diff --git a/.gitignore b/.gitignore index cd9ab06..56c7697 100644 --- a/.gitignore +++ b/.gitignore @@ -20,6 +20,8 @@ .vs [Bb]in packages +/DDSView/Shaders/*.inc +/DDSView/Shaders/*.pdb /DirectXTex/Shaders/Compiled/*.inc /DirectXTex/Shaders/Compiled/*.pdb /ipch diff --git a/CMakeLists.txt b/CMakeLists.txt index d71e4c3..f5b2dd7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -252,9 +252,24 @@ if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE)) add_executable(ddsview WIN32 DDSView/ddsview.cpp - DDSView/ddsview.rc) + DDSView/ddsview.rc + ${COMPILED_SHADERS}/ddsview_ps1D.inc) target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib) source_group(ddsview REGULAR_EXPRESSION DDSView/*.*) + + target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS}) + + if (NOT USE_PREBUILT_SHADERS) + add_custom_command( + OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc" + MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd" + DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx" + COMMENT "Generating HLSL shaders for DDSView..." + COMMAND set CompileShadersOutput=${COMPILED_SHADERS} + COMMAND hlsl.cmd + WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView" + USES_TERMINAL) + endif() endif() if(MSVC) diff --git a/DDSView/DDSView_Desktop_2017.vcxproj b/DDSView/DDSView_Desktop_2017.vcxproj index 03d48ab..b4b8c6e 100644 --- a/DDSView/DDSView_Desktop_2017.vcxproj +++ b/DDSView/DDSView_Desktop_2017.vcxproj @@ -134,7 +134,7 @@ MultiThreadedDebugDLL Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -156,7 +156,7 @@ Disabled MultiThreadedDebugDLL Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -177,7 +177,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -201,7 +201,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -225,7 +225,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -249,7 +249,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -283,4 +283,21 @@ + + + <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0]) + <_ATGFXCPath>$(_ATGFXCPath.Replace("x64","")) + <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\ + + + + <_ATGFXCPath /> + + + + + <_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" /> + + + \ No newline at end of file diff --git a/DDSView/DDSView_Desktop_2019.vcxproj b/DDSView/DDSView_Desktop_2019.vcxproj index cf26999..d97aa06 100644 --- a/DDSView/DDSView_Desktop_2019.vcxproj +++ b/DDSView/DDSView_Desktop_2019.vcxproj @@ -134,7 +134,7 @@ MultiThreadedDebugDLL Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -157,7 +157,7 @@ Disabled MultiThreadedDebugDLL Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -179,7 +179,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -204,7 +204,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -229,7 +229,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -254,7 +254,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -289,4 +289,21 @@ + + + <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0]) + <_ATGFXCPath>$(_ATGFXCPath.Replace("x64","")) + <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\ + + + + <_ATGFXCPath /> + + + + + <_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" /> + + + \ No newline at end of file diff --git a/DDSView/DDSView_Desktop_2022.vcxproj b/DDSView/DDSView_Desktop_2022.vcxproj index b6d1c1e..43d0fa8 100644 --- a/DDSView/DDSView_Desktop_2022.vcxproj +++ b/DDSView/DDSView_Desktop_2022.vcxproj @@ -134,7 +134,7 @@ MultiThreadedDebugDLL Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -158,7 +158,7 @@ Disabled MultiThreadedDebugDLL Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) true true @@ -181,7 +181,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -207,7 +207,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -233,7 +233,7 @@ MaxSpeed Fast StreamingSIMDExtensions2 - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -259,7 +259,7 @@ Level4 MaxSpeed Fast - ..\DirectXTex;%(AdditionalIncludeDirectories) + ..