Support for Windows Subsystem for Linux (#208)

This commit is contained in:
Chuck Walbourn
2021-01-08 02:20:55 -08:00
committed by GitHub
parent 705a8e3766
commit 234eee8a01
27 changed files with 1101 additions and 379 deletions

View File

@@ -17,10 +17,17 @@
#pragma once
#ifdef WIN32
#include <d3d12.h>
#include <OCIdl.h>
#include <functional>
#else
#include <wsl/winadapter.h>
#include <wsl/wrladapter.h>
#include <directx/d3d12.h>
#endif
namespace DirectX
@@ -32,6 +39,7 @@ namespace DirectX
D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET) noexcept;
#ifdef WIN32
HRESULT __cdecl SaveWICTextureToFile(
_In_ ID3D12CommandQueue* pCommandQ,
_In_ ID3D12Resource* pSource,
@@ -42,4 +50,5 @@ namespace DirectX
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
bool forceSRGB = false);
#endif
}