mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-04 04:16:12 +01:00
Normalize line endings
This commit is contained in:
@@ -1,75 +1,75 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#define IDI_MAIN_ICON 100
|
||||
#include <WinResRc.h>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON "directx.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
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1 TEXTINCLUDE
|
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BEGIN
|
||||
"resource.h\0"
|
||||
END
|
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|
||||
2 TEXTINCLUDE
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BEGIN
|
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"#define IDC_STATIC -1\r\n"
|
||||
"#include <winresrc.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
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3 TEXTINCLUDE
|
||||
BEGIN
|
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"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
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||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
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||||
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define IDC_STATIC -1
|
||||
#define IDI_MAIN_ICON 100
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||||
#include <WinResRc.h>
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||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_MAIN_ICON ICON "directx.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
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BEGIN
|
||||
"resource.h\0"
|
||||
END
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|
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2 TEXTINCLUDE
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BEGIN
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"#define IDC_STATIC -1\r\n"
|
||||
"#include <winresrc.h>\r\n"
|
||||
"\r\n"
|
||||
"\r\n"
|
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"\0"
|
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END
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|
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3 TEXTINCLUDE
|
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BEGIN
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"\r\n"
|
||||
"\0"
|
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END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
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|
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|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
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@@ -1,408 +1,408 @@
|
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectName>DDSView</ProjectName>
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<ProjectGuid>{9D3EDCAD-A800-43F0-B77F-FE6E4DFA3D84}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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||||
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|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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|
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
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|
||||
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|
||||
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|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
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<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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||||
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|
||||
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<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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||||
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>false</OpenMPSupport>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
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||||
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1488
DDSView/ddsview.cpp
1488
DDSView/ddsview.cpp
File diff suppressed because it is too large
Load Diff
@@ -1,85 +1,85 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: ddsview.fx
|
||||
//
|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
//--------------------------------------------------------------------------------------
|
||||
Texture1D tx1D : register( t0 );
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||||
Texture1DArray tx1DArray : register( t0 );
|
||||
|
||||
Texture2D tx2D : register( t0 );
|
||||
Texture2DArray tx2DArray : register( t0 );
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
cbuffer cbArrayControl : register( b0 )
|
||||
{
|
||||
float Index;
|
||||
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|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Pos : POSITION;
|
||||
float4 Tex : TEXCOORD0;
|
||||
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|
||||
|
||||
struct PS_INPUT
|
||||
