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Build for a Windows 8.1 minimum (#564)
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This commit is contained in:
@@ -135,7 +135,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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@@ -159,7 +159,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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@@ -182,7 +182,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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@@ -208,7 +208,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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@@ -234,7 +234,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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@@ -260,7 +260,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ControlFlowGuard>Guard</ControlFlowGuard>
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<ConformanceMode>true</ConformanceMode>
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<SDLCheck>true</SDLCheck>
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