Resync DDSTextureLoader, WICTextureLoader

This commit is contained in:
Chuck Walbourn 2016-09-22 22:34:50 -07:00
parent d74689c111
commit 2f31eb519c
8 changed files with 1020 additions and 1020 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader.h
//
// Functions for loading a DDS texture and creating a Direct3D 11 runtime resource for it
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader12.cpp
//
// Functions for loading a DDS texture and creating a Direct3D 12 runtime resource for it
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
@ -155,8 +155,8 @@ namespace
HRESULT LoadTextureDataFromFile(
_In_z_ const wchar_t* fileName,
std::unique_ptr<uint8_t[]>& ddsData,
DDS_HEADER** header,
uint8_t** bitData,
const DDS_HEADER** header,
const uint8_t** bitData,
size_t* bitSize)
{
if (!header || !bitData || !bitSize)
@ -165,22 +165,22 @@ namespace
}
// open the file
ScopedHandle hFile( safe_handle( CreateFile2( fileName,
ScopedHandle hFile(safe_handle(CreateFile2(fileName,
GENERIC_READ,
FILE_SHARE_READ,
OPEN_EXISTING,
nullptr ) ) );
nullptr)));
if ( !hFile )
if (!hFile)
{
return HRESULT_FROM_WIN32( GetLastError() );
return HRESULT_FROM_WIN32(GetLastError());
}
// Get the file size
FILE_STANDARD_INFO fileInfo;
if ( !GetFileInformationByHandleEx( hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo) ) )
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
{
return HRESULT_FROM_WIN32( GetLastError() );
return HRESULT_FROM_WIN32(GetLastError());
}
// File is too big for 32-bit allocation, so reject read
@ -190,13 +190,13 @@ namespace
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < ( sizeof(DDS_HEADER) + sizeof(uint32_t) ) )
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
{
return E_FAIL;
}
// create enough space for the file data
ddsData.reset( new (std::nothrow) uint8_t[fileInfo.EndOfFile.LowPart ] );
ddsData.reset(new (std::nothrow) uint8_t[fileInfo.EndOfFile.LowPart]);
if (!ddsData)
{
return E_OUTOFMEMORY;
@ -204,14 +204,14 @@ namespace
// read the data in
DWORD BytesRead = 0;
if (!ReadFile( hFile.get(),
if (!ReadFile(hFile.get(),
ddsData.get(),
fileInfo.EndOfFile.LowPart,
&BytesRead,
nullptr
))
{
return HRESULT_FROM_WIN32( GetLastError() );
return HRESULT_FROM_WIN32(GetLastError());
}
if (BytesRead < fileInfo.EndOfFile.LowPart)
@ -220,13 +220,13 @@ namespace
}
// DDS files always start with the same magic number ("DDS ")
uint32_t dwMagicNumber = *( const uint32_t* )( ddsData.get() );
uint32_t dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto hdr = reinterpret_cast<DDS_HEADER*>( ddsData.get() + sizeof( uint32_t ) );
auto hdr = reinterpret_cast<const DDS_HEADER*>(ddsData.get() + sizeof(uint32_t));
// Verify header to validate DDS file
if (hdr->size != sizeof(DDS_HEADER) ||
@ -238,10 +238,10 @@ namespace
// Check for DX10 extension
bool bDXT10Header = false;
if ((hdr->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == hdr->ddspf.fourCC))
(MAKEFOURCC('D', 'X', '1', '0') == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (fileInfo.EndOfFile.LowPart < ( sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10) ) )
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10)))
{
return E_FAIL;
}
@ -251,8 +251,8 @@ namespace
// setup the pointers in the process request
*header = hdr;
ptrdiff_t offset = sizeof( uint32_t ) + sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
ptrdiff_t offset = sizeof(uint32_t) + sizeof(DDS_HEADER)
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
*bitData = ddsData.get() + offset;
*bitSize = fileInfo.EndOfFile.LowPart - offset;
@ -914,15 +914,15 @@ namespace
//--------------------------------------------------------------------------------------
HRESULT CreateTextureResource(
_In_ ID3D12Device* d3dDevice,
_In_ D3D12_RESOURCE_DIMENSION resDim,
_In_ size_t width,
_In_ size_t height,
_In_ size_t depth,
_In_ size_t mipCount,
_In_ size_t arraySize,
_In_ DXGI_FORMAT format,
_In_ D3D12_RESOURCE_FLAGS flags,
_In_ bool forceSRGB,
D3D12_RESOURCE_DIMENSION resDim,
size_t width,
size_t height,
size_t depth,
size_t mipCount,
size_t arraySize,
DXGI_FORMAT format,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture)
{
if (!d3dDevice)
@ -930,7 +930,7 @@ namespace
HRESULT hr = E_FAIL;
if (forceSRGB)
if (loadFlags & DDS_LOADER_FORCE_SRGB)
{
format = MakeSRGB(format);
}
@ -941,7 +941,7 @@ namespace
desc.MipLevels = static_cast<UINT16>(mipCount);
desc.DepthOrArraySize = (resDim == D3D12_RESOURCE_DIMENSION_TEXTURE3D) ? static_cast<UINT16>(depth) : static_cast<UINT16>(arraySize);
