Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace

This commit is contained in:
walbourn_cp
2012-10-02 14:03:22 -07:00
parent 68680d10ea
commit 051f865120
4 changed files with 59 additions and 53 deletions

View File

@@ -1250,12 +1250,12 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
}
//--------------------------------------------------------------------------------------
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize )
HRESULT DirectX::CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize )
{
if (!d3dDevice || !ddsData || (!texture && !textureView))
{
@@ -1332,12 +1332,12 @@ HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
}
//--------------------------------------------------------------------------------------
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
_In_z_ const wchar_t* fileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize )
{
HRESULT DirectX::CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
_In_z_ const wchar_t* fileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize )
{
if (!d3dDevice || !fileName || (!texture && !textureView))
{
return E_INVALIDARG;

View File

@@ -29,17 +29,20 @@
#include <stdint.h>
#pragma warning(pop)
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
namespace DirectX
{
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_bytecount_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
}