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|
||||
float4 Pos : SV_POSITION;
|
||||
float4 Tex : TEXCOORD0;
|
||||
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|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Vertex Shader
|
||||
//--------------------------------------------------------------------------------------
|
||||
PS_INPUT VS( VS_INPUT input )
|
||||
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|
||||
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|
||||
output.Pos = input.Pos;
|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Pixel Shader
|
||||
//--------------------------------------------------------------------------------------
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
|
||||
float4 PS_1DArray( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx1DArray.Sample( samLinear, float2(input.Tex.x, Index) );
|
||||
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|
||||
|
||||
float4 PS_2D( PS_INPUT input) : SV_Target
|
||||
{
|
||||
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|
||||
}
|
||||
|
||||
float4 PS_2DArray( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx2DArray.Sample( samLinear, float3(input.Tex.xy, Index) );
|
||||
}
|
||||
|
||||
float4 PS_3D( PS_INPUT input) : SV_Target
|
||||
{
|
||||
int Width, Height, Depth;
|
||||
tx3D.GetDimensions( Width, Height, Depth);
|
||||
|
||||
return tx3D.Sample( samLinear, float3(input.Tex.xy, Index / Depth) );
|
||||
}
|
||||
|
||||
float4 PS_Cube( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx2DArray.Sample( samLinear, float3(input.Tex.xy, input.Tex.z + (6*Index)) );
|
||||
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|
||||
//--------------------------------------------------------------------------------------
|
||||
// File: ddsview.fx
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Constant Buffer Variables
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
Texture2DArray tx2DArray : register( t0 );
|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
struct VS_INPUT
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
struct PS_INPUT
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
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|
||||
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|
||||
PS_INPUT VS( VS_INPUT input )
|
||||
{
|
||||
PS_INPUT output = (PS_INPUT)0;
|
||||
output.Pos = input.Pos;
|
||||
output.Tex = input.Tex;
|
||||
return output;
|
||||
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|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Pixel Shader
|
||||
//--------------------------------------------------------------------------------------
|
||||
float4 PS_1D( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx1D.Sample( samLinear, input.Tex.x );
|
||||
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|
||||
|
||||
float4 PS_1DArray( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx1DArray.Sample( samLinear, float2(input.Tex.x, Index) );
|
||||
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|
||||
|
||||
float4 PS_2D( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx2D.Sample( samLinear, input.Tex.xy );
|
||||
}
|
||||
|
||||
float4 PS_2DArray( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx2DArray.Sample( samLinear, float3(input.Tex.xy, Index) );
|
||||
}
|
||||
|
||||
float4 PS_3D( PS_INPUT input) : SV_Target
|
||||
{
|
||||
int Width, Height, Depth;
|
||||
tx3D.GetDimensions( Width, Height, Depth);
|
||||
|
||||
return tx3D.Sample( samLinear, float3(input.Tex.xy, Index / Depth) );
|
||||
}
|
||||
|
||||
float4 PS_Cube( PS_INPUT input) : SV_Target
|
||||
{
|
||||
return tx2DArray.Sample( samLinear, float3(input.Tex.xy, input.Tex.z + (6*Index)) );
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
||||
fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
||||
fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
||||
fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
||||
fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
||||
fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
||||
fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
||||
|
||||
fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
||||
fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
||||
fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
||||
fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
||||
fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
||||
fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
||||
fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
||||
|
||||
|
||||
@@ -1,179 +1,179 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4 [unused]
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx1D texture float4 1d 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float x
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture1d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.x
|
||||
dcl_output o0.xyzw
|
||||
sample o0.xyzw, v1.xxxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 2 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_1D[] =
