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Fix DX12 Capture transition state handling for MSAA (#532)
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@@ -26,6 +26,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <new>
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@@ -69,9 +70,9 @@ using Microsoft::WRL::ComPtr;
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//--------------------------------------------------------------------------------------
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namespace
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{
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#pragma pack(push,1)
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#pragma pack(push,1)
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#define DDS_MAGIC 0x20534444 // "DDS "
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constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@@ -85,20 +86,20 @@ namespace
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uint32_t ABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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struct DDS_HEADER
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{
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@@ -127,7 +128,15 @@ namespace
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uint32_t reserved;
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};
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#pragma pack(pop)
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#pragma pack(pop)
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static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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constexpr size_t DDS_MIN_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
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constexpr size_t DDS_DX10_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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static_assert(DDS_DX10_HEADER_SIZE > DDS_MIN_HEADER_SIZE, "DDS DX10 Header should be larger than standard header");
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const DDS_PIXELFORMAT DDSPF_DXT1 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
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@@ -816,13 +825,12 @@ HRESULT DirectX::SaveDDSTextureToFile(
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auto_delete_file delonfail(hFile.get());
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// Setup header
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constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
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uint8_t fileHeader[MAX_HEADER_SIZE] = {};
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uint8_t fileHeader[DDS_DX10_HEADER_SIZE] = {};
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*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
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auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
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size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
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size_t headerSize = DDS_MIN_HEADER_SIZE;
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header->size = sizeof(DDS_HEADER);
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header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
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header->height = desc.Height;
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@@ -879,7 +887,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
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memcpy_s(&header->ddspf, sizeof(header->ddspf), &DDSPF_DX10, sizeof(DDS_PIXELFORMAT));
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headerSize += sizeof(DDS_HEADER_DXT10);
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extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER));
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extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + DDS_MIN_HEADER_SIZE);
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extHeader->dxgiFormat = desc.Format;
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extHeader->resourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
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extHeader->arraySize = 1;
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