desc.Format = format;
desc.Flags = flags;
desc.Flags = resFlags;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Dimension = resDim;
@ -969,13 +969,12 @@ namespace
HRESULT CreateTextureFromDDS(_In_ ID3D12Device* d3dDevice,
_In_ const DDS_HEADER* header,
_In_reads_bytes_(bitSize) const uint8_t* bitData,
_In_ size_t bitSize,
_In_ size_t maxsize,
_In_ D3D12_RESOURCE_FLAGS flags,
_In_ bool forceSRGB,
_In_ bool reserveFullMipChain,
size_t bitSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
_Out_ std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
_Out_opt_ bool* outIsCubeMap)
{
HRESULT hr = S_OK;
@ -1165,13 +1164,13 @@ namespace
if (SUCCEEDED(hr))
{
size_t reservedMips = mipCount;
if (reserveFullMipChain)
if (loadFlags & DDS_LOADER_MIP_RESERVE)
{
reservedMips = std::min<size_t>(D3D12_REQ_MIP_LEVELS, CountMips(width, height));
}
hr = CreateTextureResource(d3dDevice, resDim, twidth, theight, tdepth, reservedMips - skipMip, arraySize,
format, flags, forceSRGB, texture);
format, resFlags, loadFlags, texture);
if (FAILED(hr) && !maxsize && (mipCount > 1))
{
@ -1184,7 +1183,7 @@ namespace
if (SUCCEEDED(hr))
{
hr = CreateTextureResource(d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format, flags, forceSRGB, texture);
format, resFlags, loadFlags, texture);
}
}
}
@ -1224,7 +1223,6 @@ namespace
return DDS_ALPHA_MODE_UNKNOWN;
}
} // anonymous namespace
@ -1246,8 +1244,7 @@ HRESULT DirectX::LoadDDSTextureFromMemory(
ddsDataSize,
maxsize,
D3D12_RESOURCE_FLAG_NONE,
false,
false,
DDS_LOADER_DEFAULT,
texture,
subresources,
alphaMode,
@ -1261,23 +1258,22 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
ID3D12Resource** texture,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
DDS_ALPHA_MODE* alphaMode,
bool* isCubeMap )
bool* isCubeMap)
{
if ( texture )
if (texture)
{
*texture = nullptr;
}
if ( alphaMode )
if (alphaMode)
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if ( isCubeMap )
if (isCubeMap)
{
*isCubeMap = false;
}
@ -1293,13 +1289,13 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
return E_FAIL;
}
uint32_t dwMagicNumber = *( const uint32_t* )( ddsData );
uint32_t dwMagicNumber = *(const uint32_t*)(ddsData);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto header = reinterpret_cast<const DDS_HEADER*>( ddsData + sizeof( uint32_t ) );
auto header = reinterpret_cast<const DDS_HEADER*>(ddsData + sizeof(uint32_t));
// Verify header to validate DDS file
if (header->size != sizeof(DDS_HEADER) ||
@ -1311,7 +1307,7 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
// Check for DX10 extension
bool bDXT10Header = false;
if ((header->ddspf.flags & DDS_FOURCC) &&
(MAKEFOURCC( 'D', 'X', '1', '0' ) == header->ddspf.fourCC) )
(MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10)))
@ -1322,23 +1318,23 @@ HRESULT DirectX::LoadDDSTextureFromMemoryEx(
bDXT10Header = true;
}
ptrdiff_t offset = sizeof( uint32_t )
+ sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
ptrdiff_t offset = sizeof(uint32_t)
+ sizeof(DDS_HEADER)
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0);
HRESULT hr = CreateTextureFromDDS( d3dDevice,
HRESULT hr = CreateTextureFromDDS(d3dDevice,
header, ddsData + offset, ddsDataSize - offset, maxsize,
flags, forceSRGB, reserveFullMipChain,
texture, subresources, isCubeMap );
if ( SUCCEEDED(hr) )
resFlags, loadFlags,
texture, subresources, isCubeMap);
if (SUCCEEDED(hr))
{
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, L"DDSTextureLoader");
}
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
if (alphaMode)
*alphaMode = GetAlphaMode(header);
}
return hr;
@ -1355,20 +1351,19 @@ HRESULT DirectX::LoadDDSTextureFromFile(
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode,
bool* isCubeMap )
bool* isCubeMap)
{
return LoadDDSTextureFromFileEx(
d3dDevice,
fileName,
maxsize,
D3D12_RESOURCE_FLAG_NONE,
false,
false,
DDS_LOADER_DEFAULT,
texture,
ddsData,
subresources,
alphaMode,
isCubeMap );
isCubeMap);
}
_Use_decl_annotations_
@ -1376,24 +1371,23 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
ID3D12Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
DDS_ALPHA_MODE* alphaMode,
bool* isCubeMap )
bool* isCubeMap)
{
if ( texture )
if (texture)
{
*texture = nullptr;
}
if ( alphaMode )
if (alphaMode)
{
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
}
if ( isCubeMap )
if (isCubeMap)
{
*isCubeMap = false;
}
@ -1403,11 +1397,11 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
return E_INVALIDARG;
}
DDS_HEADER* header = nullptr;
uint8_t* bitData = nullptr;
const DDS_HEADER* header = nullptr;
