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Expose depth option for tile-based output (#1342)
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committed by
Lovell Fuller
parent
d705cffdd6
commit
b5b95e5ae1
@@ -946,14 +946,22 @@ class PipelineWorker : public Nan::AsyncWorker {
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suffix = AssembleSuffixString(extname, options);
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}
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// Write DZ to file
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image.dzsave(const_cast<char*>(baton->fileOut.data()), VImage::option()
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->set("strip", !baton->withMetadata)
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->set("tile_size", baton->tileSize)
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->set("overlap", baton->tileOverlap)
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->set("container", baton->tileContainer)
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->set("layout", baton->tileLayout)
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->set("suffix", const_cast<char*>(suffix.data()))
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->set("angle", CalculateAngleRotation(baton->tileAngle)));
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vips::VOption *options = VImage::option()
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->set("strip", !baton->withMetadata)
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->set("tile_size", baton->tileSize)
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->set("overlap", baton->tileOverlap)
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->set("container", baton->tileContainer)
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->set("layout", baton->tileLayout)
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->set("suffix", const_cast<char*>(suffix.data()))
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->set("angle", CalculateAngleRotation(baton->tileAngle));
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// libvips chooses a default depth based on layout. Instead of replicating that logic here by
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// not passing anything - libvips will handle choice
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if (baton->tileDepth < VIPS_FOREIGN_DZ_DEPTH_LAST) {
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options->set("depth", baton->tileDepth);
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}
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image.dzsave(const_cast<char*>(baton->fileOut.data()), options);
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baton->formatOut = "dz";
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} else if (baton->formatOut == "v" || (mightMatchInput && isV) ||
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(willMatchInput && inputImageType == ImageType::VIPS)) {
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@@ -1321,6 +1329,17 @@ NAN_METHOD(pipeline) {
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baton->tileLayout = VIPS_FOREIGN_DZ_LAYOUT_DZ;
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}
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baton->tileFormat = AttrAsStr(options, "tileFormat");
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std::string tileDepth = AttrAsStr(options, "tileDepth");
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if (tileDepth == "onetile") {
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baton->tileDepth = VIPS_FOREIGN_DZ_DEPTH_ONETILE;
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} else if (tileDepth == "one") {
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baton->tileDepth = VIPS_FOREIGN_DZ_DEPTH_ONE;
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} else if (tileDepth == "onepixel") {
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baton->tileDepth = VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL;
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} else {
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// signal that we do not want to pass any value to dzSave
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baton->tileDepth = VIPS_FOREIGN_DZ_DEPTH_LAST;
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}
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// Force random access for certain operations
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if (baton->accessMethod == VIPS_ACCESS_SEQUENTIAL && (
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baton->trimTolerance != 0 || baton->normalise ||
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@@ -139,6 +139,7 @@ struct PipelineBaton {
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VipsForeignDzLayout tileLayout;
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std::string tileFormat;
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int tileAngle;
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VipsForeignDzDepth tileDepth;
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PipelineBaton():
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input(nullptr),
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@@ -220,7 +221,8 @@ struct PipelineBaton {
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tileOverlap(0),
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tileContainer(VIPS_FOREIGN_DZ_CONTAINER_FS),
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tileLayout(VIPS_FOREIGN_DZ_LAYOUT_DZ),
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tileAngle(0){
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tileAngle(0),
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tileDepth(VIPS_FOREIGN_DZ_DEPTH_LAST){
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background[0] = 0.0;
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background[1] = 0.0;
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background[2] = 0.0;
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