mirror of
https://github.com/microsoft/DirectXTex.git
synced 2025-07-14 14:10:13 +02:00
Remove D3DX12.h guards for older Windows SDKs
This commit is contained in:
parent
193ee1982f
commit
094ebdcf9f
@ -217,8 +217,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
|
|||||||
};
|
};
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
// Requires the Windows 10 Creators Update SDK (15063)
|
|
||||||
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
|
|
||||||
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
|
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
|
||||||
{
|
{
|
||||||
CD3DX12_DEPTH_STENCIL_DESC1() = default;
|
CD3DX12_DEPTH_STENCIL_DESC1() = default;
|
||||||
@ -310,7 +308,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
|
|||||||
return D;
|
return D;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_RS2
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
|
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
|
||||||
@ -575,7 +572,6 @@ struct CD3DX12_RANGE : public D3D12_RANGE
|
|||||||
};
|
};
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
|
|
||||||
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
|
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
|
||||||
{
|
{
|
||||||
CD3DX12_RANGE_UINT64() = default;
|
CD3DX12_RANGE_UINT64() = default;
|
||||||
@ -615,7 +611,6 @@ struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
|
|||||||
Range.End = end;
|
Range.End = end;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_RS2
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
|
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
|
||||||
@ -1828,8 +1823,6 @@ inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC&
|
|||||||
{ return !( l == r ); }
|
{ return !( l == r ); }
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
// Requires the Windows 10 SDK (19041)
|
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
|
struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
|
||||||
{
|
{
|
||||||
CD3DX12_RESOURCE_DESC1() = default;
|
CD3DX12_RESOURCE_DESC1() = default;
|
||||||
@ -1956,11 +1949,8 @@ inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC
|
|||||||
}
|
}
|
||||||
inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
|
inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
|
||||||
{ return !( l == r ); }
|
{ return !( l == r ); }
|
||||||
#endif // NTDDI_WIN10_VB
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
// Requires the Windows 10 Fall Creators Update SDK (16299)
|
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
||||||
{
|
{
|
||||||
CD3DX12_VIEW_INSTANCING_DESC() = default;
|
CD3DX12_VIEW_INSTANCING_DESC() = default;
|
||||||
@ -1983,7 +1973,6 @@ struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
|
|||||||
Flags = InFlags;
|
Flags = InFlags;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_RS3
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
// Row-by-row memcpy
|
// Row-by-row memcpy
|
||||||
@ -2430,7 +2419,6 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
|
|||||||
}
|
}
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
|
|
||||||
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
|
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
|
||||||
{
|
{
|
||||||
CD3DX12_RT_FORMAT_ARRAY() = default;
|
CD3DX12_RT_FORMAT_ARRAY() = default;
|
||||||
@ -2485,10 +2473,8 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,
|
|||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
|
||||||
#endif
|
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
|
||||||
@ -2499,9 +2485,7 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,
|
|||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
|
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
// Stream Parser Helpers
|
// Stream Parser Helpers
|
||||||
@ -2522,10 +2506,8 @@ struct ID3DX12PipelineParserCallbacks
|
|||||||
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
|
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
|
||||||
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
|
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
|
||||||
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
|
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
|
virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
|
||||||
virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
|
virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
|
||||||
#endif
|
|
||||||
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
|
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
|
||||||
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
|
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
|
||||||
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
|
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
|
||||||
@ -2534,9 +2516,7 @@ struct ID3DX12PipelineParserCallbacks
|
|||||||
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
|
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
|
||||||
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
|
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
|
||||||
virtual void SampleMaskCb(UINT) {}
|
virtual void SampleMaskCb(UINT) {}
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
|
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
|
||||||
#endif
|
|
||||||
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
|
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
|
||||||
|
|
||||||
// Error Callbacks
|
// Error Callbacks
|
||||||
@ -2547,7 +2527,6 @@ struct ID3DX12PipelineParserCallbacks
|
|||||||
virtual ~ID3DX12PipelineParserCallbacks() = default;
|
virtual ~ID3DX12PipelineParserCallbacks() = default;
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
|
struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
|
||||||
{
|
{
|
||||||
ID3D12RootSignature* pRootSignature;
|
ID3D12RootSignature* pRootSignature;
|
||||||
@ -2686,9 +2665,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
|
|||||||
return D;
|
return D;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_VB
|
|
||||||
|
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
|
// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
|
||||||
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
|
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
|
||||||
struct CD3DX12_PIPELINE_STATE_STREAM1
|
struct CD3DX12_PIPELINE_STATE_STREAM1
|
||||||
@ -2718,7 +2695,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
|
|||||||