const uint8_t* bitData = nullptr;
size_t bitSize = 0;
HRESULT hr = LoadTextureDataFromFile( fileName,
HRESULT hr = LoadTextureDataFromFile(fileName,
ddsData,
&header,
&bitData,
@ -1418,18 +1412,18 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
return hr;
}
hr = CreateTextureFromDDS( d3dDevice,
hr = CreateTextureFromDDS(d3dDevice,
header, bitData, bitSize, maxsize,
flags, forceSRGB, reserveFullMipChain,
texture, subresources, isCubeMap );
resFlags, loadFlags,
texture, subresources, isCubeMap);
if ( SUCCEEDED(hr) )
if (SUCCEEDED(hr))
{
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if (texture != 0)
{
CHAR strFileA[MAX_PATH];
int result = WideCharToMultiByte( CP_ACP,
int result = WideCharToMultiByte(CP_ACP,
WC_NO_BEST_FIT_CHARS,
fileName,
-1,
@ -1438,7 +1432,7 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
nullptr,
FALSE
);
if ( result > 0 )
if (result > 0)
{
const wchar_t* pstrName = wcsrchr(fileName, '\\');
if (!pstrName)
@ -1458,8 +1452,8 @@ HRESULT DirectX::LoadDDSTextureFromFileEx(
}
#endif
if ( alphaMode )
*alphaMode = GetAlphaMode( header );
if (alphaMode)
*alphaMode = GetAlphaMode(header);
}
return hr;

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader12.h
//
// Functions for loading a DDS texture and creating a Direct3D 12 runtime resource for it
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
@ -38,6 +38,13 @@ namespace DirectX
DDS_ALPHA_MODE_CUSTOM = 4,
};
enum DDS_LOADER_FLAGS
{
DDS_LOADER_DEFAULT = 0,
DDS_LOADER_FORCE_SRGB = 0x1,
DDS_LOADER_MIP_RESERVE = 0x8,
};
// Standard version
HRESULT __cdecl LoadDDSTextureFromMemory(
_In_ ID3D12Device* d3dDevice,
@ -65,9 +72,8 @@ namespace DirectX
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr,
@ -77,9 +83,8 @@ namespace DirectX
_In_ ID3D12Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& ddsData,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources,

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader.cpp
//
// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
@ -43,20 +43,21 @@
#pragma comment(lib,"dxguid.lib")
#endif
using namespace DirectX;
using Microsoft::WRL::ComPtr;
namespace
{
//--------------------------------------------------------------------------------------
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char (&name)[TNameLength])
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char(&name)[TNameLength])
{
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
#else
#else
UNREFERENCED_PARAMETER(resource);
UNREFERENCED_PARAMETER(name);
#endif
#endif
}
//-------------------------------------------------------------------------------------
@ -174,7 +175,7 @@ namespace
InitOnceExecuteOnce(&s_initOnce,
[](PINIT_ONCE, PVOID, PVOID *factory) -> BOOL
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
@ -183,7 +184,7 @@ namespace
factory
);
if ( SUCCEEDED(hr) )
if (SUCCEEDED(hr))
{
// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
g_WIC2 = true;
@ -200,63 +201,63 @@ namespace
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
return SUCCEEDED( CoCreateInstance(
#else
return SUCCEEDED(CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
factory) ) ? TRUE : FALSE;
#endif
factory)) ? TRUE : FALSE;
#endif
}, nullptr, reinterpret_cast<LPVOID*>(&factory));
return factory;
}
//---------------------------------------------------------------------------------
DXGI_FORMAT _WICToDXGI( const GUID& guid )
DXGI_FORMAT _WICToDXGI(const GUID& guid)
{
for( size_t i=0; i < _countof(g_WICFormats); ++i )
for (size_t i = 0; i < _countof(g_WICFormats); ++i)
{
if ( memcmp( &g_WICFormats[i].wic, &guid, sizeof(GUID) ) == 0 )
if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
return g_WICFormats[i].format;
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if ( g_WIC2 )
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (g_WIC2)
{
if ( memcmp( &GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID) ) == 0 )
if (memcmp(&GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID)) == 0)
return DXGI_FORMAT_R32G32B32_FLOAT;
}
#endif
#endif
return DXGI_FORMAT_UNKNOWN;
}
//---------------------------------------------------------------------------------
size_t _WICBitsPerPixel( REFGUID targetGuid )
size_t _WICBitsPerPixel(REFGUID targetGuid)
{
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
auto pWIC = _GetWIC();
if (!pWIC)
return 0;
ComPtr<IWICComponentInfo> cinfo;
if ( FAILED( pWIC->CreateComponentInfo( targetGuid, cinfo.GetAddressOf() ) ) )
if (FAILED(pWIC->CreateComponentInfo(targetGuid, cinfo.GetAddressOf())))
