From 15535d72ac94e7a5e7946c9ff4c7174e7dc9e9a0 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Wed, 29 Jul 2015 10:07:16 -0700 Subject: [PATCH] July 29, 2015 --- DirectXTex/DirectXTex.h | 2 +- ReadMe.txt | 13 ++++++++----- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h index 443eede..85e8d37 100644 --- a/DirectXTex/DirectXTex.h +++ b/DirectXTex/DirectXTex.h @@ -57,7 +57,7 @@ #endif #endif -#define DIRECTX_TEX_VERSION 131 +#define DIRECTX_TEX_VERSION 132 namespace DirectX { diff --git a/ReadMe.txt b/ReadMe.txt index 03e0058..3fdd860 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -June 18, 2015 +July 29, 2015 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -13,12 +13,9 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re writer since this image file format is commonly used for texture content processing pipelines, but is not currently supported by a built-in WIC codec. -The source is written for Visual Studio 2010, 2012, 2013, or 2015. It is recommended that +The source is written for Visual Studio 2012, 2013, or 2015. It is recommended that you make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later. -Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog: - - NOTE: DirectXTex is not supported on Windows phone 8.0 because WIC is not available on that platform. It is available on Windows phone starting in version 8.1. @@ -109,6 +106,12 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +July 29, 2015 + Fixed rounding problem with 32-bit RGBA/BGRA format conversions + texconv: use CPU parallel compression for BC1-BC5 (-singleproc disables) + Updated for VS 2015 and Windows 10 SDK RTM + Retired VS 2010 and Windows 8.0 Store projects + June 18, 2015 New BC_FLAGS_USE_3SUBSETS option for BC7 compressors; now defaults to skipping 3 subset blocks Fixed bug with MakeTypeless and A8_UNORM