Build for a Windows 8.1 minimum (#564)
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This commit is contained in:
Chuck Walbourn
2024-12-10 23:06:28 -08:00
committed by GitHub
parent 42357da377
commit 5864794ee6
30 changed files with 152 additions and 319 deletions

View File

@@ -135,7 +135,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
@@ -159,7 +159,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
@@ -182,7 +182,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -208,7 +208,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -234,7 +234,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -260,7 +260,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>

View File

@@ -135,7 +135,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@@ -159,7 +159,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@@ -182,7 +182,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -208,7 +208,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -234,7 +234,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@@ -260,7 +260,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>