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories) WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions) Guard true @@ -295,4 +295,21 @@ + + + <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0]) + <_ATGFXCPath>$(_ATGFXCPath.Replace("x64","")) + <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\ + + + + <_ATGFXCPath /> + + + + + <_ATGShaderHeaders Include="$(ProjectDir)Shaders/*.inc" /> + + + \ No newline at end of file diff --git a/DDSView/ddsview.cpp b/DDSView/ddsview.cpp index 4a1172f..49f5a45 100644 --- a/DDSView/ddsview.cpp +++ b/DDSView/ddsview.cpp @@ -53,26 +53,13 @@ struct CBArrayControl namespace { -// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h -#include "shaders\vs.h" - -// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h -#include "shaders\ps1D.h" - -// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h -#include "shaders\\ps1Darray.h" - -// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h -#include "shaders\\ps2D.h" - -// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h -#include "shaders\ps2Darray.h" - -// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h -#include "shaders\ps3D.h" - -// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h -#include "shaders\psCube.h" +#include "ddsview_vs.inc" +#include "ddsview_ps1D.inc" +#include "ddsview_ps1Darray.inc" +#include "ddsview_ps2D.inc" +#include "ddsview_ps2Darray.inc" +#include "ddsview_ps3D.inc" +#include "ddsview_psCube.inc" } //-------------------------------------------------------------------------------------- diff --git a/DDSView/hlsl.cmd b/DDSView/hlsl.cmd index cc7253b..4c19452 100644 --- a/DDSView/hlsl.cmd +++ b/DDSView/hlsl.cmd @@ -1,8 +1,66 @@ -fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h -fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h -fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h -fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h -fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h -fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h -fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h +@echo off +rem Copyright (c) Microsoft Corporation. +rem Licensed under the MIT License. +setlocal +set error=0 + +set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug + +set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe" +if exist %PCFXC% goto continue +set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe" +if exist %PCFXC% goto continue +set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe" +if exist %PCFXC% goto continue + +set PCFXC=fxc.exe + +:continue +if not defined CompileShadersOutput set CompileShadersOutput=Shaders +set StrTrim=%CompileShadersOutput%## +set StrTrim=%StrTrim: ##=% +set CompileShadersOutput=%StrTrim:##=% +@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%" + + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc +echo %FXC% +%FXC% +@if ERRORLEVEL 1 goto error + +@echo --- Shaders built ok --- +@goto end +:error +@echo --- ERROR: Shader build failed --- +:end diff --git a/DDSView/shaders/ps1D.h b/DDSView/shaders/ps1D.h deleted file mode 100644 index d9344fd..0000000 --- a/DDSView/shaders/ps1D.h +++ /dev/null @@ -1,179 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h -// -// -// Buffer Definitions: -// -// cbuffer cbArrayControl -// { -// -// float Index; // Offset: 0 Size: 4 [unused] -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx1D texture float4 1d 0 1 -// cbArrayControl cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float x -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture1d (float,float,float,float) t0 -dcl_input_ps linear v1.x -dcl_output o0.xyzw -sample o0.xyzw, v1.xxxx, t0.xyzw, s0 -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_PS_1D[] = -{ - 68, 88, 66, 67, 71, 33, - 105, 235, 206, 215, 61, 110, - 190, 73, 39, 172, 36, 251, - 31, 148, 1, 0, 0, 0, - 220, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 84, 1, 0, 0, 172, 1, - 0, 0, 224, 1, 0, 0, - 96, 2, 0, 0, 82, 68, - 69, 70, 24, 1, 0, 0, - 1, 0, 0, 0, 156, 0, - 0, 0, 3, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 228, 0, 0, 0, 124, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 134, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 2, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 139, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 115, 97, - 109, 76, 105, 110, 101, 97, - 114, 0, 116, 120, 49, 68, - 0, 99, 98, 65, 114, 114, - 97, 121, 67, 111, 110, 116, - 114, 111, 108, 0, 171, 171, - 139, 0, 0, 0, 1, 0, - 0, 0, 180, 0, 0, 0, - 16, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 204, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 212, 0, - 0, 0, 0, 0, 0, 0, - 73, 110, 100, 101, 120, 0, - 171, 171, 0, 0, 3, 0, - 1, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 1, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, 171, 171, - 83, 72, 68, 82, 120, 0, - 0, 0, 65, 0, 0, 0, - 30, 0, 0, 0, 106, 8, - 0, 1, 89, 0, 0, 4, - 70, 142, 32, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 90, 0, 0, 3, 0, 96, - 16, 0, 0, 0, 0, 0, - 88, 16, 0, 4, 0, 112, - 16, 0, 0, 0, 0, 0, - 85, 85, 0, 0, 98, 16, - 0, 3, 18, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 69, 0, - 0, 9, 242, 32, 16, 0, - 0, 0, 0, 0, 6, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/DDSView/shaders/ps1Darray.h b/DDSView/shaders/ps1Darray.h deleted file mode 100644 index 9f236b0..0000000 --- a/DDSView/shaders/ps1Darray.h +++ /dev/null @@ -1,192 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h -// -// -// Buffer Definitions: -// -// cbuffer cbArrayControl -// { -// -// float Index; // Offset: 0 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx1DArray texture float4 1darray 0 1 -// cbArrayControl cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float x -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture1darray (float,float,float,float) t0 -dcl_input_ps linear v1.x -dcl_output o0.xyzw -dcl_temps 1 -mov r0.x, v1.x -mov r0.y, cb0[0].x -sample o0.xyzw, r0.xyxx, t0.xyzw, s0 -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_PS_1DArray[] = -{ - 68, 88, 66, 67, 210, 249, - 153, 123, 172, 65, 50, 100, - 250, 1, 76, 219, 67, 149, - 143, 209, 1, 0, 0, 0, - 20, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 88, 1, 0, 0, 176, 1, - 0, 0, 228, 1, 0, 0, - 152, 2, 0, 0, 82, 68, - 69, 70, 28, 1, 0, 0, - 1, 0, 0, 0, 160, 0, - 0, 0, 3, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 232, 0, 0, 0, 124, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 134, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 3, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 144, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 115, 97, - 109, 76, 105, 110, 101, 97, - 114, 0, 116, 120, 49, 68, - 65, 114, 114, 97, 121, 0, - 99, 98, 65, 114, 114, 97, - 121, 67, 111, 110, 116, 114, - 111, 108, 0, 171, 144, 0, - 0, 0, 1, 0, 0, 0, - 184, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 208, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 2, 0, - 0, 0, 216, 0, 0, 0, - 0, 0, 0, 0, 73, 110, - 100, 101, 120, 0, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 1, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 83, 86, - 95, 84, 97, 114, 103, 101, - 116, 0, 171, 171, 83, 72, - 68, 82, 172, 0, 0, 0, - 65, 0, 0, 0, 43, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 56, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 18, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 54, 0, - 0, 5, 18, 0, 16, 0, - 0, 0, 0, 0, 10, 16, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 6, 34, 0, - 16, 0, 0, 0, 0, 0, - 10, 128, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 69, 0, 0, 9, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 0, 16, 0, 0, 0, - 0, 0, 70, 126, 16, 0, - 0, 0, 0, 0, 0, 96, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 4, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/DDSView/shaders/ps2D.h b/DDSView/shaders/ps2D.h deleted file mode 100644 index 2274034..0000000 --- a/DDSView/shaders/ps2D.h +++ /dev/null @@ -1,144 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx2D texture float4 2d 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -sample o0.xyzw, v1.xyxx, t0.xyzw, s0 -ret -// Approximately 2 instruction slots used -#endif - -const BYTE