mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-12 15:46:14 +01:00
Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
This commit is contained in:
@@ -1250,12 +1250,12 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize )
|
||||
HRESULT DirectX::CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize )
|
||||
{
|
||||
if (!d3dDevice || !ddsData || (!texture && !textureView))
|
||||
{
|
||||
@@ -1332,12 +1332,12 @@ HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* fileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize )
|
||||
{
|
||||
HRESULT DirectX::CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* fileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize )
|
||||
{
|
||||
if (!d3dDevice || !fileName || (!texture && !textureView))
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
|
||||
@@ -29,17 +29,20 @@
|
||||
#include <stdint.h>
|
||||
#pragma warning(pop)
|
||||
|
||||
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
namespace DirectX
|
||||
{
|
||||
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
|
||||
_In_ size_t ddsDataSize,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
|
||||
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user