Update ADO pipeline to use GDK new layouts for 2510 (#649)

This commit is contained in:
Chuck Walbourn
2025-11-14 15:53:19 -08:00
committed by GitHub
parent 2f50e14ec2
commit 00f3eb20d0
13 changed files with 532 additions and 222 deletions

View File

@@ -12,27 +12,11 @@
<_AlternativeVCTargetsPath170>$(ExtractedFolder)VCTargets170\</_AlternativeVCTargetsPath170>
<_AlternativeVCTargetsPath160>$(ExtractedFolder)VCTargets160\</_AlternativeVCTargetsPath160>
<_AlternativeVCTargetsPath150 Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' &lt; '241000'">$(ExtractedFolder)VCTargets150\</_AlternativeVCTargetsPath150>
<!-- Workaround for VS bug -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' &lt; '220300'">
<_PCNuGetPackage>Microsoft.PGDK</_PCNuGetPackage>
<_XboxNuGetPackage>Microsoft.GDK</_XboxNuGetPackage>
</PropertyGroup>
<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' &gt;= '220300'">
<_PCNuGetPackage>Microsoft.GDK.PC</_PCNuGetPackage>
<_XboxNuGetPackage>Microsoft.GDK.Xbox</_XboxNuGetPackage>
</PropertyGroup>
<PropertyGroup Condition="'$(GDKEditionNumber)' != '' AND '$(GDKEditionNumber)' &lt; '241000'">
<_PCNuGetPackage>$(_PCNuGetPackage).$(GDKEditionNumber)</_PCNuGetPackage>
<_XboxNuGetPackage>$(_XboxNuGetPackage).$(GDKEditionNumber)</_XboxNuGetPackage>
</PropertyGroup>
<!-- Windows SDK NuGet -->
<Import Condition="'$(WSDKEnableBWOI)' == 'true'"
Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp\build\Microsoft.Windows.SDK.cpp.props" />
@@ -47,11 +31,32 @@
Project="$(ExtractedFolder)Microsoft.Windows.SDK.cpp.arm64\build\native\Microsoft.Windows.SDK.cpp.arm64.props" />
<!-- Microsoft GDK NuGet -->
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props')"
Project="$(ExtractedFolder)$(_PCNuGetPackage)\build\$(_PCNuGetPackage).props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and Exists('$(ExtractedFolder)Microsoft.GDK.Core\build\Microsoft.GDK.Core.props')"
Project="$(ExtractedFolder)Microsoft.GDK.Core\build\Microsoft.GDK.Core.props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props')"
Project="$(ExtractedFolder)$(_XboxNuGetPackage)\build\$(_XboxNuGetPackage).props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and '$(Platform)'=='ARM64' and Exists('$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props')"
Project="$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and '$(Platform)'=='x64' and Exists('$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props')"
Project="$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and '$(Platform)'=='Gaming.Desktop.x64' and Exists('$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props')"
Project="$(ExtractedFolder)Microsoft.GDK.Windows\build\Microsoft.GDK.Windows.props" />
<ImportGroup Condition="'$(GDKEnableBWOI)' == 'true' and Exists('$(ExtractedFolder)Microsoft.GDK.Xbox.XboxSeriesX_S\build\Microsoft.GDK.Xbox.XboxSeriesX_S.props')">
<Import Project="$(ExtractedFolder)Microsoft.GDK.Xbox.XboxSeriesX_S\build\Microsoft.GDK.Xbox.XboxSeriesX_S.props" />
<Import Project="$(ExtractedFolder)Microsoft.GDK.Xbox.GameOS\build\Microsoft.GDK.Xbox.GameOS.props" />
</ImportGroup>
<ImportGroup Condition="'$(GDKEnableBWOI)' == 'true' and Exists('$(ExtractedFolder)Microsoft.GDK.Xbox.XboxOne\build\Microsoft.GDK.Xbox.XboxOne.props')">
<Import Project="$(ExtractedFolder)Microsoft.GDK.Xbox.XboxOne\build\Microsoft.GDK.Xbox.XboxOne.props" />
<Import Project="$(ExtractedFolder)Microsoft.GDK.Xbox.GameOS\build\Microsoft.GDK.Xbox.GameOS.props" />
</ImportGroup>
<!-- Microsoft GDK NuGet (Old Layouts)-->
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)Microsoft.GDK.PC\build\Microsoft.GDK.PC.props')"
Project="$(ExtractedFolder)Microsoft.GDK.PC\build\Microsoft.GDK.PC.props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)Microsoft.GDK.Xbox\build\Microsoft.GDK.Xbox.props')"
Project="$(ExtractedFolder)Microsoft.GDK.Xbox\build\Microsoft.GDK.Xbox.props" />
<!-- Remove copy of real gameos.xvd since this is a build validation only pipeline -->
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' or '$(Platform)' == 'Gaming.Xbox.Scarlett.x64'">
@@ -66,21 +71,18 @@
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.Scarlett.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
@@ -91,21 +93,18 @@
-->
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.Scarlett.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>