g_PS_2D[] = -{ - 68, 88, 66, 67, 45, 73, - 251, 77, 247, 44, 253, 34, - 100, 41, 211, 74, 100, 236, - 72, 69, 1, 0, 0, 0, - 80, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 216, 0, 0, 0, 48, 1, - 0, 0, 100, 1, 0, 0, - 212, 1, 0, 0, 82, 68, - 69, 70, 156, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 107, 0, 0, 0, 92, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 102, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 4, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 115, 97, 109, 76, - 105, 110, 101, 97, 114, 0, - 116, 120, 50, 68, 0, 77, - 105, 99, 114, 111, 115, 111, - 102, 116, 32, 40, 82, 41, - 32, 72, 76, 83, 76, 32, - 83, 104, 97, 100, 101, 114, - 32, 67, 111, 109, 112, 105, - 108, 101, 114, 32, 57, 46, - 50, 57, 46, 57, 53, 50, - 46, 51, 49, 49, 49, 0, - 73, 83, 71, 78, 80, 0, - 0, 0, 2, 0, 0, 0, - 8, 0, 0, 0, 56, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 68, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 15, 3, 0, 0, 83, 86, - 95, 80, 79, 83, 73, 84, - 73, 79, 78, 0, 84, 69, - 88, 67, 79, 79, 82, 68, - 0, 171, 171, 171, 79, 83, - 71, 78, 44, 0, 0, 0, - 1, 0, 0, 0, 8, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 83, 86, 95, 84, - 97, 114, 103, 101, 116, 0, - 171, 171, 83, 72, 68, 82, - 104, 0, 0, 0, 65, 0, - 0, 0, 26, 0, 0, 0, - 106, 8, 0, 1, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 69, 0, 0, 9, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 1, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 0, 96, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/DDSView/shaders/ps2Darray.h b/DDSView/shaders/ps2Darray.h deleted file mode 100644 index 2104ee3..0000000 --- a/DDSView/shaders/ps2Darray.h +++ /dev/null @@ -1,192 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h -// -// -// Buffer Definitions: -// -// cbuffer cbArrayControl -// { -// -// float Index; // Offset: 0 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx2DArray texture float4 2darray 0 1 -// cbArrayControl cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture2darray (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -mov r0.xy, v1.xyxx -mov r0.z, cb0[0].x -sample o0.xyzw, r0.xyzx, t0.xyzw, s0 -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_PS_2DArray[] = -{ - 68, 88, 66, 67, 55, 138, - 65, 43, 181, 212, 29, 116, - 142, 112, 89, 51, 193, 95, - 148, 33, 1, 0, 0, 0, - 20, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 88, 1, 0, 0, 176, 1, - 0, 0, 228, 1, 0, 0, - 152, 2, 0, 0, 82, 68, - 69, 70, 28, 1, 0, 0, - 1, 0, 0, 0, 160, 0, - 0, 0, 3, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 232, 0, 0, 0, 124, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 134, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 5, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 144, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 115, 97, - 109, 76, 105, 110, 101, 97, - 114, 0, 116, 120, 50, 68, - 65, 114, 114, 97, 121, 0, - 99, 98, 65, 114, 114, 97, - 121, 67, 111, 110, 116, 114, - 111, 108, 0, 171, 144, 0, - 0, 0, 1, 0, 0, 0, - 184, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 208, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 2, 0, - 0, 0, 216, 0, 0, 0, - 0, 0, 0, 0, 73, 110, - 100, 101, 120, 0, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 3, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 83, 86, - 95, 84, 97, 114, 103, 101, - 116, 0, 171, 171, 83, 72, - 68, 82, 172, 0, 0, 0, - 65, 0, 0, 0, 43, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 64, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 50, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 54, 0, - 0, 5, 50, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 6, 66, 0, - 16, 0, 0, 0, 0, 0, - 10, 128, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 69, 0, 0, 9, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 2, 16, 0, 0, 0, - 0, 0, 70, 126, 16, 0, - 0, 0, 0, 0, 0, 96, - 16, 0, 0, 0, 0, 0, - 62, 0, 0, 1, 83, 84, - 65, 84, 116, 0, 0, 0, - 4, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/DDSView/shaders/ps3D.h b/DDSView/shaders/ps3D.h