From 1e812a18aedbda4ecfa5848265836f65db89e0f2 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 1 Apr 2019 10:32:47 -0700 Subject: [PATCH] d3dx12.h fix for render pass depth/stencil comparision operator --- DirectXTex/d3dx12.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DirectXTex/d3dx12.h b/DirectXTex/d3dx12.h index dd6779c..d0e9464 100644 --- a/DirectXTex/d3dx12.h +++ b/DirectXTex/d3dx12.h @@ -2723,7 +2723,7 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D { if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; - if (!(a.StencilBeginningAccess == b.DepthBeginningAccess)) return false; + if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; return true;