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Minor code review
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@ -2143,7 +2143,7 @@ void D3DX_BC6H::OptimizeOne(const EncodeParams* pEP, const INTColor aColors[], s
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int do_b;
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// now optimize each channel separately
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for (uint8_t ch = 0; ch < 3; ++ch)
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for (uint8_t ch = 0; ch < BC6H_NUM_CHANNELS; ++ch)
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{
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// figure out which endpoint when perturbed gives the most improvement and start there
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// if we just alternate, we can easily end up in a local minima
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