return 0;
WICComponentType type;
if ( FAILED( cinfo->GetComponentType( &type ) ) )
if (FAILED(cinfo->GetComponentType(&type)))
return 0;
if ( type != WICPixelFormat )
if (type != WICPixelFormat)
return 0;
ComPtr<IWICPixelFormatInfo> pfinfo;
if ( FAILED( cinfo.As( &pfinfo ) ) )
if (FAILED(cinfo.As(&pfinfo)))
return 0;
UINT bpp;
if ( FAILED( pfinfo->GetBitsPerPixel( &bpp ) ) )
if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
return 0;
return bpp;
@ -264,9 +265,9 @@ namespace
//--------------------------------------------------------------------------------------
DXGI_FORMAT MakeSRGB( _In_ DXGI_FORMAT format )
DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format)
{
switch( format )
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
@ -296,8 +297,7 @@ namespace
//---------------------------------------------------------------------------------
HRESULT CreateTextureFromWIC(
_In_ ID3D11Device* d3dDevice,
HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_ IWICBitmapFrameDecode *frame,
_In_ size_t maxsize,
@ -305,24 +305,24 @@ namespace
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView )
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView)
{
UINT width, height;
HRESULT hr = frame->GetSize( &width, &height );
if ( FAILED(hr) )
HRESULT hr = frame->GetSize(&width, &height);
if (FAILED(hr))
return hr;
assert( width > 0 && height > 0 );
assert(width > 0 && height > 0);
if ( !maxsize )
if (!maxsize)
{
// This is a bit conservative because the hardware could support larger textures than
// the Feature Level defined minimums, but doing it this way is much easier and more
// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
switch( d3dDevice->GetFeatureLevel() )
switch (d3dDevice->GetFeatureLevel())
{
case D3D_FEATURE_LEVEL_9_1:
case D3D_FEATURE_LEVEL_9_2:
@ -344,23 +344,23 @@ namespace
}
}
assert( maxsize > 0 );
assert(maxsize > 0);
UINT twidth, theight;
if ( width > maxsize || height > maxsize )
if (width > maxsize || height > maxsize)
{
float ar = static_cast<float>(height) / static_cast<float>(width);
if ( width > height )
if (width > height)
{
twidth = static_cast<UINT>( maxsize );
theight = static_cast<UINT>( static_cast<float>(maxsize) * ar );
twidth = static_cast<UINT>(maxsize);
theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
}
else
{
theight = static_cast<UINT>( maxsize );
twidth = static_cast<UINT>( static_cast<float>(maxsize) / ar );
theight = static_cast<UINT>(maxsize);
twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
}
assert( twidth <= maxsize && theight <= maxsize );
assert(twidth <= maxsize && theight <= maxsize);
}
else
{
@ -370,112 +370,112 @@ namespace
// Determine format
WICPixelFormatGUID pixelFormat;
hr = frame->GetPixelFormat( &pixelFormat );
if ( FAILED(hr) )
hr = frame->GetPixelFormat(&pixelFormat);
if (FAILED(hr))
return hr;
WICPixelFormatGUID convertGUID;
memcpy( &convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
size_t bpp = 0;
DXGI_FORMAT format = _WICToDXGI( pixelFormat );
if ( format == DXGI_FORMAT_UNKNOWN )
DXGI_FORMAT format = _WICToDXGI(pixelFormat);
if (format == DXGI_FORMAT_UNKNOWN)
{
if ( memcmp( &GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
if (memcmp(&GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if ( g_WIC2 )
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (g_WIC2)
{
memcpy( &convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32_FLOAT;
}
else
#endif
#endif
{
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
}
}
else
{
for( size_t i=0; i < _countof(g_WICConvert); ++i )
for (size_t i = 0; i < _countof(g_WICConvert); ++i)
{
if ( memcmp( &g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
memcpy( &convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
format = _WICToDXGI( g_WICConvert[i].target );
assert( format != DXGI_FORMAT_UNKNOWN );
bpp = _WICBitsPerPixel( convertGUID );
format = _WICToDXGI(g_WICConvert[i].target);
assert(format != DXGI_FORMAT_UNKNOWN);
bpp = _WICBitsPerPixel(convertGUID);
break;
}
}
}
if ( format == DXGI_FORMAT_UNKNOWN )
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
if (format == DXGI_FORMAT_UNKNOWN)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
else
{
bpp = _WICBitsPerPixel( pixelFormat );
bpp = _WICBitsPerPixel(pixelFormat);
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if ( (format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0 )
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if ((format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0)