deleted file mode 100644 index 6e6f192..0000000 --- a/DDSView/shaders/ps3D.h +++ /dev/null @@ -1,198 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h -// -// -// Buffer Definitions: -// -// cbuffer cbArrayControl -// { -// -// float Index; // Offset: 0 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx3D texture float4 3d 0 1 -// cbArrayControl cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture3d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_output o0.xyzw -dcl_temps 1 -resinfo r0.x, l(0), t0.zxyw -div r0.z, cb0[0].x, r0.x -mov r0.xy, v1.xyxx -sample o0.xyzw, r0.xyzx, t0.xyzw, s0 -ret -// Approximately 5 instruction slots used -#endif - -const BYTE g_PS_3D[] = -{ - 68, 88, 66, 67, 119, 18, - 113, 52, 66, 105, 65, 45, - 139, 58, 175, 102, 69, 213, - 121, 186, 1, 0, 0, 0, - 52, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 84, 1, 0, 0, 172, 1, - 0, 0, 224, 1, 0, 0, - 184, 2, 0, 0, 82, 68, - 69, 70, 24, 1, 0, 0, - 1, 0, 0, 0, 156, 0, - 0, 0, 3, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 228, 0, 0, 0, 124, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 134, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 8, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 139, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 115, 97, - 109, 76, 105, 110, 101, 97, - 114, 0, 116, 120, 51, 68, - 0, 99, 98, 65, 114, 114, - 97, 121, 67, 111, 110, 116, - 114, 111, 108, 0, 171, 171, - 139, 0, 0, 0, 1, 0, - 0, 0, 180, 0, 0, 0, - 16, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 204, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 2, 0, 0, 0, 212, 0, - 0, 0, 0, 0, 0, 0, - 73, 110, 100, 101, 120, 0, - 171, 171, 0, 0, 3, 0, - 1, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 57, - 46, 50, 57, 46, 57, 53, - 50, 46, 51, 49, 49, 49, - 0, 171, 171, 171, 73, 83, - 71, 78, 80, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 3, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, 171, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, 171, 171, - 83, 72, 68, 82, 208, 0, - 0, 0, 65, 0, 0, 0, - 52, 0, 0, 0, 106, 8, - 0, 1, 89, 0, 0, 4, - 70, 142, 32, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 90, 0, 0, 3, 0, 96, - 16, 0, 0, 0, 0, 0, - 88, 40, 0, 4, 0, 112, - 16, 0, 0, 0, 0, 0, - 85, 85, 0, 0, 98, 16, - 0, 3, 50, 16, 16, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 0, 0, 0, 0, 104, 0, - 0, 2, 1, 0, 0, 0, - 61, 0, 0, 7, 18, 0, - 16, 0, 0, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 0, 0, 38, 125, 16, 0, - 0, 0, 0, 0, 14, 0, - 0, 8, 66, 0, 16, 0, - 0, 0, 0, 0, 10, 128, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 10, 0, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 50, 0, - 16, 0, 0, 0, 0, 0, - 70, 16, 16, 0, 1, 0, - 0, 0, 69, 0, 0, 9, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 2, 16, 0, - 0, 0, 0, 0, 70, 126, - 16, 0, 0, 0, 0, 0, - 0, 96, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84, 116, 0, - 0, 0, 5, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/DDSView/shaders/psCube.h b/DDSView/shaders/psCube.h deleted file mode 100644 index 6cfe845..0000000 --- a/DDSView/shaders/psCube.h +++ /dev/null @@ -1,194 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h -// -// -// Buffer Definitions: -// -// cbuffer cbArrayControl -// { -// -// float Index; // Offset: 0 Size: 4 -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim Slot Elements -// ------------------------------ ---------- ------- ----------- ---- -------- -// samLinear sampler NA NA 0 1 -// tx2DArray texture float4 2darray 0 1 -// cbArrayControl cbuffer NA NA 0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xyzw 1 NONE float xyz -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_Target 0 xyzw 0 TARGET float xyzw -// -ps_4_1 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture2darray (float,float,float,float) t0 -dcl_input_ps linear v1.xyz -dcl_output o0.xyzw -dcl_temps 1 -mad r0.z, cb0[0].x, l(6.000000), v1.z -mov r0.xy, v1.xyxx -sample o0.xyzw, r0.xyzx, t0.xyzw, s0 -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_PS_Cube[] = -{ - 68, 88, 66, 67, 255, 88, - 222, 202, 51, 233, 113, 192, - 119, 52, 43, 119, 92, 83, - 243, 127, 1, 0, 0, 0, - 36, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 88, 1, 0, 0, 176, 1, - 0, 0, 228, 1, 0, 0, - 168, 2, 0, 0, 82, 68, - 69, 70, 28, 1, 0, 0, - 1, 0, 0, 0, 160, 0, - 0, 0, 3, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 255, 255, 0, 1, 0, 0, - 232, 0, 0, 0, 124, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 1, 0, 0, 0, - 134, 0, 0, 0, 2, 0, - 0, 0, 5, 0, 0, 0, - 5, 0, 0, 0, 255, 255, - 255, 255, 0, 0, 0, 0, - 1, 0, 0, 0, 13, 0, - 0, 0, 144, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 1, 0, 0, 0, 115, 97, - 109, 76, 105, 110, 101, 97, - 114, 0, 116, 120, 50, 68, - 65, 114, 114, 97, 121, 0, - 99, 98, 65, 114, 114, 97, - 121, 67, 111, 110, 116, 114, - 111, 108, 0, 171, 144, 0, - 0, 0, 1, 0, 0, 0, - 184, 0, 0, 0, 16, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 208, 0, - 0, 0, 0, 0, 0, 0, - 4, 0, 0, 0, 2, 0, - 0, 0, 216, 0, 0, 0, - 0, 0, 0, 0, 73, 110, - 100, 101, 120, 0, 171, 171, - 0, 0, 3, 0, 1, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 7, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 83, 86, - 95, 84, 97, 114, 103, 101, - 116, 0, 171, 171, 83, 72, - 68, 82, 188, 0, 0, 0, - 65, 0, 0, 0, 47, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 90, 0, - 0, 3, 0, 96, 16, 0, - 0, 0, 0, 0, 88, 64, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 98, 16, 0, 3, - 114, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 50, 0, - 0, 10, 66, 0, 16, 0, - 0, 0, 0, 0, 10, 128, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 0, 0, 192, 64, - 42, 16, 16, 0, 1, 0, - 0, 0, 54, 0, 0, 5, - 50, 0, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 1, 0, 0, 0, 69, 0, - 0, 9, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 2, - 16, 0, 0, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 4, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -}; diff --git a/DDSView/shaders/vs.h b/DDSView/shaders/vs.h deleted file mode 100644 index 0277eae..0000000 --- a/DDSView/shaders/vs.h +++ /dev/null @@ -1,131 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 -// -// -// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// POSITION 0 xyzw 0 NONE float xyzw -// TEXCOORD 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------ ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// TEXCOORD 0 xyzw 1 NONE float xyzw -// -vs_4_1 -dcl_globalFlags refactoringAllowed -dcl_input v0.xyzw -dcl_input v1.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xyzw -mov o0.xyzw, v0.xyzw -mov o1.xyzw, v1.xyzw -ret -// Approximately 3 instruction slots used -#endif - -const BYTE g_VS[] = -{ - 68, 88, 66, 67, 243, 4, - 207, 4, 72, 185, 125, 253, - 86, 236, 11, 103, 199, 128, - 83, 243, 1, 0, 0, 0, - 40, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - 140, 0, 0, 0, 224, 0, - 0, 0, 56, 1, 0, 0, - 172, 1, 0, 0, 82, 68, - 69, 70, 80, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 28, 0, 0, 0, 1, 4, - 254, 255, 0, 1, 0, 0, - 28, 0, 0, 0, 77, 105, - 99, 114, 111, 115, 111, 102, - 116, 32, 40, 82, 41, 32, - 72, 76, 83, 76, 32, 83, - 104, 97, 100, 101, 114, 32, - 67, 111, 109, 112, 105, 108, - 101, 114, 32, 57, 46, 50, - 57, 46, 57, 53, 50, 46, - 51, 49, 49, 49, 0, 171, - 171, 171, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 15, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 84, 69, 88, - 67, 79, 79, 82, 68, 0, - 171, 171, 79, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 83, 72, 68, 82, 108, 0, - 0, 0, 65, 0, 1, 0, - 27, 0, 0, 0, 106, 8, - 0, 1, 95, 0, 0, 3, - 242, 16, 16, 0, 0, 0, - 0, 0, 95, 0, 0, 3, - 242, 16, 16, 0, 1, 0, - 0, 0, 103, 0, 0, 4, - 242, 32, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 1, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 0, 0, 0, 0, - 70, 30, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 1, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, - 116, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 4, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 -};