mirror of
https://github.com/microsoft/DirectXTex.git
synced 2026-02-04 04:16:12 +01:00
Normalize line endings
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,123 +1,123 @@
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.h
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//
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// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d11_1.h>
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#include <stdint.h>
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namespace DirectX
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{
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// Standard version
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Extended version
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.h
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//
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// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d11_1.h>
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#include <stdint.h>
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namespace DirectX
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{
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// Standard version
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Extended version
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,75 +1,75 @@
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader12.h
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//
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// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d12.h>
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#include <stdint.h>
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#include <memory>
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namespace DirectX
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{
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// Standard version
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HRESULT __cdecl LoadWICTextureFromMemory(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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size_t wicDataSize,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource,
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size_t maxsize = 0);
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HRESULT __cdecl LoadWICTextureFromFile(
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_In_ ID3D12Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource,
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size_t maxsize = 0);
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// Extended version
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HRESULT __cdecl LoadWICTextureFromMemoryEx(
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_In_ ID3D12Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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size_t wicDataSize,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource);
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HRESULT __cdecl LoadWICTextureFromFileEx(
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_In_ ID3D12Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource);
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader12.h
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//
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// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
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// (auto-generating mipmaps if possible)
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||||
//
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// Note: Assumes application has already called CoInitializeEx
|
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//
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// Note these functions are useful for images created as simple 2D textures. For
|
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
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//--------------------------------------------------------------------------------------
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|
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#pragma once
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#include <d3d12.h>
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#include <stdint.h>
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#include <memory>
|
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|
||||
|
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namespace DirectX
|
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{
|
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// Standard version
|
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HRESULT __cdecl LoadWICTextureFromMemory(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
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_Outptr_ ID3D12Resource** texture,
|
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std::unique_ptr<uint8_t[]>& decodedData,
|
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D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize = 0);
|
||||
|
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HRESULT __cdecl LoadWICTextureFromFile(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize = 0);
|
||||
|
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// Extended version
|
||||
HRESULT __cdecl LoadWICTextureFromMemoryEx(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource);
|
||||
|
||||
HRESULT __cdecl LoadWICTextureFromFileEx(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
_Outptr_ ID3D12Resource** texture,
|
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std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource);
|
||||
}
|
||||
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