Xbox auxiliary EncodeDDSHeader helper exposed as public function (#497)
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This commit is contained in:
Chuck Walbourn
2024-08-19 16:27:36 -07:00
committed by GitHub
parent 059ce81581
commit 1c47191318
10 changed files with 311 additions and 268 deletions

View File

@@ -69,12 +69,12 @@ namespace Xbox
XboxImage(const XboxImage&) = delete;
XboxImage& operator=(const XboxImage&) = delete;
HRESULT Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
void Release();
void __cdecl Release();
const DirectX::TexMetadata& GetMetadata() const { return metadata; }
XboxTileMode GetTileMode() const { return tilemode; }
@@ -94,65 +94,65 @@ namespace Xbox
//---------------------------------------------------------------------------------
// Image I/O
HRESULT GetMetadataFromDDSMemory(
HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSFile(
HRESULT __cdecl GetMetadataFromDDSFile(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSMemoryEx(
HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT GetMetadataFromDDSFileEx(
HRESULT __cdecl GetMetadataFromDDSFileEx(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT LoadFromDDSMemory(
HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSFile(
HRESULT __cdecl LoadFromDDSFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSMemoryEx(
HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT LoadFromDDSFileEx(
HRESULT __cdecl LoadFromDDSFileEx(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
HRESULT SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
HRESULT __cdecl SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
HRESULT __cdecl SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
//---------------------------------------------------------------------------------
// Xbox Texture Tiling / Detiling (requires XG DLL to be present at runtime)
HRESULT Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Tile(
HRESULT __cdecl Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT __cdecl Tile(
_In_ const DirectX::Image* srcImages, _In_ size_t nimages, _In_ const DirectX::TexMetadata& metadata,
_Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
HRESULT __cdecl Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
//---------------------------------------------------------------------------------
// Direct3D 11.X functions
#if defined(_XBOX_ONE) && defined(_TITLE) && defined(__d3d11_x_h__)
HRESULT CreateTexture(
HRESULT __cdecl CreateTexture(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11Resource** ppResource, _Outptr_ void** grfxMemory);
HRESULT CreateShaderResourceView(
HRESULT __cdecl CreateShaderResourceView(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11ShaderResourceView** ppSRV, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
void __cdecl FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
#endif
@@ -161,12 +161,18 @@ namespace Xbox
#if ((defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)) && (defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__))
HRESULT CreateTexture(
HRESULT __cdecl CreateTexture(
_In_ ID3D12Device* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D12Resource** ppResource, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
void __cdecl FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
#endif
//---------------------------------------------------------------------------------
// DDS helper functions
HRESULT __cdecl EncodeDDSHeader(
const XboxImage& xbox,
_Out_writes_bytes_(maxsize) void* pDestination, _In_ size_t maxsize) noexcept;
} // namespace