CMake support for building legacy Xbox One XDK lib (#342)

This commit is contained in:
Chuck Walbourn
2023-04-27 17:03:18 -07:00
committed by GitHub
parent 9175ac8204
commit 12befe5e16
4 changed files with 62 additions and 21 deletions

View File

@@ -5,6 +5,10 @@ cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 1.9.8)
if(DEFINED XBOX_CONSOLE_TARGET)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
endif()
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}
DESCRIPTION "DirectX Texture Library"
@@ -209,24 +213,36 @@ include(CheckIncludeFileCXX)
if(DEFINED XBOX_CONSOLE_TARGET)
message(STATUS "Building for Xbox Console Target: ${XBOX_CONSOLE_TARGET}")
set(CMAKE_REQUIRED_QUIET ON)
CHECK_INCLUDE_FILE_CXX(gxdk.h GXDK_HEADER)
if(NOT GXDK_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions required to build for Xbox. See https://aka.ms/gdkx")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_GAMES)
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
CHECK_INCLUDE_FILE_CXX(d3d12_xs.h D3D12XS_HEADER)
if(NOT D3D12XS_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox Series X|S.")
if(XBOX_CONSOLE_TARGET STREQUAL "durango")
CHECK_INCLUDE_FILE_CXX(xdk.h XDKLegacy_HEADER)
if(NOT XDKLegacy_HEADER)
message(FATAL_ERROR "Legacy Xbox One XDK required to build for Durango.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_SCARLETT)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
CHECK_INCLUDE_FILE_CXX(d3d12_x.h D3D12X_HEADER)
if(NOT D3D12X_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox One.")
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE _XBOX_ONE _TITLE MONOLITHIC=1)
else()
CHECK_INCLUDE_FILE_CXX(gxdk.h GXDK_HEADER)
if(NOT GXDK_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions required to build for Xbox. See https://aka.ms/gdkx")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_GAMES)
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
CHECK_INCLUDE_FILE_CXX(d3d12_xs.h D3D12XS_HEADER)
if(NOT D3D12XS_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox Series X|S.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_SCARLETT)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
CHECK_INCLUDE_FILE_CXX(d3d12_x.h D3D12X_HEADER)
if(NOT D3D12X_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox One.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_XBOXONE)
else()
message(FATAL_ERROR "Unknown XBOX_CONSOLE_TARGET")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_XBOXONE)
endif()
elseif(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
#--- Package
@@ -381,7 +397,7 @@ endif()
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX2,-march=znver2>)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
elseif(XBOX_CONSOLE_TARGET MATCHES "(xboxone|durango)")
target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX,-march=btver2>)
elseif(NOT (${DIRECTX_ARCH} MATCHES "^arm"))
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
@@ -397,6 +413,9 @@ endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(WarningsLib -Wall -Wpedantic -Wextra)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)
list(APPEND WarningsLib "-Wno-unsafe-buffer-usage")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-covered-switch-default" "-Wno-language-extension-token" "-Wno-missing-prototypes" "-Wno-global-constructors" "-Wno-double-promotion")
@@ -474,11 +493,9 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
endif()
if(WIN32)
if(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
if(BUILD_DX12 OR (${DIRECTX_ARCH} MATCHES "^arm64"))
if (XBOX_CONSOLE_TARGET STREQUAL "durango")
set(WINVER 0x0602)
elseif(BUILD_DX12 OR (${DIRECTX_ARCH} MATCHES "^arm64"))
message(STATUS "Building with DirectX 12 Runtime support")
set(WINVER 0x0A00)
elseif(${DIRECTX_ARCH} MATCHES "^arm")