height()) {
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// Enlarge overlay
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std::vector<double> const background { 0.0, 0.0, 0.0, 0.0 };
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overlayImage = overlayImage.embed(left, top, image.width(), image.height(), VImage::option()
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->set("extend", VIPS_EXTEND_BACKGROUND)
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->set("background", background));
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}
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return AlphaComposite(image, overlayImage);
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} else {
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if (HasAlpha(image)) {
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// Add alpha channel to overlayImage so channels match
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double const multiplier = sharp::Is16Bit(overlayImage.interpretation()) ? 256.0 : 1.0;
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overlayImage = overlayImage.bandjoin(
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VImage::new_matrix(overlayImage.width(), overlayImage.height()).new_from_image(255 * multiplier));
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}
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return image.insert(overlayImage, left, top);
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}
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}
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VImage AlphaComposite(VImage dst, VImage src) {
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// Split src into non-alpha and alpha channels
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VImage srcWithoutAlpha = src.extract_band(0, VImage::option()->set("n", src.bands() - 1));
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VImage srcAlpha = src[src.bands() - 1] * (1.0 / 255.0);
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// Split dst into non-alpha and alpha channels
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VImage dstWithoutAlpha = dst.extract_band(0, VImage::option()->set("n", dst.bands() - 1));
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VImage dstAlpha = dst[dst.bands() - 1] * (1.0 / 255.0);
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//
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// Compute normalized output alpha channel:
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//
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// References:
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// - http://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
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// - https://github.com/libvips/ruby-vips/issues/28#issuecomment-9014826
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//
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// out_a = src_a + dst_a * (1 - src_a)
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// ^^^^^^^^^^^
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// t0
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VImage t0 = srcAlpha.linear(-1.0, 1.0);
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VImage outAlphaNormalized = srcAlpha + dstAlpha * t0;
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//
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// Compute output RGB channels:
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//
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// Wikipedia:
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// out_rgb = (src_rgb * src_a + dst_rgb * dst_a * (1 - src_a)) / out_a
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// ^^^^^^^^^^^
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// t0
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//
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// Omit division by `out_a` since `Compose` is supposed to output a
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// premultiplied RGBA image as reversal of premultiplication is handled
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// externally.
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//
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VImage outRGBPremultiplied = srcWithoutAlpha + dstWithoutAlpha * t0;
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// Combine RGB and alpha channel into output image:
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return outRGBPremultiplied.bandjoin(outAlphaNormalized * 255.0);
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}
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/*
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Cutout src over dst with given gravity.
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*/
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VImage Cutout(VImage mask, VImage dst, const int gravity) {
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using sharp::CalculateCrop;
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using sharp::HasAlpha;
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using sharp::MaximumImageAlpha;
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bool maskHasAlpha = HasAlpha(mask);
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if (!maskHasAlpha && mask.bands() > 1) {
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throw VError("Overlay image must have an alpha channel or one band");
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}
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if (!HasAlpha(dst)) {
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throw VError("Image to be overlaid must have an alpha channel");
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}
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if (mask.width() > dst.width() || mask.height() > dst.height()) {
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throw VError("Overlay image must have same dimensions or smaller");
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}
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// Enlarge overlay mask, if required
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if (mask.width() < dst.width() || mask.height() < dst.height()) {
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// Calculate the (left, top) coordinates of the output image within the input image, applying the given gravity.
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int left;
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int top;
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std::tie(left, top) = CalculateCrop(dst.width(), dst.height(), mask.width(), mask.height(), gravity);
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// Embed onto transparent background
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std::vector<double> background { 0.0, 0.0, 0.0, 0.0 };
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mask = mask.embed(left, top, dst.width(), dst.height(), VImage::option()
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->set("extend", VIPS_EXTEND_BACKGROUND)
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->set("background", background));
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}
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// we use the mask alpha if it has alpha
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if (maskHasAlpha) {
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mask = mask.extract_band(mask.bands() - 1, VImage::option()->set("n", 1));;
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}
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// Split dst into an optional alpha
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VImage dstAlpha = dst.extract_band(dst.bands() - 1, VImage::option()->set("n", 1));
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// we use the dst non-alpha
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dst = dst.extract_band(0, VImage::option()->set("n", dst.bands() - 1));
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// the range of the mask and the image need to match .. one could be
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// 16-bit, one 8-bit
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double const dstMax = MaximumImageAlpha(dst.interpretation());
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double const maskMax = MaximumImageAlpha(mask.interpretation());
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// combine the new mask and the existing alpha ... there are
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// many ways of doing this, mult is the simplest
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mask = dstMax * ((mask / maskMax) * (dstAlpha / dstMax));
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// append the mask to the image data ... the mask might be float now,
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// we must cast the format down to match the image data
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return dst.bandjoin(mask.cast(dst.format()));
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}
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/*
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* Tint an image using the specified chroma, preserving the original image luminance
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*/
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