sharp/test/unit/erode.js
Lovell Fuller b36237ddcb Switch linter from semistandard to biome
Uses the recommended rules apart from complexity/useArrowFunction,
which would affect about 1700 lines of code with little benefit
right now. This is something that can be addressed over time.
2025-09-18 21:18:31 +01:00

37 lines
1.1 KiB
JavaScript

const assert = require('node:assert');
const sharp = require('../../');
const fixtures = require('../fixtures');
describe('Erode', function () {
it('erode 1 png', function (done) {
sharp(fixtures.inputPngDotAndLines)
.erode(1)
.toBuffer(function (err, data, info) {
if (err) throw err;
assert.strictEqual('png', info.format);
assert.strictEqual(100, info.width);
assert.strictEqual(100, info.height);
fixtures.assertSimilar(fixtures.expected('erode-1.png'), data, done);
});
});
it('erode 1 png - default width', function (done) {
sharp(fixtures.inputPngDotAndLines)
.erode()
.toBuffer(function (err, data, info) {
if (err) throw err;
assert.strictEqual('png', info.format);
assert.strictEqual(100, info.width);
assert.strictEqual(100, info.height);
fixtures.assertSimilar(fixtures.expected('erode-1.png'), data, done);
});
});
it('invalid erosion width', function () {
assert.throws(function () {
sharp(fixtures.inputJpg).erode(-1);
});
});
});