|
||||
{
|
||||
68, 88, 66, 67, 71, 33,
|
||||
105, 235, 206, 215, 61, 110,
|
||||
190, 73, 39, 172, 36, 251,
|
||||
31, 148, 1, 0, 0, 0,
|
||||
220, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
84, 1, 0, 0, 172, 1,
|
||||
0, 0, 224, 1, 0, 0,
|
||||
96, 2, 0, 0, 82, 68,
|
||||
69, 70, 24, 1, 0, 0,
|
||||
1, 0, 0, 0, 156, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
228, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
2, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 139, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 49, 68,
|
||||
0, 99, 98, 65, 114, 114,
|
||||
97, 121, 67, 111, 110, 116,
|
||||
114, 111, 108, 0, 171, 171,
|
||||
139, 0, 0, 0, 1, 0,
|
||||
0, 0, 180, 0, 0, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
204, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 212, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
73, 110, 100, 101, 120, 0,
|
||||
171, 171, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
77, 105, 99, 114, 111, 115,
|
||||
111, 102, 116, 32, 40, 82,
|
||||
41, 32, 72, 76, 83, 76,
|
||||
32, 83, 104, 97, 100, 101,
|
||||
114, 32, 67, 111, 109, 112,
|
||||
105, 108, 101, 114, 32, 57,
|
||||
46, 50, 57, 46, 57, 53,
|
||||
50, 46, 51, 49, 49, 49,
|
||||
0, 171, 171, 171, 73, 83,
|
||||
71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 68, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 15, 1,
|
||||
0, 0, 83, 86, 95, 80,
|
||||
79, 83, 73, 84, 73, 79,
|
||||
78, 0, 84, 69, 88, 67,
|
||||
79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 97, 114,
|
||||
103, 101, 116, 0, 171, 171,
|
||||
83, 72, 68, 82, 120, 0,
|
||||
0, 0, 65, 0, 0, 0,
|
||||
30, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
88, 16, 0, 4, 0, 112,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 98, 16,
|
||||
0, 3, 18, 16, 16, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 69, 0,
|
||||
0, 9, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 6, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0,
|
||||
0, 0, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4 [unused]
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx1D texture float4 1d 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float x
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture1d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.x
|
||||
dcl_output o0.xyzw
|
||||
sample o0.xyzw, v1.xxxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 2 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_1D[] =
|
||||
{
|
||||
68, 88, 66, 67, 71, 33,
|
||||
105, 235, 206, 215, 61, 110,
|
||||
190, 73, 39, 172, 36, 251,
|
||||
31, 148, 1, 0, 0, 0,
|
||||
220, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
84, 1, 0, 0, 172, 1,
|
||||
0, 0, 224, 1, 0, 0,
|
||||
96, 2, 0, 0, 82, 68,
|
||||
69, 70, 24, 1, 0, 0,
|
||||
1, 0, 0, 0, 156, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
228, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
2, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 139, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 49, 68,
|
||||
0, 99, 98, 65, 114, 114,
|
||||
97, 121, 67, 111, 110, 116,
|
||||
114, 111, 108, 0, 171, 171,
|
||||
139, 0, 0, 0, 1, 0,
|
||||
0, 0, 180, 0, 0, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
204, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
0, 0, 0, 0, 212, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
73, 110, 100, 101, 120, 0,
|
||||
171, 171, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
77, 105, 99, 114, 111, 115,
|
||||
111, 102, 116, 32, 40, 82,
|
||||
41, 32, 72, 76, 83, 76,
|
||||
32, 83, 104, 97, 100, 101,
|
||||
114, 32, 67, 111, 109, 112,
|
||||
105, 108, 101, 114, 32, 57,
|
||||
46, 50, 57, 46, 57, 53,
|
||||
50, 46, 51, 49, 49, 49,
|
||||
0, 171, 171, 171, 73, 83,
|
||||
71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 68, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 15, 1,
|
||||
0, 0, 83, 86, 95, 80,
|
||||
79, 83, 73, 84, 73, 79,
|
||||
78, 0, 84, 69, 88, 67,
|
||||
79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 97, 114,
|
||||
103, 101, 116, 0, 171, 171,
|
||||
83, 72, 68, 82, 120, 0,
|
||||
0, 0, 65, 0, 0, 0,
|
||||
30, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
88, 16, 0, 4, 0, 112,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 98, 16,
|
||||
0, 3, 18, 16, 16, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 69, 0,
|
||||
0, 9, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 6, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0,
|
||||
0, 0, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
@@ -1,192 +1,192 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx1DArray texture float4 1darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float x
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture1darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.x
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mov r0.x, v1.x
|
||||
mov r0.y, cb0[0].x
|
||||
