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Fixed up comment header block
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@ -7,12 +7,8 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkId=248929
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@ -7,12 +7,8 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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// http://go.microsoft.com/fwlink/?LinkId=248929
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@ -7,12 +7,8 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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// http://go.microsoft.com/fwlink/?LinkID=615561
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@ -7,12 +7,8 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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// http://go.microsoft.com/fwlink/?LinkID=615561
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@ -4,6 +4,7 @@
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// DirectX 11 DDS File Viewer
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// DirectX 11 DDS File Viewer
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//
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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// File: ddsview.fx
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// File: ddsview.fx
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//
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -3,12 +3,8 @@
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//
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//
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// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
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// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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@ -3,12 +3,8 @@
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//
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//
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// Block-compression (BC) functionality
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// Block-compression (BC) functionality
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
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// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
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// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// Direct3D 11 Compute Shader BC Compressor
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// Direct3D 11 Compute Shader BC Compressor
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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#include "directxtexp.h"
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#include "directxtexp.h"
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//
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//
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// Direct3D 11 Compute Shader BC Compressor
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// Direct3D 11 Compute Shader BC Compressor
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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#pragma once
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#pragma once
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// (compatible) constants and structures so that one can use DDS files
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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// without needing to include ddraw.h.
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library
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// DirectX Texture Library
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library
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// DirectX Texture Library
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Texture compression
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// DirectX Texture Library - Texture compression
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - DirectCompute-based texture compression
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// DirectX Texture Library - DirectCompute-based texture compression
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Image pixel format conversion
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// DirectX Texture Library - Image pixel format conversion
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Direct3D 11 helpers
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// DirectX Texture Library - Direct3D 11 helpers
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Direct3D 12 helpers
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// DirectX Texture Library - Direct3D 12 helpers
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
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// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Image flip/rotate operations
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// DirectX Texture Library - Image flip/rotate operations
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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//
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//-------------------------------------------------------------------------------------
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//-------------------------------------------------------------------------------------
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//
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//
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// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
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// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
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//
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Image container
|
// DirectX Texture Library - Image container
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Mip-map generation
|
// DirectX Texture Library - Mip-map generation
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Misc image operations
|
// DirectX Texture Library - Misc image operations
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Normal map operations
|
// DirectX Texture Library - Normal map operations
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Private header
|
// DirectX Texture Library - Private header
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Premultiplied alpha operations
|
// DirectX Texture Library - Premultiplied alpha operations
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Image resizing operations
|
// DirectX Texture Library - Image resizing operations
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
|
// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - Utilities
|
// DirectX Texture Library - Utilities
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// DirectX Texture Library - WIC-based file reader/writer
|
// DirectX Texture Library - WIC-based file reader/writer
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// Utility header with helpers for implementing image filters
|
// Utility header with helpers for implementing image filters
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
// The Compute Shader for BC6H Encoder
|
// The Compute Shader for BC6H Encoder
|
||||||
//
|
//
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
#define REF_DEVICE
|
#define REF_DEVICE
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
// The Compute Shader for BC7 Encoder
|
// The Compute Shader for BC7 Encoder
|
||||||
//
|
//
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
//#define REF_DEVICE
|
//#define REF_DEVICE
|
||||||
|
@ -1,10 +1,6 @@
|
|||||||
@echo off
|
@echo off
|
||||||
rem THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
rem ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
rem THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
rem PARTICULAR PURPOSE.
|
|
||||||
rem
|
|
||||||
rem Copyright (c) Microsoft Corporation. All rights reserved.
|
rem Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
rem Licensed under the MIT License.
|
||||||
|
|
||||||
setlocal
|
setlocal
|
||||||
set error=0
|
set error=0
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -3,12 +3,8 @@
|
|||||||
//
|
//
|
||||||
// Utility header with helper classes for exception-safe handling of resources
|
// Utility header with helper classes for exception-safe handling of resources
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//-------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
@ -8,12 +8,8 @@
|
|||||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
@ -8,12 +8,8 @@
|
|||||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
@ -8,12 +8,8 @@
|
|||||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
@ -8,12 +8,8 @@
|
|||||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
// DirectX Texture assembler for cube maps, volume maps, and arrays
|
// DirectX Texture assembler for cube maps, volume maps, and arrays
|
||||||
//
|
//
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
// DirectX Texture Converter
|
// DirectX Texture Converter
|
||||||
//
|
//
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
// DirectX Texture diagnostic tool
|
// DirectX Texture diagnostic tool
|
||||||
//
|
//
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -14,12 +14,8 @@
|
|||||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
@ -14,12 +14,8 @@
|
|||||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248929
|
// http://go.microsoft.com/fwlink/?LinkId=248929
|
||||||
|
@ -11,12 +11,8 @@
|
|||||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
@ -11,12 +11,8 @@
|
|||||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||||
//
|
//
|
||||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
|
||||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
|
||||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
|
||||||
// PARTICULAR PURPOSE.
|
|
||||||
//
|
|
||||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||||
|
// Licensed under the MIT License.
|
||||||
//
|
//
|
||||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||||
|
Loading…
x
Reference in New Issue
Block a user