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Add support for bit depth with raw input and output (#2762)
* Determine input raw pixel depth from the given typed array * Allow pixel depth to be set on raw output
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@@ -92,8 +92,9 @@ const debuglog = util.debuglog('sharp');
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* }
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* }).toFile('noise.png');
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*
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* @param {(Buffer|Uint8Array|Uint8ClampedArray|string)} [input] - if present, can be
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* a Buffer / Uint8Array / Uint8ClampedArray containing JPEG, PNG, WebP, AVIF, GIF, SVG, TIFF or raw pixel image data, or
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* @param {(Buffer|Uint8Array|Uint8ClampedArray|Int8Array|Uint16Array|Int16Array|Uint32Array|Int32Array|Float32Array|Float64Array|string)} [input] - if present, can be
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* a Buffer / Uint8Array / Uint8ClampedArray containing JPEG, PNG, WebP, AVIF, GIF, SVG or TIFF image data, or
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* a Uint8Array / Uint8ClampedArray / Int8Array / Uint16Array / Int16Array / Uint32Array / Int32Array / Float32Array / Float64Array containing raw pixel image data, or
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* a String containing the filesystem path to an JPEG, PNG, WebP, AVIF, GIF, SVG or TIFF image file.
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* JPEG, PNG, WebP, AVIF, GIF, SVG, TIFF or raw pixel image data can be streamed into the object when not present.
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* @param {Object} [options] - if present, is an Object with optional attributes.
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@@ -254,6 +255,7 @@ const Sharp = function (input, options) {
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heifCompression: 'av1',
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heifSpeed: 5,
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heifChromaSubsampling: '4:4:4',
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rawDepth: 'uchar',
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tileSize: 256,
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tileOverlap: 0,
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tileContainer: 'fs',
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