sample o0.xyzw, r0.xyxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_1DArray[] =
|
||||
{
|
||||
68, 88, 66, 67, 210, 249,
|
||||
153, 123, 172, 65, 50, 100,
|
||||
250, 1, 76, 219, 67, 149,
|
||||
143, 209, 1, 0, 0, 0,
|
||||
20, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
152, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
3, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 49, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 1, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 172, 0, 0, 0,
|
||||
65, 0, 0, 0, 43, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 56,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
18, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 6, 34, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 128, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
69, 0, 0, 9, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 16, 0,
|
||||
0, 0, 0, 0, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx1DArray texture float4 1darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float x
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture1darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.x
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mov r0.x, v1.x
|
||||
mov r0.y, cb0[0].x
|
||||
sample o0.xyzw, r0.xyxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_1DArray[] =
|
||||
{
|
||||
68, 88, 66, 67, 210, 249,
|
||||
153, 123, 172, 65, 50, 100,
|
||||
250, 1, 76, 219, 67, 149,
|
||||
143, 209, 1, 0, 0, 0,
|
||||
20, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
152, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
3, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 49, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 1, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 172, 0, 0, 0,
|
||||
65, 0, 0, 0, 43, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 56,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
18, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 18, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 6, 34, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 128, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
69, 0, 0, 9, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 16, 0,
|
||||
0, 0, 0, 0, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0
|
||||
};
|
||||
|
||||
@@ -1,144 +1,144 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2D texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
sample o0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 2 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_2D[] =
|
||||
{
|
||||
68, 88, 66, 67, 45, 73,
|
||||
251, 77, 247, 44, 253, 34,
|
||||
100, 41, 211, 74, 100, 236,
|
||||
72, 69, 1, 0, 0, 0,
|
||||
80, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
216, 0, 0, 0, 48, 1,
|
||||
0, 0, 100, 1, 0, 0,
|
||||
212, 1, 0, 0, 82, 68,
|
||||
69, 70, 156, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
107, 0, 0, 0, 92, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
102, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 115, 97, 109, 76,
|
||||
105, 110, 101, 97, 114, 0,
|
||||
116, 120, 50, 68, 0, 77,
|
||||
105, 99, 114, 111, 115, 111,
|
||||
102, 116, 32, 40, 82, 41,
|
||||
32, 72, 76, 83, 76, 32,
|
||||
83, 104, 97, 100, 101, 114,
|
||||
32, 67, 111, 109, 112, 105,
|
||||
108, 101, 114, 32, 57, 46,
|
||||
50, 57, 46, 57, 53, 50,
|
||||
46, 51, 49, 49, 49, 0,
|
||||
73, 83, 71, 78, 80, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
8, 0, 0, 0, 56, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 68, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 3, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 84, 69,
|
||||
88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83,
|
||||
71, 78, 44, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 83, 86, 95, 84,
|
||||
97, 114, 103, 101, 116, 0,
|
||||
171, 171, 83, 72, 68, 82,
|
||||
104, 0, 0, 0, 65, 0,
|
||||
0, 0, 26, 0, 0, 0,
|
||||
106, 8, 0, 1, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 69, 0, 0, 9,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 70, 126,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 96, 16, 0, 0, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 116, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2D texture float4 2d 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
sample o0.xyzw, v1.xyxx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 2 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_2D[] =
|
||||
{
|
||||
68, 88, 66, 67, 45, 73,
|
||||
251, 77, 247, 44, 253, 34,
|
||||
100, 41, 211, 74, 100, 236,
|
||||
72, 69, 1, 0, 0, 0,
|
||||
80, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
216, 0, 0, 0, 48, 1,
|
||||
0, 0, 100, 1, 0, 0,
|
||||
212, 1, 0, 0, 82, 68,
|
||||
69, 70, 156, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
107, 0, 0, 0, 92, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
102, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
4, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 115, 97, 109, 76,
|
||||
105, 110, 101, 97, 114, 0,
|
||||
116, 120, 50, 68, 0, 77,
|
||||
105, 99, 114, 111, 115, 111,
|
||||
102, 116, 32, 40, 82, 41,
|
||||
32, 72, 76, 83, 76, 32,
|
||||
83, 104, 97, 100, 101, 114,
|
||||
32, 67, 111, 109, 112, 105,
|
||||
108, 101, 114, 32, 57, 46,
|
||||
50, 57, 46, 57, 53, 50,
|
||||
46, 51, 49, 49, 49, 0,
|
||||
73, 83, 71, 78, 80, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
8, 0, 0, 0, 56, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 68, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
15, 3, 0, 0, 83, 86,
|
||||
95, 80, 79, 83, 73, 84,
|
||||
73, 79, 78, 0, 84, 69,
|
||||
88, 67, 79, 79, 82, 68,
|
||||
0, 171, 171, 171, 79, 83,
|
||||
71, 78, 44, 0, 0, 0,
|
||||
1, 0, 0, 0, 8, 0,
|
||||
0, 0, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 83, 86, 95, 84,
|
||||
97, 114, 103, 101, 116, 0,
|
||||
171, 171, 83, 72, 68, 82,
|
||||
104, 0, 0, 0, 65, 0,
|
||||
0, 0, 26, 0, 0, 0,
|
||||
106, 8, 0, 1, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 24,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 69, 0, 0, 9,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 70, 126,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 96, 16, 0, 0, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 116, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
};
|
||||
|
||||
@@ -1,192 +1,192 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2DArray texture float4 2darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mov r0.xy, v1.xyxx
|
||||
mov r0.z, cb0[0].x
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_2DArray[] =
|
||||
{
|
||||
68, 88, 66, 67, 55, 138,
|
||||
65, 43, 181, 212, 29, 116,
|
||||
142, 112, 89, 51, 193, 95,
|
||||
148, 33, 1, 0, 0, 0,
|
||||
20, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
152, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
5, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 50, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 3, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 172, 0, 0, 0,
|
||||
65, 0, 0, 0, 43, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 64,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 50, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 6, 66, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 128, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
69, 0, 0, 9, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 16, 0,
|
||||
0, 0, 0, 0, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2DArray texture float4 2darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mov r0.xy, v1.xyxx
|
||||
mov r0.z, cb0[0].x
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_2DArray[] =
|
||||
{
|
||||
68, 88, 66, 67, 55, 138,
|
||||
65, 43, 181, 212, 29, 116,
|
||||
142, 112, 89, 51, 193, 95,
|
||||
148, 33, 1, 0, 0, 0,
|
||||
20, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
152, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
5, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 50, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 3, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 172, 0, 0, 0,
|
||||
65, 0, 0, 0, 43, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 64,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
50, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 54, 0,
|
||||
0, 5, 50, 0, 16, 0,
|
||||
0, 0, 0, 0, 70, 16,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 6, 66, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
10, 128, 32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
69, 0, 0, 9, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 2, 16, 0, 0, 0,
|
||||
0, 0, 70, 126, 16, 0,
|
||||
0, 0, 0, 0, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
62, 0, 0, 1, 83, 84,
|
||||
65, 84, 116, 0, 0, 0,
|
||||
4, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
2, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0
|
||||
};
|
||||
|
||||
@@ -1,198 +1,198 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx3D texture float4 3d 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture3d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
resinfo r0.x, l(0), t0.zxyw
|
||||
div r0.z, cb0[0].x, r0.x
|
||||
mov r0.xy, v1.xyxx
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 5 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_3D[] =
|
||||
{
|
||||
68, 88, 66, 67, 119, 18,
|
||||
113, 52, 66, 105, 65, 45,
|
||||
139, 58, 175, 102, 69, 213,
|
||||
121, 186, 1, 0, 0, 0,
|
||||
52, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
84, 1, 0, 0, 172, 1,
|
||||
0, 0, 224, 1, 0, 0,
|
||||
184, 2, 0, 0, 82, 68,
|
||||
69, 70, 24, 1, 0, 0,
|
||||
1, 0, 0, 0, 156, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
228, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
8, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 139, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 51, 68,
|
||||
0, 99, 98, 65, 114, 114,
|
||||
97, 121, 67, 111, 110, 116,
|
||||
114, 111, 108, 0, 171, 171,
