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Switch linter from semistandard to biome
Uses the recommended rules apart from complexity/useArrowFunction, which would affect about 1700 lines of code with little benefit right now. This is something that can be addressed over time.
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@@ -1,9 +1,7 @@
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// Copyright 2013 Lovell Fuller and others.
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// SPDX-License-Identifier: Apache-2.0
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'use strict';
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const assert = require('assert');
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const assert = require('node:assert');
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const sharp = require('../../');
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const fixtures = require('../fixtures');
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@@ -200,7 +198,7 @@ describe('Raw pixel data', function () {
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});
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writable
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.jpeg()
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.toBuffer(function (err, data, info) {
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.toBuffer(function (err, _data, info) {
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if (err) throw err;
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assert.strictEqual('jpeg', info.format);
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assert.strictEqual(32, info.width);
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@@ -285,20 +283,20 @@ describe('Raw pixel data', function () {
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});
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});
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for (const { constructor, depth, bits } of [
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{ constructor: Uint8Array, depth: undefined, bits: 8 },
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{ constructor: Uint8Array, depth: 'uchar', bits: 8 },
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{ constructor: Uint8ClampedArray, depth: 'uchar', bits: 8 },
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{ constructor: Int8Array, depth: 'char', bits: 8 },
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{ constructor: Uint16Array, depth: 'ushort', bits: 16 },
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{ constructor: Int16Array, depth: 'short', bits: 16 },
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{ constructor: Uint32Array, depth: 'uint', bits: 32 },
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{ constructor: Int32Array, depth: 'int', bits: 32 },
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{ constructor: Float32Array, depth: 'float', bits: 32 },
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{ constructor: Float64Array, depth: 'double', bits: 64 }
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for (const { type, depth, bits } of [
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{ type: Uint8Array, depth: undefined, bits: 8 },
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{ type: Uint8Array, depth: 'uchar', bits: 8 },
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{ type: Uint8ClampedArray, depth: 'uchar', bits: 8 },
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{ type: Int8Array, depth: 'char', bits: 8 },
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{ type: Uint16Array, depth: 'ushort', bits: 16 },
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{ type: Int16Array, depth: 'short', bits: 16 },
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{ type: Uint32Array, depth: 'uint', bits: 32 },
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{ type: Int32Array, depth: 'int', bits: 32 },
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{ type: Float32Array, depth: 'float', bits: 32 },
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{ type: Float64Array, depth: 'double', bits: 64 }
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]) {
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it(constructor.name, () =>
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sharp(new constructor(3), { raw: { width: 1, height: 1, channels: 3 } })
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it(type.name, () =>
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sharp(new type(3), { raw: { width: 1, height: 1, channels: 3 } })
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.raw({ depth })
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.toBuffer({ resolveWithObject: true })
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.then(({ data, info }) => {
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