{
// Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport( DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport );
if ( FAILED(hr) || !( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
hr = d3dDevice->CheckFormatSupport(DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport);
if (FAILED(hr) || !(fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
{
// Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
bpp = 128;
}
}
#endif
#endif
if ( !bpp )
if (!bpp)
return E_FAIL;
// Handle sRGB formats
if ( forceSRGB )
if (loadFlags & WIC_LOADER_FORCE_SRGB)
{
format = MakeSRGB( format );
format = MakeSRGB(format);
}
else
else if (!(loadFlags & WIC_LOADER_IGNORE_SRGB))
{
ComPtr<IWICMetadataQueryReader> metareader;
if ( SUCCEEDED( frame->GetMetadataQueryReader( metareader.GetAddressOf() ) ) )
if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf())))
{
GUID containerFormat;
if ( SUCCEEDED( metareader->GetContainerFormat( &containerFormat ) ) )
if (SUCCEEDED(metareader->GetContainerFormat(&containerFormat)))
{
// Check for sRGB colorspace metadata
bool sRGB = false;
PROPVARIANT value;
PropVariantInit( &value );
PropVariantInit(&value);
if ( memcmp( &containerFormat, &GUID_ContainerFormatPng, sizeof(GUID) ) == 0 )
if (memcmp(&containerFormat, &GUID_ContainerFormatPng, sizeof(GUID)) == 0)
{
// Check for sRGB chunk
if ( SUCCEEDED( metareader->GetMetadataByName( L"/sRGB/RenderingIntent", &value ) ) && value.vt == VT_UI1 )
if (SUCCEEDED(metareader->GetMetadataByName(L"/sRGB/RenderingIntent", &value)) && value.vt == VT_UI1)
{
sRGB = true;
}
}
else if ( SUCCEEDED( metareader->GetMetadataByName( L"System.Image.ColorSpace", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 )
else if (SUCCEEDED(metareader->GetMetadataByName(L"System.Image.ColorSpace", &value)) && value.vt == VT_UI2 && value.uiVal == 1)
{
sRGB = true;
}
PropVariantClear( &value );
PropVariantClear(&value);
if ( sRGB )
format = MakeSRGB( format );
if (sRGB)
format = MakeSRGB(format);
}
}
}
@ -483,119 +483,119 @@ namespace
// Verify our target format is supported by the current device
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
UINT support = 0;
hr = d3dDevice->CheckFormatSupport( format, &support );
if ( FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) )
hr = d3dDevice->CheckFormatSupport(format, &support);
if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
{
// Fallback to RGBA 32-bit format which is supported by all devices
memcpy( &convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID) );
memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R8G8B8A8_UNORM;
bpp = 32;
}
// Allocate temporary memory for image
size_t rowPitch = ( twidth * bpp + 7 ) / 8;
size_t rowPitch = (twidth * bpp + 7) / 8;
size_t imageSize = rowPitch * theight;
std::unique_ptr<uint8_t[]> temp( new (std::nothrow) uint8_t[ imageSize ] );
std::unique_ptr<uint8_t[]> temp(new (std::nothrow) uint8_t[imageSize]);
if (!temp)
return E_OUTOFMEMORY;
// Load image data
if ( memcmp( &convertGUID, &pixelFormat, sizeof(GUID) ) == 0
if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
&& twidth == width
&& theight == height )
&& theight == height)
{
// No format conversion or resize needed
hr = frame->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
if ( FAILED(hr) )
hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
else if ( twidth != width || theight != height )
else if (twidth != width || theight != height)
{
// Resize
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICBitmapScaler> scaler;
hr = pWIC->CreateBitmapScaler( scaler.GetAddressOf() );
if ( FAILED(hr) )
hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
if (FAILED(hr))
return hr;
hr = scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant );
if ( FAILED(hr) )
hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
if (FAILED(hr))
return hr;
WICPixelFormatGUID pfScaler;
hr = scaler->GetPixelFormat( &pfScaler );
if ( FAILED(hr) )
hr = scaler->GetPixelFormat(&pfScaler);
if (FAILED(hr))
return hr;
if ( memcmp( &convertGUID, &pfScaler, sizeof(GUID) ) == 0 )
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
{
// No format conversion needed
hr = scaler->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
if ( FAILED(hr) )
hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
else
{
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter( FC.GetAddressOf() );
if ( FAILED(hr) )
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert( pfScaler, convertGUID, &canConvert );
if ( FAILED(hr) || !canConvert )