|
||||
139, 0, 0, 0, 1, 0,
|
||||
0, 0, 180, 0, 0, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
204, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
2, 0, 0, 0, 212, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
73, 110, 100, 101, 120, 0,
|
||||
171, 171, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
77, 105, 99, 114, 111, 115,
|
||||
111, 102, 116, 32, 40, 82,
|
||||
41, 32, 72, 76, 83, 76,
|
||||
32, 83, 104, 97, 100, 101,
|
||||
114, 32, 67, 111, 109, 112,
|
||||
105, 108, 101, 114, 32, 57,
|
||||
46, 50, 57, 46, 57, 53,
|
||||
50, 46, 51, 49, 49, 49,
|
||||
0, 171, 171, 171, 73, 83,
|
||||
71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 68, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 15, 3,
|
||||
0, 0, 83, 86, 95, 80,
|
||||
79, 83, 73, 84, 73, 79,
|
||||
78, 0, 84, 69, 88, 67,
|
||||
79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 97, 114,
|
||||
103, 101, 116, 0, 171, 171,
|
||||
83, 72, 68, 82, 208, 0,
|
||||
0, 0, 65, 0, 0, 0,
|
||||
52, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
88, 40, 0, 4, 0, 112,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 98, 16,
|
||||
0, 3, 50, 16, 16, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 104, 0,
|
||||
0, 2, 1, 0, 0, 0,
|
||||
61, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
0, 0, 38, 125, 16, 0,
|
||||
0, 0, 0, 0, 14, 0,
|
||||
0, 8, 66, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 128,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 16, 16, 0, 1, 0,
|
||||
0, 0, 69, 0, 0, 9,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 96, 16, 0, 0, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 116, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx3D texture float4 3d 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xy
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture3d (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xy
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
resinfo r0.x, l(0), t0.zxyw
|
||||
div r0.z, cb0[0].x, r0.x
|
||||
mov r0.xy, v1.xyxx
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 5 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_3D[] =
|
||||
{
|
||||
68, 88, 66, 67, 119, 18,
|
||||
113, 52, 66, 105, 65, 45,
|
||||
139, 58, 175, 102, 69, 213,
|
||||
121, 186, 1, 0, 0, 0,
|
||||
52, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
84, 1, 0, 0, 172, 1,
|
||||
0, 0, 224, 1, 0, 0,
|
||||
184, 2, 0, 0, 82, 68,
|
||||
69, 70, 24, 1, 0, 0,
|
||||
1, 0, 0, 0, 156, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
228, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
8, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 139, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 51, 68,
|
||||
0, 99, 98, 65, 114, 114,
|
||||
97, 121, 67, 111, 110, 116,
|
||||
114, 111, 108, 0, 171, 171,
|
||||
139, 0, 0, 0, 1, 0,
|
||||
0, 0, 180, 0, 0, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
204, 0, 0, 0, 0, 0,
|
||||
0, 0, 4, 0, 0, 0,
|
||||
2, 0, 0, 0, 212, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
73, 110, 100, 101, 120, 0,
|
||||
171, 171, 0, 0, 3, 0,
|
||||
1, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
77, 105, 99, 114, 111, 115,
|
||||
111, 102, 116, 32, 40, 82,
|
||||
41, 32, 72, 76, 83, 76,
|
||||
32, 83, 104, 97, 100, 101,
|
||||
114, 32, 67, 111, 109, 112,
|
||||
105, 108, 101, 114, 32, 57,
|
||||
46, 50, 57, 46, 57, 53,
|
||||
50, 46, 51, 49, 49, 49,
|
||||
0, 171, 171, 171, 73, 83,
|
||||
71, 78, 80, 0, 0, 0,
|
||||
2, 0, 0, 0, 8, 0,
|
||||
0, 0, 56, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 15, 0,
|
||||
0, 0, 68, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
1, 0, 0, 0, 15, 3,
|
||||
0, 0, 83, 86, 95, 80,
|
||||
79, 83, 73, 84, 73, 79,
|
||||
78, 0, 84, 69, 88, 67,
|
||||
79, 79, 82, 68, 0, 171,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
44, 0, 0, 0, 1, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 84, 97, 114,
|
||||
103, 101, 116, 0, 171, 171,
|
||||
83, 72, 68, 82, 208, 0,
|
||||
0, 0, 65, 0, 0, 0,
|
||||
52, 0, 0, 0, 106, 8,
|
||||
0, 1, 89, 0, 0, 4,
|
||||
70, 142, 32, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
90, 0, 0, 3, 0, 96,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
88, 40, 0, 4, 0, 112,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
85, 85, 0, 0, 98, 16,
|
||||
0, 3, 50, 16, 16, 0,
|
||||
1, 0, 0, 0, 101, 0,
|
||||
0, 3, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 104, 0,
|
||||
0, 2, 1, 0, 0, 0,
|
||||
61, 0, 0, 7, 18, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
1, 64, 0, 0, 0, 0,
|
||||
0, 0, 38, 125, 16, 0,
|
||||
0, 0, 0, 0, 14, 0,
|
||||
0, 8, 66, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 128,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 10, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
54, 0, 0, 5, 50, 0,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 16, 16, 0, 1, 0,
|
||||
0, 0, 69, 0, 0, 9,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 70, 2, 16, 0,
|
||||
