diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec
index 2099310..a8f4ac7 100644
--- a/.nuget/directxtex_desktop_2017.nuspec
+++ b/.nuget/directxtex_desktop_2017.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the February 28, 2022 release on GitHub.
+ Matches the March 24, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index 735105f..a850e1b 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the February 28, 2022 release on GitHub.
+ Matches the March 24, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index f7fe6cb..85dd9df 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the February 28, 2022 release on GitHub.
+ Matches the March 24, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/HISTORY.md b/HISTORY.md
index eac2356..35abf0a 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,15 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+### March 24, 2022
+* Fixed end-point bounds issue with BC6H CPU compressor if none of the pixels are in 0-1 range
+* Fixed bug in alpha-to-coverage computation
+* Add support for installable WIC codecs for HEIF and WEBP (if present)
+* Update build switches for SDL recommendations
+* CMake project updates and UWP platform CMakePresets
+* Code cleaup for tools
+* Optional C++17 usage in a few places
+
### February 28, 2022
* Updated D3DX12 internal copy with latest changes from GitHub
* Code and project review including fixing clang v13 warnings
diff --git a/README.md b/README.md
index 2f97ffb..13c0746 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
-**February 28, 2022**
+**March 24, 2022**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.