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize( scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
if ( FAILED(hr) )
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
if ( FAILED(hr) )
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
}
else
{
// Format conversion but no resize
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter( FC.GetAddressOf() );
if ( FAILED(hr) )
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert( pixelFormat, convertGUID, &canConvert );
if ( FAILED(hr) || !canConvert )
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize( frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
if ( FAILED(hr) )
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );
if ( FAILED(hr) )
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
// See if format is supported for auto-gen mipmaps (varies by feature level)
bool autogen = false;
if ( d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
{
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
{
autogen = true;
}
@ -613,7 +613,7 @@ namespace
desc.Usage = usage;
desc.CPUAccessFlags = cpuAccessFlags;
if ( autogen )
if (autogen)
{
desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET;
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
@ -626,12 +626,12 @@ namespace
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = temp.get();
initData.SysMemPitch = static_cast<UINT>( rowPitch );
initData.SysMemSlicePitch = static_cast<UINT>( imageSize );
initData.SysMemPitch = static_cast<UINT>(rowPitch);
initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &tex );
if ( SUCCEEDED(hr) && tex != 0 )
hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
if (SUCCEEDED(hr) && tex != 0)
{
if (textureView != 0)
{
@ -641,18 +641,18 @@ namespace
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
hr = d3dDevice->CreateShaderResourceView( tex, &SRVDesc, textureView );
if ( FAILED(hr) )
hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
if (FAILED(hr))
{
tex->Release();
return hr;
}
if ( autogen )
if (autogen)
{
assert( d3dContext != 0 );
d3dContext->UpdateSubresource( tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize) );
d3dContext->GenerateMips( *textureView );
assert(d3dContext != 0);
d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
d3dContext->GenerateMips(*textureView);
}
}
@ -673,34 +673,34 @@ namespace
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromMemory(ID3D11Device* d3dDevice,
const uint8_t* wicData,
size_t wicDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize )
size_t maxsize)
{
return CreateWICTextureFromMemoryEx( d3dDevice, nullptr, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView );
return CreateWICTextureFromMemoryEx(d3dDevice, nullptr, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemory( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromMemory(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const uint8_t* wicData,
size_t wicDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize )
size_t maxsize)
{
return CreateWICTextureFromMemoryEx( d3dDevice, d3dContext, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView );
return CreateWICTextureFromMemoryEx(d3dDevice, d3dContext, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromMemoryEx(ID3D11Device* d3dDevice,
const uint8_t* wicData,
size_t wicDataSize,
size_t maxsize,
@ -708,17 +708,17 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView )
ID3D11ShaderResourceView** textureView)
{
return CreateWICTextureFromMemoryEx( d3dDevice, nullptr, wicData, wicDataSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
return CreateWICTextureFromMemoryEx(d3dDevice, nullptr, wicData, wicDataSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromMemoryEx(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const uint8_t* wicData,
size_t wicDataSize,
@ -727,15 +727,15 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView )
ID3D11ShaderResourceView** textureView)
{
if ( texture )
if (texture)
{
*texture = nullptr;
}
if ( textureView )
if (textureView)
{
*textureView = nullptr;
}
@ -743,41 +743,41 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
if (!d3dDevice || !wicData || (!texture && !textureView))
return E_INVALIDARG;
if ( !wicDataSize )
if (!wicDataSize)
return E_FAIL;
if ( wicDataSize > UINT32_MAX )
return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE );
if (wicDataSize > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Create input stream for memory
ComPtr<IWICStream> stream;
