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https://github.com/microsoft/DirectXTex.git
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General code cleanuP
This commit is contained in:
@@ -34,90 +34,98 @@
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namespace DirectX
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{
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// Standard version
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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HRESULT CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0
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);
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// Extended version
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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HRESULT CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Out_opt_ ID3D11Resource** texture,
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_Out_opt_ ID3D11ShaderResourceView** textureView
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);
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}
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