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https://github.com/microsoft/DirectXTex.git
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Added ScreenGrab for DX12
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@ -25,6 +25,8 @@
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// For 2D array textures and cubemaps, it captures only the first image in the array
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#include "ScreenGrab.h"
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#include <dxgiformat.h>
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#include <assert.h>
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@ -35,12 +37,6 @@
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#include <algorithm>
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#include <memory>
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#include "ScreenGrab.h"
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#ifndef IID_GRAPHICS_PPV_ARGS
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#define IID_GRAPHICS_PPV_ARGS(x) IID_PPV_ARGS(x)
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#endif
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using Microsoft::WRL::ComPtr;
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//--------------------------------------------------------------------------------------
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@ -57,6 +53,8 @@ using Microsoft::WRL::ComPtr;
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//
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// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
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//--------------------------------------------------------------------------------------
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namespace
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{
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#pragma pack(push,1)
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#define DDS_MAGIC 0x20534444 // "DDS "
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@ -120,87 +118,85 @@ typedef struct
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#pragma pack(pop)
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static const DDS_PIXELFORMAT DDSPF_DXT1 =
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const DDS_PIXELFORMAT DDSPF_DXT1 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_DXT3 =
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const DDS_PIXELFORMAT DDSPF_DXT3 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','3'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_DXT5 =
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const DDS_PIXELFORMAT DDSPF_DXT5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','5'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_BC4_UNORM =
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const DDS_PIXELFORMAT DDSPF_BC4_UNORM =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('B','C','4','U'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_BC4_SNORM =
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const DDS_PIXELFORMAT DDSPF_BC4_SNORM =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('B','C','4','S'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_BC5_UNORM =
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const DDS_PIXELFORMAT DDSPF_BC5_UNORM =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('B','C','5','U'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_BC5_SNORM =
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const DDS_PIXELFORMAT DDSPF_BC5_SNORM =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('B','C','5','S'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_R8G8_B8G8 =
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const DDS_PIXELFORMAT DDSPF_R8G8_B8G8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('R','G','B','G'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_G8R8_G8B8 =
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const DDS_PIXELFORMAT DDSPF_G8R8_G8B8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('G','R','G','B'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_YUY2 =
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const DDS_PIXELFORMAT DDSPF_YUY2 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('Y','U','Y','2'), 0, 0, 0, 0, 0 };
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static const DDS_PIXELFORMAT DDSPF_A8R8G8B8 =
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const DDS_PIXELFORMAT DDSPF_A8R8G8B8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 };
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static const DDS_PIXELFORMAT DDSPF_X8R8G8B8 =
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const DDS_PIXELFORMAT DDSPF_X8R8G8B8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 };
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static const DDS_PIXELFORMAT DDSPF_A8B8G8R8 =
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const DDS_PIXELFORMAT DDSPF_A8B8G8R8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 };
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static const DDS_PIXELFORMAT DDSPF_G16R16 =
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const DDS_PIXELFORMAT DDSPF_G16R16 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x0000ffff, 0xffff0000, 0x00000000, 0x00000000 };
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static const DDS_PIXELFORMAT DDSPF_R5G6B5 =
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const DDS_PIXELFORMAT DDSPF_R5G6B5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 };
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static const DDS_PIXELFORMAT DDSPF_A1R5G5B5 =
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const DDS_PIXELFORMAT DDSPF_A1R5G5B5 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 };
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static const DDS_PIXELFORMAT DDSPF_A4R4G4B4 =
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const DDS_PIXELFORMAT DDSPF_A4R4G4B4 =
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{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x00000f00, 0x000000f0, 0x0000000f, 0x0000f000 };
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static const DDS_PIXELFORMAT DDSPF_L8 =
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const DDS_PIXELFORMAT DDSPF_L8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_LUMINANCE, 0, 8, 0xff, 0x00, 0x00, 0x00 };
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static const DDS_PIXELFORMAT DDSPF_L16 =
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const DDS_PIXELFORMAT DDSPF_L16 =
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{ sizeof(DDS_PIXELFORMAT), DDS_LUMINANCE, 0, 16, 0xffff, 0x0000, 0x0000, 0x0000 };
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static const DDS_PIXELFORMAT DDSPF_A8L8 =
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const DDS_PIXELFORMAT DDSPF_A8L8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_LUMINANCEA, 0, 16, 0x00ff, 0x0000, 0x0000, 0xff00 };
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static const DDS_PIXELFORMAT DDSPF_A8 =
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const DDS_PIXELFORMAT DDSPF_A8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_ALPHA, 0, 8, 0x00, 0x00, 0x00, 0xff };
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static const DDS_PIXELFORMAT DDSPF_V8U8 =
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const DDS_PIXELFORMAT DDSPF_V8U8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_BUMPDUDV, 0, 16, 0x00ff, 0xff00, 0x0000, 0x0000 };
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static const DDS_PIXELFORMAT DDSPF_Q8W8V8U8 =
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const DDS_PIXELFORMAT DDSPF_Q8W8V8U8 =
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{ sizeof(DDS_PIXELFORMAT), DDS_BUMPDUDV, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 };
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static const DDS_PIXELFORMAT DDSPF_V16U16 =
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const DDS_PIXELFORMAT DDSPF_V16U16 =
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{ sizeof(DDS_PIXELFORMAT), DDS_BUMPDUDV, 0, 32, 0x0000ffff, 0xffff0000, 0x00000000, 0x00000000 };
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// DXGI_FORMAT_R10G10B10A2_UNORM should be written using DX10 extension to avoid D3DX 10:10:10:2 reversal issue
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// This indicates the DDS_HEADER_DXT10 extension is present (the format is in dxgiFormat)
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static const DDS_PIXELFORMAT DDSPF_DX10 =
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const DDS_PIXELFORMAT DDSPF_DX10 =
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{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','1','0'), 0, 0, 0, 0, 0 };
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//---------------------------------------------------------------------------------
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namespace
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{
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//-----------------------------------------------------------------------------
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struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
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typedef public std::unique_ptr<void, handle_closer> ScopedHandle;
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@ -252,12 +248,11 @@ namespace
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auto_delete_file_wic(const auto_delete_file_wic&) = delete;
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auto_delete_file_wic& operator=(const auto_delete_file_wic&) = delete;
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};
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}
