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DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
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@@ -390,6 +390,7 @@
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<CLInclude Include="DDS.h" />
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<ClInclude Include="filters.h" />
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<CLInclude Include="scoped.h" />
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<CLInclude Include="DirectXTex.h" />
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<CLInclude Include="DirectXTexp.h" />
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