diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec
index 8364abc..ddea2ca 100644
--- a/.nuget/directxtex_desktop_2017.nuspec
+++ b/.nuget/directxtex_desktop_2017.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the August 1, 2021 release on GitHub.
+ Matches the September 28, 2021 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec
index ec9692e..3a3a07f 100644
--- a/.nuget/directxtex_desktop_win10.nuspec
+++ b/.nuget/directxtex_desktop_win10.nuspec
@@ -10,7 +10,7 @@
This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the August 1, 2021 release on GitHub.
+ Matches the September 28, 2021 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec
index 9569595..8dd1e56 100644
--- a/.nuget/directxtex_uwp.nuspec
+++ b/.nuget/directxtex_uwp.nuspec
@@ -10,7 +10,7 @@
This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
- Matches the August 1, 2021 release on GitHub.
+ Matches the September 28, 2021 release on GitHub.
http://go.microsoft.com/fwlink/?LinkId=248926
images\icon.jpg
MIT
diff --git a/HISTORY.md b/HISTORY.md
index 1831962..ceebe77 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+### September 28, 2021
+* Minor code and project cleanup
+
### August 1, 2021
* Fixed weighting bug in custom linear filtering for wrap/mirroring
* Added VS 2022 Preview projects
diff --git a/README.md b/README.md
index f2c48f7..a2ce9cb 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
-**August 1, 2021**
+**September 28, 2021**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.