, CachedPSO(Desc.CachedPSO)
|
, CachedPSO(Desc.CachedPSO)
|
||||||
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
||||||
{}
|
{}
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
|
||||||
: Flags(Desc.Flags)
|
: Flags(Desc.Flags)
|
||||||
, NodeMask(Desc.NodeMask)
|
, NodeMask(Desc.NodeMask)
|
||||||
@ -2735,7 +2711,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
|
|||||||
, CachedPSO(Desc.CachedPSO)
|
, CachedPSO(Desc.CachedPSO)
|
||||||
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
|
||||||
{}
|
{}
|
||||||
#endif
|
|
||||||
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
|
||||||
: Flags(Desc.Flags)
|
: Flags(Desc.Flags)
|
||||||
, NodeMask(Desc.NodeMask)
|
, NodeMask(Desc.NodeMask)
|
||||||
@ -2804,9 +2779,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
|
|||||||
return D;
|
return D;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_RS3
|
|
||||||
|
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
struct CD3DX12_PIPELINE_MESH_STATE_STREAM
|
struct CD3DX12_PIPELINE_MESH_STATE_STREAM
|
||||||
{
|
{
|
||||||
CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
|
CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
|
||||||
@ -2863,7 +2837,6 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
|
|||||||
return D;
|
return D;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_VB
|
|
||||||
|
|
||||||
// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
|
// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
|
||||||
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
|
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
|
||||||
@ -2958,7 +2931,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
||||||
{
|
{
|
||||||
CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
|
CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
|
||||||
@ -3018,15 +2990,11 @@ struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParse
|
|||||||
private:
|
private:
|
||||||
bool SeenDSS;
|
bool SeenDSS;
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_VB
|
|
||||||
|
|
||||||
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
|
||||||
{
|
{
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
|
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
|
||||||
#else
|
|
||||||
CD3DX12_PIPELINE_STATE_STREAM PipelineStream;
|
|
||||||
#endif
|
|
||||||
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
|
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
|
||||||
: SeenDSS(false)
|
: SeenDSS(false)
|
||||||
{
|
{
|
||||||
@ -3075,9 +3043,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
|
|||||||
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
|
||||||
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
|
||||||
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
|
||||||
#endif
|
|
||||||
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -3154,7 +3120,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
|
|||||||
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
|
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
|
||||||
break;
|
break;
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
|
||||||
pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
|
pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
|
||||||
@ -3163,7 +3128,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
|
|||||||
pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
|
pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
|
||||||
break;
|
break;
|
||||||
#endif
|
|
||||||
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
|
||||||
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
|
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
|
||||||
@ -3224,12 +3188,10 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
|
|||||||
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
|
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
|
||||||
break;
|
break;
|
||||||
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
|
|
||||||
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
|
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
|
||||||
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
|
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
|
||||||
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
|
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
|
||||||
break;
|
break;
|
||||||
#endif
|
|
||||||
default:
|
default:
|
||||||
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
pCallbacks->ErrorUnknownSubobject(SubobjectType);
|
||||||
return E_INVALIDARG;
|
return E_INVALIDARG;
|
||||||
@ -3238,10 +3200,7 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
|
|||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
#endif // NTDDI_WIN10_RS2
|
|
||||||
|
|
||||||
// Requires the Windows 10 October 2018 Update SDK (17763)
|
|
||||||
#if defined(NTDDI_WIN10_RS5) && (NTDDI_VERSION >= NTDDI_WIN10_RS5)
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
|
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
|
||||||
{
|
{
|
||||||
@ -3511,9 +3470,7 @@ private:
|
|||||||
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
||||||
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
||||||
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
|
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
|
||||||
#endif
|
|
||||||
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
||||||
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
||||||
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
||||||
@ -3900,7 +3857,6 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
|
|
||||||
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
|
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
|
||||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||||
{
|
{
|
||||||
@ -3934,7 +3890,6 @@ private:
|
|||||||
void* Data() noexcept override { return &m_Desc; }
|
void* Data() noexcept override { return &m_Desc; }
|
||||||
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
|
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
|
||||||
};
|
};
|
||||||
#endif // NTDDI_WIN10_VB
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------------------
|
||||||
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
||||||
@ -4073,7 +4028,6 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
|
||||||
#endif // NTDDI_WIN10_RS5
|
|
||||||
|
|
||||||
#endif // defined( __cplusplus )
|
#endif // defined( __cplusplus )
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user