mirror of
https://github.com/microsoft/DirectXTex.git
synced 2025-07-09 11:40:14 +02:00
Fixed -Wmissing-include-dirs warnings (#611)
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This commit is contained in:
parent
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commit
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@ -239,7 +239,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -265,7 +265,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -292,7 +292,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -318,7 +318,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -344,7 +344,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -371,7 +371,7 @@
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<ClCompile>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -394,7 +394,7 @@
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</Link>
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</Link>
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<ClCompile>
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<ClCompile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -419,7 +419,7 @@
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</Link>
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</Link>
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<ClCompile>
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<ClCompile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -444,7 +444,7 @@
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</Link>
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</Link>
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<ClCompile>
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<ClCompile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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@ -478,7 +478,6 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="..\README.md" />
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<None Include="..\README.md" />
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<None Include="DirectXTex.inl" />
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<None Include="DirectXTex.inl" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC.cpp" />
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@ -535,14 +534,6 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<None Include="Shaders\BC6HEncode.hlsl">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC7Encode.hlsl">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets" />
|
<ImportGroup Label="ExtensionTargets" />
|
||||||
<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
|
<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
|
||||||
@ -552,26 +543,4 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
|
<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
|
||||||
</Target>
|
</Target>
|
||||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
|
|
||||||
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
|
|
||||||
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
|
|
||||||
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
|
|
||||||
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ATGFXCPath />
|
|
||||||
<_ATGFXCVer />
|
|
||||||
</PropertyGroup>
|
|
||||||
</Target>
|
|
||||||
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
|
||||||
<ItemGroup>
|
|
||||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
|
|
||||||
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Delete Files="@(_ATGShaderHeaders)" />
|
|
||||||
<Delete Files="@(_ATGShaderSymbols)" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
</Project>
|
@ -46,15 +46,6 @@
|
|||||||
<None Include="DirectXTex.inl">
|
<None Include="DirectXTex.inl">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="Shaders\CompileShaders.cmd">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC7Encode.hlsl">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC6HEncode.hlsl">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="..\README.md" />
|
<None Include="..\README.md" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -239,7 +239,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -265,7 +265,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -292,7 +292,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -318,7 +318,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -344,7 +344,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -371,7 +371,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -394,7 +394,7 @@
|
|||||||
</Link>
|
</Link>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<MinimalRebuild>false</MinimalRebuild>
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -419,7 +419,7 @@
|
|||||||
</Link>
|
</Link>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<MinimalRebuild>false</MinimalRebuild>
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -444,7 +444,7 @@
|
|||||||
</Link>
|
</Link>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
<MinimalRebuild>false</MinimalRebuild>
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||||
@ -478,7 +478,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\README.md" />
|
<None Include="..\README.md" />
|
||||||
<None Include="DirectXTex.inl" />
|
<None Include="DirectXTex.inl" />
|
||||||
<None Include="Shaders\CompileShaders.cmd" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="BC.cpp" />
|
<ClCompile Include="BC.cpp" />
|
||||||
@ -535,14 +534,6 @@
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<None Include="Shaders\BC6HEncode.hlsl">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC7Encode.hlsl">
|
|
||||||
<FileType>Document</FileType>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets" />
|
<ImportGroup Label="ExtensionTargets" />
|
||||||
<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
|
<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
|
||||||
@ -552,26 +543,4 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
|
<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
|
||||||
</Target>
|
</Target>
|
||||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
|
|
||||||
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
|
|
||||||
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
|
|
||||||
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
|
|
||||||
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ATGFXCPath />
|
|
||||||
<_ATGFXCVer />
|
|
||||||
</PropertyGroup>
|
|
||||||
</Target>
|
|
||||||
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
|
||||||
<ItemGroup>
|
|
||||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
|
|
||||||
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Delete Files="@(_ATGShaderHeaders)" />
|
|
||||||
<Delete Files="@(_ATGShaderSymbols)" />
|
|
||||||
</Target>
|
|
||||||
</Project>
|
</Project>
|
@ -46,15 +46,6 @@
|
|||||||
<None Include="DirectXTex.inl">
|
<None Include="DirectXTex.inl">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="Shaders\CompileShaders.cmd">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC7Encode.hlsl">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="Shaders\BC6HEncode.hlsl">
|
|
||||||
<Filter>Source Files\Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="..\README.md" />
|
<None Include="..\README.md" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user