0, 0, 0, 0, 70, 126,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
0, 96, 16, 0, 0, 0,
|
||||
0, 0, 62, 0, 0, 1,
|
||||
83, 84, 65, 84, 116, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0
|
||||
};
|
||||
|
||||
@@ -1,194 +1,194 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2DArray texture float4 2darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyz
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xyz
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mad r0.z, cb0[0].x, l(6.000000), v1.z
|
||||
mov r0.xy, v1.xyxx
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_Cube[] =
|
||||
{
|
||||
68, 88, 66, 67, 255, 88,
|
||||
222, 202, 51, 233, 113, 192,
|
||||
119, 52, 43, 119, 92, 83,
|
||||
243, 127, 1, 0, 0, 0,
|
||||
36, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
168, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
5, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 50, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 7, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 188, 0, 0, 0,
|
||||
65, 0, 0, 0, 47, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 64,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
114, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 50, 0,
|
||||
0, 10, 66, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 128,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 64,
|
||||
0, 0, 0, 0, 192, 64,
|
||||
42, 16, 16, 0, 1, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 69, 0,
|
||||
0, 9, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0,
|
||||
0, 0, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 4, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
|
||||
//
|
||||
//
|
||||
// Buffer Definitions:
|
||||
//
|
||||
// cbuffer cbArrayControl
|
||||
// {
|
||||
//
|
||||
// float Index; // Offset: 0 Size: 4
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// Resource Bindings:
|
||||
//
|
||||
// Name Type Format Dim Slot Elements
|
||||
// ------------------------------ ---------- ------- ----------- ---- --------
|
||||
// samLinear sampler NA NA 0 1
|
||||
// tx2DArray texture float4 2darray 0 1
|
||||
// cbArrayControl cbuffer NA NA 0 1
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyz
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
||||
//
|
||||
ps_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_constantbuffer cb0[1], immediateIndexed
|
||||
dcl_sampler s0, mode_default
|
||||
dcl_resource_texture2darray (float,float,float,float) t0
|
||||
dcl_input_ps linear v1.xyz
|
||||
dcl_output o0.xyzw
|
||||
dcl_temps 1
|
||||
mad r0.z, cb0[0].x, l(6.000000), v1.z
|
||||
mov r0.xy, v1.xyxx
|
||||
sample o0.xyzw, r0.xyzx, t0.xyzw, s0
|
||||
ret
|
||||
// Approximately 4 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_PS_Cube[] =
|
||||
{
|
||||
68, 88, 66, 67, 255, 88,
|
||||
222, 202, 51, 233, 113, 192,
|
||||
119, 52, 43, 119, 92, 83,
|
||||
243, 127, 1, 0, 0, 0,
|
||||
36, 3, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
88, 1, 0, 0, 176, 1,
|
||||
0, 0, 228, 1, 0, 0,
|
||||
168, 2, 0, 0, 82, 68,
|
||||
69, 70, 28, 1, 0, 0,
|
||||
1, 0, 0, 0, 160, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
255, 255, 0, 1, 0, 0,
|
||||
232, 0, 0, 0, 124, 0,
|
||||
0, 0, 3, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
134, 0, 0, 0, 2, 0,
|
||||
0, 0, 5, 0, 0, 0,
|
||||
5, 0, 0, 0, 255, 255,
|
||||
255, 255, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 13, 0,
|
||||
0, 0, 144, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
1, 0, 0, 0, 115, 97,
|
||||
109, 76, 105, 110, 101, 97,
|
||||
114, 0, 116, 120, 50, 68,
|
||||
65, 114, 114, 97, 121, 0,
|
||||
99, 98, 65, 114, 114, 97,
|
||||
121, 67, 111, 110, 116, 114,
|
||||
111, 108, 0, 171, 144, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
184, 0, 0, 0, 16, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 208, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
4, 0, 0, 0, 2, 0,
|
||||
0, 0, 216, 0, 0, 0,
|
||||
0, 0, 0, 0, 73, 110,
|
||||
100, 101, 120, 0, 171, 171,
|
||||
0, 0, 3, 0, 1, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 7, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
79, 83, 71, 78, 44, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
8, 0, 0, 0, 32, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
15, 0, 0, 0, 83, 86,
|
||||
95, 84, 97, 114, 103, 101,
|
||||
116, 0, 171, 171, 83, 72,
|
||||
68, 82, 188, 0, 0, 0,
|
||||
65, 0, 0, 0, 47, 0,
|
||||
0, 0, 106, 8, 0, 1,
|
||||
89, 0, 0, 4, 70, 142,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 90, 0,
|
||||
0, 3, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 88, 64,
|
||||
0, 4, 0, 112, 16, 0,
|
||||
0, 0, 0, 0, 85, 85,
|
||||
0, 0, 98, 16, 0, 3,
|
||||
114, 16, 16, 0, 1, 0,
|
||||
0, 0, 101, 0, 0, 3,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 104, 0, 0, 2,
|
||||
1, 0, 0, 0, 50, 0,
|
||||
0, 10, 66, 0, 16, 0,
|
||||
0, 0, 0, 0, 10, 128,
|
||||
32, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 64,
|
||||
0, 0, 0, 0, 192, 64,
|
