January 9, 2021

This commit is contained in:
Chuck Walbourn
2021-01-09 17:13:59 -08:00
parent dee5f7b4cf
commit 0d8663bf70
6 changed files with 32 additions and 26 deletions

View File

@@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
@@ -39,8 +39,8 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2017\x64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_2017.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>
</package>

View File

@@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
@@ -45,8 +45,8 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2017_Win10\ARM64\Release\*.pdb" />
<file src=".nuget/directxtex_desktop_win10.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>
</package>

View File

@@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
@@ -37,7 +37,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2017\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2017\ARM64\Release\*.pdb" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2017\Win32\Debug\*.lib" />
<file target="native\lib\Win32\Debug" src="DirectXTex\Bin\Windows10_2017\Win32\Debug\*.pdb" />
@@ -51,8 +51,8 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2017\x64\Release\*.pdb" />
<file src=".nuget/directxtex_uwp.targets" target="build\native" />
<file src=".nuget/icon.jpg" target="images\" />
</files>
</package>
</package>