Regenerate shaders using Windows 10 Anniversary Update SDK (14393) with PDBS

This commit is contained in:
Chuck Walbourn 2016-08-03 13:48:42 -07:00
parent 2590b110fb
commit 28805fb6a2
14 changed files with 1049 additions and 1076 deletions

View File

@ -3,7 +3,6 @@
// Generated by Microsoft (R) D3D Shader Disassembler // Generated by Microsoft (R) D3D Shader Disassembler
// //
// //
///
// Input signature: // Input signature:
// //
// Name Index Mask Register SysValue Format Used // Name Index Mask Register SysValue Format Used
@ -95,9 +94,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, 15, 0, 0},
{ 11, 9, 9, 9}, { 11, 9, 9, 9},
{ 12, 8, 8, 8}, { 12, 8, 8, 8},
{ 16, 4, 4, 4} } { 16, 4, 4, 4} }
dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer CB0[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t1, 16 dcl_resource_structured t1, 16
dcl_uav_structured u0, 16 dcl_uav_structured u0, 16
dcl_input vThreadIDInGroupFlattened dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x dcl_input vThreadGroupID.x

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,6 @@
// Generated by Microsoft (R) D3D Shader Disassembler // Generated by Microsoft (R) D3D Shader Disassembler
// //
// //
///
// Input signature: // Input signature:
// //
// Name Index Mask Register SysValue Format Used // Name Index Mask Register SysValue Format Used
@ -273,9 +272,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, -0.000000, 15, 0},
{ 3, 12, 15, 0}, { 3, 12, 15, 0},
{ 3, 3, 15, 0}, { 3, 3, 15, 0},
{ 3, 3, 8, 0} } { 3, 3, 8, 0} }
dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer CB0[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t1, 16 dcl_resource_structured t1, 16
dcl_uav_structured u0, 16 dcl_uav_structured u0, 16
dcl_input vThreadIDInGroupFlattened dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x dcl_input vThreadGroupID.x

View File

@ -3,7 +3,6 @@
// Generated by Microsoft (R) D3D Shader Disassembler // Generated by Microsoft (R) D3D Shader Disassembler
// //
// //
///
// Input signature: // Input signature:
// //
// Name Index Mask Register SysValue Format Used // Name Index Mask Register SysValue Format Used
@ -209,9 +208,9 @@ dcl_immediateConstantBuffer { { -0.000000, 15, 0, 0},
{ 0, 0, 0, 3}, { 0, 0, 0, 3},
{ 0, 0, 0, 3}, { 0, 0, 0, 3},
{ 0, 0, 0, 3} } { 0, 0, 0, 3} }
dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer CB0[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t1, 16 dcl_resource_structured t1, 16
dcl_uav_structured u0, 16 dcl_uav_structured u0, 16
dcl_input vThreadIDInGroupFlattened dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x dcl_input vThreadGroupID.x

Binary file not shown.

View File

@ -3,7 +3,6 @@
// Generated by Microsoft (R) D3D Shader Disassembler // Generated by Microsoft (R) D3D Shader Disassembler
// //
// //
///
// Input signature: // Input signature:
// //
// Name Index Mask Register SysValue Format Used // Name Index Mask Register SysValue Format Used
@ -209,9 +208,9 @@ dcl_immediateConstantBuffer { { 0x0000cccc, 15, 0, 0},
{ 0, 0, 0, 3}, { 0, 0, 0, 3},
{ 0, 0, 0, 3}, { 0, 0, 0, 3},
{ 0, 0, 0, 3} } { 0, 0, 0, 3} }
dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer CB0[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_structured t1, 16 dcl_resource_structured t1, 16
dcl_uav_structured u0, 16 dcl_uav_structured u0, 16
dcl_input vThreadIDInGroupFlattened dcl_input vThreadIDInGroupFlattened
dcl_input vThreadGroupID.x dcl_input vThreadGroupID.x

Binary file not shown.

View File

@ -3,7 +3,6 @@
// Generated by Microsoft (R) D3D Shader Disassembler // Generated by Microsoft (R) D3D Shader Disassembler
// //
// //
///
// Input signature: // Input signature:
// //
// Name Index Mask Register SysValue Format Used // Name Index Mask Register SysValue Format Used
@ -209,7 +208,7 @@ dcl_immediateConstantBuffer { { 0, 0, 0, 0},
{ 3, 0, 0, 0}, { 3, 0, 0, 0},
{ 3, 0, 0, 0}, { 3, 0, 0, 0},
{ 3, 0, 0, 0} } { 3, 0, 0, 0} }
dcl_constantbuffer cb0[2], immediateIndexed dcl_constantbuffer CB0[2], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t0
dcl_uav_structured u0, 16 dcl_uav_structured u0, 16
dcl_input vThreadIDInGroupFlattened dcl_input vThreadIDInGroupFlattened

Binary file not shown.