diff --git a/.nuget/directxtex_desktop_2019.nuspec b/.nuget/directxtex_desktop_2019.nuspec
index 59037ea..2e4d3cb 100644
--- a/.nuget/directxtex_desktop_2019.nuspec
+++ b/.nuget/directxtex_desktop_2019.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the December 15, 2022 release on GitHub.
+ Matches the January 31, 2023 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index 603b866..ba582e9 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the December 15, 2022 release on GitHub.
+ Matches the January 31, 2023 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index 4352a82..d299d21 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the December 15, 2022 release on GitHub.
+ Matches the January 31, 2023 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2933899..0d82da4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
-set(DIRECTXTEX_VERSION 1.9.7)
+set(DIRECTXTEX_VERSION 1.9.8)
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}
diff --git a/DirectXTex/DirectXTex.h b/DirectXTex/DirectXTex.h
index 6ab0a45..6d94332 100644
--- a/DirectXTex/DirectXTex.h
+++ b/DirectXTex/DirectXTex.h
@@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
-#define DIRECTX_TEX_VERSION 196
+#define DIRECTX_TEX_VERSION 198
namespace DirectX
diff --git a/HISTORY.md b/HISTORY.md
index eeaf192..527ab23 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,13 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+### January 31, 2023
+* Fixed memory overwrite bug in **ConvertToSinglePlane** that can lead to a potential security issue for untrusted planar video format DDS files
+* Make sure ScratchImage zero-fills image memory
+* Fix DirectX12 GPU-validation warnings for texture loaders
+* Minor fix for non-Win32 builds
+* ddsview: Updated sample app with a ``-forcesrgb`` command-line switch
+
### December 15, 2022
* ARM/ARM64 platform fix for 16bpp pixel conversion
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
@@ -277,7 +284,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### July 26, 2017
* Support for reading non-standard DDS files written by nVidia Texture Tools (NVTT)
* Fix for **ComputeMSE** when using ``CMSE_IMAGE2_X2_BIAS``
-* Fix for WIC writer then codec target format requires a palette
+* Fix for WIC writer then codec target format requires a palette
* Code cleanup
### April 24, 2017
diff --git a/LICENSE b/LICENSE
index eb3a123..b1dd0a5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,6 +1,6 @@
The MIT License (MIT)
-Copyright (c) 2011-2022 Microsoft Corp
+Copyright (c) 2011-2023 Microsoft Corp
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
diff --git a/README.md b/README.md
index b89fd41..ef0fc2d 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
-**December 15, 2022**
+**January 31, 2023**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.