Fix DX12 Capture transition state handling for MSAA (#532)
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This commit is contained in:
Chuck Walbourn
2024-10-14 15:49:44 -07:00
committed by GitHub
parent 1262c4b293
commit 09affb78aa
7 changed files with 356 additions and 298 deletions

View File

@@ -26,6 +26,7 @@
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <memory>
#include <new>
@@ -93,7 +94,7 @@ namespace
{
#pragma pack(push,1)
#define DDS_MAGIC 0x20534444 // "DDS "
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
struct DDS_PIXELFORMAT
{
@@ -107,20 +108,20 @@ namespace
uint32_t ABitMask;
};
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
struct DDS_HEADER
{
@@ -149,7 +150,15 @@ namespace
uint32_t reserved;
};
#pragma pack(pop)
static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
#pragma pack(pop)
constexpr size_t DDS_MIN_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
constexpr size_t DDS_DX10_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
static_assert(DDS_DX10_HEADER_SIZE > DDS_MIN_HEADER_SIZE, "DDS DX10 Header should be larger than standard header");
const DDS_PIXELFORMAT DDSPF_DXT1 =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
@@ -755,8 +764,11 @@ namespace
bufferDesc.SampleDesc.Count = 1;
ComPtr<ID3D12Resource> copySource(pSource);
D3D12_RESOURCE_STATES beforeStateSource = beforeState;
if (desc.SampleDesc.Count > 1)
{
TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
// MSAA content must be resolved before being copied to a staging texture
auto descCopy = desc;
descCopy.SampleDesc.Count = 1;
@@ -768,7 +780,7 @@ namespace
&defaultHeapProperties,
D3D12_HEAP_FLAG_NONE,
&descCopy,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_RESOLVE_DEST,
nullptr,
IID_ID3D12Resource,
reinterpret_cast<void**>(pTemp.GetAddressOf()));
@@ -797,6 +809,11 @@ namespace
}
copySource = pTemp;
beforeState = D3D12_RESOURCE_STATE_RESOLVE_DEST;
}
else
{
beforeStateSource = D3D12_RESOURCE_STATE_COPY_SOURCE;
}
// Create a staging texture
@@ -815,7 +832,7 @@ namespace
assert(*pStaging);
// Transition the resource if necessary
TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
TransitionResource(commandList.Get(), copySource.Get(), beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
// Get the copy target location
D3D12_PLACED_SUBRESOURCE_FOOTPRINT bufferFootprint = {};
@@ -831,8 +848,8 @@ namespace
// Copy the texture
commandList->CopyTextureRegion(&copyDest, 0, 0, 0, &copySrc, nullptr);
// Transition the resource to the next state
TransitionResource(commandList.Get(), pSource, D3D12_RESOURCE_STATE_COPY_SOURCE, afterState);
// Transition the source resource to the next state
TransitionResource(commandList.Get(), pSource, beforeStateSource, afterState);
hr = commandList->Close();
if (FAILED(hr))
@@ -954,13 +971,12 @@ HRESULT DirectX::SaveDDSTextureToFile(
#endif
// Setup header
constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
uint8_t fileHeader[MAX_HEADER_SIZE] = {};
uint8_t fileHeader[DDS_DX10_HEADER_SIZE] = {};
*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
size_t headerSize = DDS_MIN_HEADER_SIZE;
header->size = sizeof(DDS_HEADER);
header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
header->height = desc.Height;
@@ -1017,7 +1033,7 @@ HRESULT DirectX::SaveDDSTextureToFile(
memcpy(&header->ddspf, &DDSPF_DX10, sizeof(DDS_PIXELFORMAT));
headerSize += sizeof(DDS_HEADER_DXT10);
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER));
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + DDS_MIN_HEADER_SIZE);
extHeader->dxgiFormat = desc.Format;
extHeader->resourceDimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
extHeader->arraySize = 1;
@@ -1422,7 +1438,9 @@ HRESULT DirectX::SaveWICTextureToFile(
else
{
// No conversion required
hr = frame->WritePixels(desc.Height, static_cast<UINT>(dstRowPitch), static_cast<UINT>(imageSize), static_cast<BYTE*>(pMappedMemory));
hr = frame->WritePixels(desc.Height,
static_cast<UINT>(dstRowPitch), static_cast<UINT>(imageSize),
static_cast<BYTE*>(pMappedMemory));
}
pStaging->Unmap(0, &writeRange);