January 9, 2021

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Chuck Walbourn 2021-01-09 17:13:59 -08:00
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11. <description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes> <releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>

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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12. <description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes> <releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>

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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019. <description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes> <releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>

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## Release History ## Release History
### January 9, 2021
* Windows Subsystem for Linux support
* Code review for improved conformance
* CMake updated to support package install
* texassemble: Merge command now supports ``-swizzle`` option
* texconv: Updated with ``-r:keep`` and ``-swizzle`` options
### November 11, 2020 ### November 11, 2020
* Use ``SHCreateMemStream`` instead of ``CreateStreamOnHGlobal`` for Win32 on Windows 8.x or Windows 10 * Use ``SHCreateMemStream`` instead of ``CreateStreamOnHGlobal`` for Win32 on Windows 8.x or Windows 10
* Updated D3DX12 internal copy with latest change from GitHub * Updated D3DX12 internal copy with latest change from GitHub

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The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2011-2020 Microsoft Corp Copyright (c) 2011-2021 Microsoft Corp
Permission is hereby granted, free of charge, to any person obtaining a copy of this Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software software and associated documentation files (the "Software"), to deal in the Software
@ -18,4 +18,3 @@ PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIG
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Copyright (c) Microsoft Corporation. All rights reserved. Copyright (c) Microsoft Corporation. All rights reserved.
**November 11, 2020** **January 9, 2021**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.