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https://github.com/microsoft/DirectXTex.git
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July 2, 2025 (#622)
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<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 on Windows 8.1 or later.
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<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 on Windows 8.1 or later.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 9, 2025 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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<description>This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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<description>This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 9, 2025 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 9, 2025 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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## Release History
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### July 9, 2025
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* Reformat source using updated .editorconfig settings and general lint cleanup
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* Minor code review
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* CMake project updates
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### March 24, 2025
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### March 24, 2025
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* C++17 `std::byte` support for `FromMemory` functions
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* C++17 `std::byte` support for `FromMemory` functions
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* Added **ComputeTileShape** method to compute Direct3D Tiled Resource standard dimensions
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* Added **ComputeTileShape** method to compute Direct3D Tiled Resource standard dimensions
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cmake_minimum_required (VERSION 3.20)
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cmake_minimum_required (VERSION 3.20)
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set(DIRECTXTEX_VERSION 2.0.7)
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set(DIRECTXTEX_VERSION 2.0.8)
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if(XBOX_CONSOLE_TARGET STREQUAL "durango")
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if(XBOX_CONSOLE_TARGET STREQUAL "durango")
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set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
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set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
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struct IWICMetadataQueryReader;
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struct IWICMetadataQueryReader;
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#endif
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#endif
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#define DIRECTX_TEX_VERSION 207
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#define DIRECTX_TEX_VERSION 208
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#if defined(_WIN32) && defined(DIRECTX_TEX_EXPORT)
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#if defined(_WIN32) && defined(DIRECTX_TEX_EXPORT)
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#ifdef __GNUC__
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#ifdef __GNUC__
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
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Copyright (c) Microsoft Corporation.
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Copyright (c) Microsoft Corporation.
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## March 24, 2025
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## July 9, 2025
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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@ -69,11 +69,11 @@ else {
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$newversion = $newrawversion[0] + "." + $newrawversion[1] + "." + $newrawversion[2]
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$newversion = $newrawversion[0] + "." + $newrawversion[1] + "." + $newrawversion[2]
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$rawreleasedate = $(Get-Content $readme) | Select-String -Pattern "\*\*[A-Z][a-z]+\S.\d+,?\S.\d\d\d\d\*\*"
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$rawreleasedate = $(Get-Content $readme) | Select-String -Pattern "\#\#\s.[A-Z][a-z]+\S.\d+,?\S.\d\d\d\d"
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if ([string]::IsNullOrEmpty($rawreleasedate)) {
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if ([string]::IsNullOrEmpty($rawreleasedate)) {
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Write-Error "ERROR: Failed to current release date!" -ErrorAction Stop
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Write-Error "ERROR: Failed to current release date!" -ErrorAction Stop
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}
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}
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$releasedate = $rawreleasedate -replace '\*',''
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$releasedate = $rawreleasedate -replace '## ',''
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if($releasedate -eq $newreleasedate) {
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if($releasedate -eq $newreleasedate) {
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Write-Error ("ERROR: Release "+$releasedate+" already exists!") -ErrorAction Stop
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Write-Error ("ERROR: Release "+$releasedate+" already exists!") -ErrorAction Stop
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(Get-Content $header).Replace("#define DIRECTX_TEX_VERSION $rawversion","#define DIRECTX_TEX_VERSION $newrawversion") | Set-Content $header
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(Get-Content $header).Replace("#define DIRECTX_TEX_VERSION $rawversion","#define DIRECTX_TEX_VERSION $newrawversion") | Set-Content $header
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}
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}
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(Get-Content $readme).Replace("$rawreleasedate", "**$newreleasedate**") | Set-Content $readme
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(Get-Content $readme).Replace("$rawreleasedate", "## $newreleasedate") | Set-Content $readme
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Get-ChildItem -Path ($reporoot + "\.nuget") -Filter *.nuspec | Foreach-Object {
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Get-ChildItem -Path ($reporoot + "\.nuget") -Filter *.nuspec | Foreach-Object {
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(Get-Content -Path $_.Fullname).Replace("$releasedate", "$newreleasedate") | Set-Content -Path $_.Fullname -Encoding utf8
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(Get-Content -Path $_.Fullname).Replace("$releasedate", "$newreleasedate") | Set-Content -Path $_.Fullname -Encoding utf8
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