HRESULT hr = pWIC->CreateStream( stream.GetAddressOf() );
if ( FAILED(hr) )
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory( const_cast<uint8_t*>( wicData ), static_cast<DWORD>( wicDataSize ) );
if ( FAILED(hr) )
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
if (FAILED(hr))
return hr;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
hr = pWIC->CreateDecoderFromStream( stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() );
if ( FAILED(hr) )
hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame( 0, frame.GetAddressOf() );
if ( FAILED(hr) )
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
if ( FAILED(hr))
hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
if (FAILED(hr))
return hr;
if (texture != 0 && *texture != 0)
@ -795,49 +795,49 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11Device* d3dDevice,
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromFile(ID3D11Device* d3dDevice,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize )
size_t maxsize)
{
return CreateWICTextureFromFileEx( d3dDevice, nullptr, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView );
return CreateWICTextureFromFileEx(d3dDevice, nullptr, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromFile(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize )
size_t maxsize)
{
return CreateWICTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView );
return CreateWICTextureFromFileEx(d3dDevice, d3dContext, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromFileEx(ID3D11Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView )
ID3D11ShaderResourceView** textureView)
{
return CreateWICTextureFromFileEx( d3dDevice, nullptr, fileName, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
return CreateWICTextureFromFileEx(d3dDevice, nullptr, fileName, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
HRESULT DirectX::CreateWICTextureFromFileEx(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const wchar_t* fileName,
size_t maxsize,
@ -845,15 +845,15 @@ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView )
ID3D11ShaderResourceView** textureView)
{
if ( texture )
if (texture)
{
*texture = nullptr;
}
if ( textureView )
if (textureView)
{
*textureView = nullptr;
}
@ -861,32 +861,32 @@ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
if (!d3dDevice || !fileName || (!texture && !textureView))
return E_INVALIDARG;
IWICImagingFactory* pWIC = _GetWIC();
if ( !pWIC )
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() );
if ( FAILED(hr) )
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame( 0, frame.GetAddressOf() );
if ( FAILED(hr) )
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
hr = CreateTextureFromWIC( d3dDevice, d3dContext, frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView );
hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if ( SUCCEEDED(hr) )
if (SUCCEEDED(hr))
{
if (texture != 0 || textureView != 0)
{
CHAR strFileA[MAX_PATH];
int result = WideCharToMultiByte( CP_ACP,
int result = WideCharToMultiByte(CP_ACP,
WC_NO_BEST_FIT_CHARS,
fileName,
-1,
@ -895,9 +895,9 @@ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
nullptr,
FALSE
);
if ( result > 0 )
if (result > 0)
{
const CHAR* pstrName = strrchr( strFileA, '\\' );
const CHAR* pstrName = strrchr(strFileA, '\\');
if (!pstrName)
{
pstrName = strFileA;
@ -909,16 +909,16 @@ HRESULT DirectX::CreateWICTextureFromFileEx( ID3D11Device* d3dDevice,
if (texture != 0 && *texture != 0)
{
(*texture)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
pstrName
);
}
if (textureView != 0 && *textureView != 0 )
if (textureView != 0 && *textureView != 0)
{
(*textureView)->SetPrivateData( WKPDID_D3DDebugObjectName,
static_cast<UINT>( strnlen_s(pstrName, MAX_PATH) ),
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
pstrName
);
}

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader.h
//
// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
@ -33,23 +33,28 @@
namespace DirectX
{
enum WIC_LOADER_FLAGS
{
WIC_LOADER_DEFAULT = 0,
WIC_LOADER_FORCE_SRGB = 0x1,
WIC_LOADER_IGNORE_SRGB = 0x2,
};
// Standard version
HRESULT CreateWICTextureFromMemory(
_In_ ID3D11Device* d3dDevice,
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
_In_ size_t wicDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0);
HRESULT CreateWICTextureFromFile(
_In_ ID3D11Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0);
// Standard version with optional auto-gen mipmap support
HRESULT CreateWICTextureFromMemory(
@ -57,19 +62,17 @@ namespace DirectX
