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Add unflatten operation to create an alpha channel (#3461)
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@@ -342,6 +342,19 @@ namespace sharp {
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}
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}
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/*
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* Unflatten
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*/
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VImage Unflatten(VImage image) {
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if (HasAlpha(image)) {
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VImage alpha = image[image.bands() - 1];
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VImage noAlpha = RemoveAlpha(image);
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return noAlpha.bandjoin(alpha & (noAlpha.colourspace(VIPS_INTERPRETATION_B_W) < 255));
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} else {
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return image.bandjoin(image.colourspace(VIPS_INTERPRETATION_B_W) < 255);
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}
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}
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/*
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* Ensure the image is in a given colourspace
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*/
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@@ -86,6 +86,11 @@ namespace sharp {
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*/
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VImage Linear(VImage image, std::vector<double> const a, std::vector<double> const b);
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/*
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* Unflatten
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*/
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VImage Unflatten(VImage image);
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/*
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* Recomb with a Matrix of the given bands/channel size.
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* Eg. RGB will be a 3x3 matrix.
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@@ -550,7 +550,9 @@ class PipelineWorker : public Napi::AsyncWorker {
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if (baton->medianSize > 0) {
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image = image.median(baton->medianSize);
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}
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// Threshold - must happen before blurring, due to the utility of blurring after thresholding
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// Threshold - must happen before unflatten to enable non-white unflattening
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if (baton->threshold != 0) {
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image = sharp::Threshold(image, baton->threshold, baton->thresholdGrayscale);
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}
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@@ -560,6 +562,11 @@ class PipelineWorker : public Napi::AsyncWorker {
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image = sharp::Blur(image, baton->blurSigma);
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}
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// Unflatten the image
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if (baton->unflatten) {
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image = sharp::Unflatten(image);
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}
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// Convolve
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if (shouldConv) {
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image = sharp::Convolve(image,
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@@ -1460,6 +1467,7 @@ Napi::Value pipeline(const Napi::CallbackInfo& info) {
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// Operators
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baton->flatten = sharp::AttrAsBool(options, "flatten");
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baton->flattenBackground = sharp::AttrAsVectorOfDouble(options, "flattenBackground");
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baton->unflatten = sharp::AttrAsBool(options, "unflatten");
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baton->negate = sharp::AttrAsBool(options, "negate");
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baton->negateAlpha = sharp::AttrAsBool(options, "negateAlpha");
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baton->blurSigma = sharp::AttrAsDouble(options, "blurSigma");
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@@ -73,6 +73,7 @@ struct PipelineBaton {
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double tintB;
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bool flatten;
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std::vector<double> flattenBackground;
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bool unflatten;
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bool negate;
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bool negateAlpha;
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double blurSigma;
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@@ -239,6 +240,7 @@ struct PipelineBaton {
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tintB(128.0),
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flatten(false),
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flattenBackground{ 0.0, 0.0, 0.0 },
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unflatten(false),
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negate(false),
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negateAlpha(true),
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blurSigma(0.0),
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