Fixed D3DX12 bug with mesh shader related ctors

This commit is contained in:
Chuck Walbourn 2020-04-22 15:51:14 -07:00
parent 90cc562f9c
commit 36c27579b9

View File

@ -2445,8 +2445,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
, HS(Desc.HS) , HS(Desc.HS)
, DS(Desc.DS) , DS(Desc.DS)
, PS(Desc.PS) , PS(Desc.PS)
, AS()
, MS()
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat) , DSVFormat(Desc.DSVFormat)
@ -2464,8 +2462,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
, IBStripCutValue(Desc.IBStripCutValue) , IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType) , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, PS(Desc.PS) , PS(Desc.PS)
, AS() , AS(Desc.AS)
, MS() , MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat) , DSVFormat(Desc.DSVFormat)
@ -2676,8 +2674,8 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
, NodeMask(Desc.NodeMask) , NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature) , pRootSignature(Desc.pRootSignature)
, PS(Desc.PS) , PS(Desc.PS)
, AS() , AS(Desc.AS)
, MS() , MS(Desc.MS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat) , DSVFormat(Desc.DSVFormat)