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
_In_ size_t wicDataSize,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0);
HRESULT CreateWICTextureFromFile(
_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_z_ const wchar_t* szFileName,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0
);
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0);
// Extended version
HRESULT CreateWICTextureFromMemoryEx(
@ -77,14 +80,13 @@ namespace DirectX
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
_In_ size_t wicDataSize,
_In_ size_t maxsize,
D3D11_USAGE usage,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView
);
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView);
HRESULT CreateWICTextureFromFileEx(
_In_ ID3D11Device* d3dDevice,
@ -94,10 +96,9 @@ namespace DirectX
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView
);
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView);
// Extended version with optional auto-gen mipmap support
HRESULT CreateWICTextureFromMemoryEx(
@ -110,10 +111,9 @@ namespace DirectX
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView
);
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView);
HRESULT CreateWICTextureFromFileEx(
_In_ ID3D11Device* d3dDevice,
@ -124,8 +124,7 @@ namespace DirectX
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Out_opt_ ID3D11Resource** texture,
_Out_opt_ ID3D11ShaderResourceView** textureView
);
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView);
}

View File

@ -269,9 +269,8 @@ namespace
HRESULT CreateTextureFromWIC(_In_ ID3D12Device* d3dDevice,
_In_ IWICBitmapFrameDecode *frame,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource)
@ -351,11 +350,11 @@ namespace
return E_FAIL;
// Handle sRGB formats
if (forceSRGB)
if (loadFlags & WIC_LOADER_FORCE_SRGB)
{
format = MakeSRGB(format);
}
else
else if (!(loadFlags & WIC_LOADER_IGNORE_SRGB))
{
ComPtr<IWICMetadataQueryReader> metareader;
if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf())))
@ -488,7 +487,7 @@ namespace
}
// Count the number of mips
uint32_t mipCount = (reserveFullMipChain) ? CountMips(twidth, theight) : 1;
uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN | WIC_LOADER_MIP_RESERVE)) ? CountMips(twidth, theight) : 1;
// Create texture
D3D12_RESOURCE_DESC desc = {};
@ -499,7 +498,7 @@ namespace
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Flags = flags;
desc.Flags = resFlags;
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
@ -547,8 +546,7 @@ HRESULT DirectX::LoadWICTextureFromMemory(
wicDataSize,
maxsize,
D3D12_RESOURCE_FLAG_NONE,
false,
false,
WIC_LOADER_DEFAULT,
texture,
decodedData,
subresource);
@ -562,9 +560,8 @@ HRESULT DirectX::LoadWICTextureFromMemoryEx(
const uint8_t* wicData,
size_t wicDataSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource)
@ -610,7 +607,7 @@ HRESULT DirectX::LoadWICTextureFromMemoryEx(
hr = CreateTextureFromWIC( d3dDevice,
frame.Get(), maxsize,
flags, forceSRGB, reserveFullMipChain,
resFlags, loadFlags,
texture, decodedData, subresource);
if ( FAILED(hr))
return hr;
@ -637,8 +634,7 @@ HRESULT DirectX::LoadWICTextureFromFile(
fileName,
maxsize,
D3D12_RESOURCE_FLAG_NONE,
false,
false,
WIC_LOADER_DEFAULT,
texture,
wicData,
subresource);
@ -651,9 +647,8 @@ HRESULT DirectX::LoadWICTextureFromFileEx(
ID3D12Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource)
@ -682,7 +677,7 @@ HRESULT DirectX::LoadWICTextureFromFileEx(
return hr;
hr = CreateTextureFromWIC( d3dDevice, frame.Get(), maxsize,
flags, forceSRGB, reserveFullMipChain,
resFlags, loadFlags,
texture, decodedData, subresource );
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader12.h
//
// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
@ -31,6 +31,15 @@
namespace DirectX
{
enum WIC_LOADER_FLAGS
{
WIC_LOADER_DEFAULT = 0,
WIC_LOADER_FORCE_SRGB = 0x1,
WIC_LOADER_IGNORE_SRGB = 0x2,
WIC_LOADER_MIP_AUTOGEN = 0x4,
WIC_LOADER_MIP_RESERVE = 0x8,
};
// Standard version
HRESULT __cdecl LoadWICTextureFromMemory(
_In_ ID3D12Device* d3dDevice,
@ -55,9 +64,8 @@ namespace DirectX
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
size_t wicDataSize,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource);
@ -66,9 +74,8 @@ namespace DirectX
_In_ ID3D12Device* d3dDevice,
_In_z_ const wchar_t* szFileName,
size_t maxsize,
D3D12_RESOURCE_FLAGS flags,
bool forceSRGB,
bool reserveFullMipChain,
D3D12_RESOURCE_FLAGS resFlags,
unsigned int loadFlags,
_Outptr_ ID3D12Resource** texture,
std::unique_ptr<uint8_t[]>& decodedData,
D3D12_SUBRESOURCE_DATA& subresource);