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//--------------------------------------------------------------------------------------
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// Return the BPP for a particular format
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//--------------------------------------------------------------------------------------
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static size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
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size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
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{
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switch( fmt )
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{
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@ -407,7 +402,7 @@ static size_t BitsPerPixel( _In_ DXGI_FORMAT fmt )
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//--------------------------------------------------------------------------------------
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// Determines if the format is block compressed
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//--------------------------------------------------------------------------------------
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static bool IsCompressed( _In_ DXGI_FORMAT fmt )
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bool IsCompressed( _In_ DXGI_FORMAT fmt )
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{
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switch ( fmt )
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{
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@ -443,7 +438,8 @@ static bool IsCompressed( _In_ DXGI_FORMAT fmt )
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//--------------------------------------------------------------------------------------
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// Get surface information for a particular format
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//--------------------------------------------------------------------------------------
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static void GetSurfaceInfo( _In_ size_t width,
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void GetSurfaceInfo(
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_In_ size_t width,
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_In_ size_t height,
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_In_ DXGI_FORMAT fmt,
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_Out_opt_ size_t* outNumBytes,
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@ -573,7 +569,7 @@ static void GetSurfaceInfo( _In_ size_t width,
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//--------------------------------------------------------------------------------------
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static DXGI_FORMAT EnsureNotTypeless( DXGI_FORMAT fmt )
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DXGI_FORMAT EnsureNotTypeless( DXGI_FORMAT fmt )
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{
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// Assumes UNORM or FLOAT; doesn't use UINT or SINT
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switch( fmt )
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@ -603,7 +599,8 @@ static DXGI_FORMAT EnsureNotTypeless( DXGI_FORMAT fmt )
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//--------------------------------------------------------------------------------------
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static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
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HRESULT CaptureTexture(
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_In_ ID3D11DeviceContext* pContext,
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_In_ ID3D11Resource* pSource,
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_Inout_ D3D11_TEXTURE2D_DESC& desc,
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_Inout_ ComPtr<ID3D11Texture2D>& pStaging )
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@ -618,7 +615,7 @@ static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
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return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
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ComPtr<ID3D11Texture2D> pTexture;
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HRESULT hr = pSource->QueryInterface( IID_GRAPHICS_PPV_ARGS( pTexture.GetAddressOf() ) );
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HRESULT hr = pSource->QueryInterface( IID_PPV_ARGS( pTexture.GetAddressOf() ) );
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if ( FAILED(hr) )
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return hr;
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@ -699,11 +696,10 @@ static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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static bool g_WIC2 = false;
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bool g_WIC2 = false;
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static IWICImagingFactory* _GetWIC()
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IWICImagingFactory* _GetWIC()
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{
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static IWICImagingFactory* s_Factory = nullptr;
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@ -756,6 +752,7 @@ static IWICImagingFactory* _GetWIC()
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return s_Factory;
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}
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} // anonymous namespace
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d11_1.h>
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#include <ocidl.h>
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#include <stdint.h>
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#include <functional>
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@ -34,14 +34,10 @@ namespace DirectX
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_In_ ID3D11Resource* pSource,
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_In_z_ LPCWSTR fileName );
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (_WIN32_WINNT > _WIN32_WINNT_WIN8)
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HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
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_In_ ID3D11Resource* pSource,
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_In_ REFGUID guidContainerFormat,
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_In_z_ LPCWSTR fileName,
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_In_opt_ const GUID* targetFormat = nullptr,
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_In_opt_ std::function<void(IPropertyBag2*)> setCustomProps = nullptr );
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#endif
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}
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1295
ScreenGrab/ScreenGrab12.cpp
Normal file
1295
ScreenGrab/ScreenGrab12.cpp
Normal file
File diff suppressed because it is too large
Load Diff
49
ScreenGrab/ScreenGrab12.h
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49
ScreenGrab/ScreenGrab12.h
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@ -0,0 +1,49 @@
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//--------------------------------------------------------------------------------------
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// File: ScreenGrab12.h
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//
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// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
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// when used on a Direct3D 12 Render Target).
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//
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// Note these functions are useful as a light-weight runtime screen grabber. For
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// full-featured texture capture, DDS writer, and texture processing pipeline,
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// see the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d12.h>
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#include <ocidl.h>
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#include <stdint.h>
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#include <functional>
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namespace DirectX
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{
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HRESULT __cdecl SaveDDSTextureToFile(
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_In_ ID3D12CommandQueue* pCommandQueue,
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_In_ ID3D12Resource* pSource,
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_In_z_ const wchar_t* fileName,
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D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET);
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HRESULT __cdecl SaveWICTextureToFile(
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_In_ ID3D12CommandQueue* pCommandQ,
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_In_ ID3D12Resource* pSource,
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REFGUID guidContainerFormat,
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_In_z_ const wchar_t* fileName,
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D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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_In_opt_ const GUID* targetFormat = nullptr,
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_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
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}
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