||||
42, 16, 16, 0, 1, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
50, 0, 16, 0, 0, 0,
|
||||
0, 0, 70, 16, 16, 0,
|
||||
1, 0, 0, 0, 69, 0,
|
||||
0, 9, 242, 32, 16, 0,
|
||||
0, 0, 0, 0, 70, 2,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 126, 16, 0, 0, 0,
|
||||
0, 0, 0, 96, 16, 0,
|
||||
0, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 4, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 2, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
@@ -1,131 +1,131 @@
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// POSITION 0 xyzw 0 NONE float xyzw
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
vs_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_input v0.xyzw
|
||||
dcl_input v1.xyzw
|
||||
dcl_output_siv o0.xyzw, position
|
||||
dcl_output o1.xyzw
|
||||
mov o0.xyzw, v0.xyzw
|
||||
mov o1.xyzw, v1.xyzw
|
||||
ret
|
||||
// Approximately 3 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_VS[] =
|
||||
{
|
||||
68, 88, 66, 67, 243, 4,
|
||||
207, 4, 72, 185, 125, 253,
|
||||
86, 236, 11, 103, 199, 128,
|
||||
83, 243, 1, 0, 0, 0,
|
||||
40, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
140, 0, 0, 0, 224, 0,
|
||||
0, 0, 56, 1, 0, 0,
|
||||
172, 1, 0, 0, 82, 68,
|
||||
69, 70, 80, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
254, 255, 0, 1, 0, 0,
|
||||
28, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
76, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 84, 69, 88,
|
||||
67, 79, 79, 82, 68, 0,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
83, 72, 68, 82, 108, 0,
|
||||
0, 0, 65, 0, 1, 0,
|
||||
27, 0, 0, 0, 106, 8,
|
||||
0, 1, 95, 0, 0, 3,
|
||||
242, 16, 16, 0, 0, 0,
|
||||
0, 0, 95, 0, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 103, 0, 0, 4,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
101, 0, 0, 3, 242, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 30, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 1, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
#if 0
|
||||
//
|
||||
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
||||
//
|
||||
//
|
||||
// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
|
||||
//
|
||||
//
|
||||
//
|
||||
// Input signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// POSITION 0 xyzw 0 NONE float xyzw
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
//
|
||||
// Output signature:
|
||||
//
|
||||
// Name Index Mask Register SysValue Format Used
|
||||
// -------------------- ----- ------ -------- -------- ------ ------
|
||||
// SV_POSITION 0 xyzw 0 POS float xyzw
|
||||
// TEXCOORD 0 xyzw 1 NONE float xyzw
|
||||
//
|
||||
vs_4_1
|
||||
dcl_globalFlags refactoringAllowed
|
||||
dcl_input v0.xyzw
|
||||
dcl_input v1.xyzw
|
||||
dcl_output_siv o0.xyzw, position
|
||||
dcl_output o1.xyzw
|
||||
mov o0.xyzw, v0.xyzw
|
||||
mov o1.xyzw, v1.xyzw
|
||||
ret
|
||||
// Approximately 3 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_VS[] =
|
||||
{
|
||||
68, 88, 66, 67, 243, 4,
|
||||
207, 4, 72, 185, 125, 253,
|
||||
86, 236, 11, 103, 199, 128,
|
||||
83, 243, 1, 0, 0, 0,
|
||||
40, 2, 0, 0, 5, 0,
|
||||
0, 0, 52, 0, 0, 0,
|
||||
140, 0, 0, 0, 224, 0,
|
||||
0, 0, 56, 1, 0, 0,
|
||||
172, 1, 0, 0, 82, 68,
|
||||
69, 70, 80, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
28, 0, 0, 0, 1, 4,
|
||||
254, 255, 0, 1, 0, 0,
|
||||
28, 0, 0, 0, 77, 105,
|
||||
99, 114, 111, 115, 111, 102,
|
||||
116, 32, 40, 82, 41, 32,
|
||||
72, 76, 83, 76, 32, 83,
|
||||
104, 97, 100, 101, 114, 32,
|
||||
67, 111, 109, 112, 105, 108,
|
||||
101, 114, 32, 57, 46, 50,
|
||||
57, 46, 57, 53, 50, 46,
|
||||
51, 49, 49, 49, 0, 171,
|
||||
171, 171, 73, 83, 71, 78,
|
||||
76, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
65, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 15, 0, 0,
|
||||
80, 79, 83, 73, 84, 73,
|
||||
79, 78, 0, 84, 69, 88,
|
||||
67, 79, 79, 82, 68, 0,
|
||||
171, 171, 79, 83, 71, 78,
|
||||
80, 0, 0, 0, 2, 0,
|
||||
0, 0, 8, 0, 0, 0,
|
||||
56, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
3, 0, 0, 0, 0, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
68, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
3, 0, 0, 0, 1, 0,
|
||||
0, 0, 15, 0, 0, 0,
|
||||
83, 86, 95, 80, 79, 83,
|
||||
73, 84, 73, 79, 78, 0,
|
||||
84, 69, 88, 67, 79, 79,
|
||||
82, 68, 0, 171, 171, 171,
|
||||
83, 72, 68, 82, 108, 0,
|
||||
0, 0, 65, 0, 1, 0,
|
||||
27, 0, 0, 0, 106, 8,
|
||||
0, 1, 95, 0, 0, 3,
|
||||
242, 16, 16, 0, 0, 0,
|
||||
0, 0, 95, 0, 0, 3,
|
||||
242, 16, 16, 0, 1, 0,
|
||||
0, 0, 103, 0, 0, 4,
|
||||
242, 32, 16, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
101, 0, 0, 3, 242, 32,
|
||||
16, 0, 1, 0, 0, 0,
|
||||
54, 0, 0, 5, 242, 32,
|
||||
16, 0, 0, 0, 0, 0,
|
||||
70, 30, 16, 0, 0, 0,
|
||||
0, 0, 54, 0, 0, 5,
|
||||
242, 32, 16, 0, 1, 0,
|
||||
0, 0, 70, 30, 16, 0,
|
||||
1, 0, 0, 0, 62, 0,
|
||||
0, 1, 83, 84, 65, 84,
|
||||
116, 0, 0, 0, 3, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 4, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user