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Fix DX12 Capture transition state handling for MSAA (#532)
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@@ -20,6 +20,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <new>
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@@ -63,9 +64,9 @@ using Microsoft::WRL::ComPtr;
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//--------------------------------------------------------------------------------------
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namespace
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{
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#pragma pack(push,1)
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#pragma pack(push,1)
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#define DDS_MAGIC 0x20534444 // "DDS "
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constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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@@ -79,22 +80,22 @@ namespace
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uint32_t ABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_BUMPLUMINANCE 0x00040000 // DDPF_BUMPLUMINANCE
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#define DDS_BUMPDUDVA 0x00080001 // DDPF_BUMPDUDV | DDPF_ALPHAPIXELS
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_BUMPLUMINANCE 0x00040000 // DDPF_BUMPLUMINANCE
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#define DDS_BUMPDUDVA 0x00080001 // DDPF_BUMPDUDV | DDPF_ALPHAPIXELS
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#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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struct DDS_HEADER
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{
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@@ -114,7 +115,12 @@ namespace
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uint32_t reserved2;
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};
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#pragma pack(pop)
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#pragma pack(pop)
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static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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constexpr size_t DDS_DX9_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
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const DDS_PIXELFORMAT DDSPF_DXT1 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
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@@ -606,13 +612,11 @@ HRESULT DirectX::SaveDDSTextureToFile(
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auto_delete_file delonfail(hFile.get());
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// Setup header
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constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
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uint8_t fileHeader[MAX_HEADER_SIZE] = {};
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uint8_t fileHeader[DDS_DX9_HEADER_SIZE] = {};
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*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
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auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
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constexpr size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
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header->size = sizeof(DDS_HEADER);
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header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
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header->height = desc.Height;
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@@ -726,10 +730,10 @@ HRESULT DirectX::SaveDDSTextureToFile(
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// Write header & pixels
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DWORD bytesWritten;
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if (!WriteFile(hFile.get(), fileHeader, static_cast<DWORD>(headerSize), &bytesWritten, nullptr))
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if (!WriteFile(hFile.get(), fileHeader, static_cast<DWORD>(DDS_DX9_HEADER_SIZE), &bytesWritten, nullptr))
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return HRESULT_FROM_WIN32(GetLastError());
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if (bytesWritten != headerSize)
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if (bytesWritten != DDS_DX9_HEADER_SIZE)
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return E_FAIL;
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if (!WriteFile(hFile.get(), pixels.get(), static_cast<DWORD>(slicePitch), &bytesWritten, nullptr))
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